krumch, neutral female thunderlord Officer --------- --.......-- |.........| |.........| |.........| -.......- --.-+----#,# #,,,,,,,B,, ###,#####,, #,### #,,,# -------.---- |..........| |.........<| |.....(....+ |..........| ------------ [Krumch the Street Cop] St12 Dx13 Co15 In14 Wi5 Ch6 OffThuFemNeu Dlvl:1 $1 HP14(14) Pw5(5) AC10 Xp1/1 Wt123/1590 T55 Latest messages In what direction? [hykulnjb><] You kill the dwen! You see here a scale mail named Steelshade {100}. n - a scale mail named Steelshade {100}. What do you want to wear? [*] Never mind. You see here a gold piece {0}. 1 gold piece. You hear some noises in the distance. There is a wall in the way! (2x) You see here a finalized scroll labeled EFFAITH ANDWYOL STATWS {0}. (2x) o - a finalized scroll labeled EFFAITH ANDWYOL STATWS {0}. What do you want to read? [h-lo or ?*] As you read the scroll, it disappears. Your armor turns to dust and falls to the ground! What do you want to wear? [n or ?*] You are putting on the scale mail named Steelshade. You finish your dressing maneuver. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: infravision You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 27 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 91% Tool drop chance was reduced to 84% Monster death drops spawned with only 70% chance The following skill was trained at half the usual rate: club The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 144) The following skill became untrainable if you tried to train it too early: attack spells (turn 390) The following skill became untrainable after a while: memorization (turn 31149) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 35532) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34096 Monster spawn increase reached its maximum at turn 250816 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3453665 The monster class that cannot be genocided was blob The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: contamination bulb (freq bonus 10) The monster species that spawned more often: catfish (freq bonus 24) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 6) The monster species that spawned more often: disgusting patch (freq bonus 10) The monster species that spawned more often: player salamander (freq bonus 24) The monster species that spawned more often: Officer Kriminologist (freq bonus 6) The monster species that spawned more often: Beetle McRandy (freq bonus 12) The monster species that spawned more often: hard boiled eggman (freq bonus 18) The monster species that spawned more often: magic mold (freq bonus 30) The monster species that spawned more often: portal guard (freq bonus 30) The monster species that spawned more often: megabite spider (freq bonus 5) The monster species that spawned more often: weighing spirit (freq bonus 4) The monster species that spawned more often: strongest turret (freq bonus 12) The monster species that spawned more often: Kisuke (freq bonus 18) The monster species that spawned more often: bright violet colony (freq bonus 48) The monster species that spawned more often: overbold wean (freq bonus 10) The monster species that spawned more often: nabassu (freq bonus 4) The monster species that spawned more often: vampire corroder (freq bonus 48) The monster species that spawned more often: lesbian woman (freq bonus 5) The monster species that spawned more often: lion (freq bonus 12) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: corpse fiend The monster species that never randomly spawned: snowslide enrollment plead precept handshake The monster species that never randomly spawned: fire snake The monster species that never randomly spawned: Sueschen's combat boot The monster species that never randomly spawned: aquatic ant The monster species that never randomly spawned: large ant The monster species that never randomly spawned: menis The monster species that never randomly spawned: lamia The monster species that never randomly spawned: hobbit bandit The monster species that never randomly spawned: Infested Ghaele The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 17) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 38) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 2) The RNG hath decreed that this item was generated more often: keep satiation (useful, freq bonus 4) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 5) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: blood stream (menstruation) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 9) Trap randomization happened for 1 in 378 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You had automatic searching You had 1445 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Smith The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (1017) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 R Prepared(0) Discoveries Scrolls scroll of healing (EKNA EKNAD) scroll of mana (KREM QUAY) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of cure (RTFM) * scroll of extra healing (BEST OF GERMAN GUTMENSCH) * scroll of greater mana restoration (DAD AND BABY ATTACKING) scroll of destroy armor (EFFAITH ANDWYOL STATWS) Wands wand of magic missile (wish parser) wand of striking (runed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (22 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye krumch the Officer... Since you quit, the score list will not be checked.