krumch, lawful female dryad Feat Master #,# #############,# #,,,,,,,,,,,,,##-------- #,-----------,,,.......| -------------- ##,|..........,##|.)....|######|............| -----------##,,+..-----..|,# |...)F`.,,,,,,^............| |..........,,,,|.*| |..^,##|....^)|##,,,,|............| |..#......|##,,...| |..|,,,.<..qqq|#,,##,----------.--- |...>.....|,,,,|..-----.`|,,,|..._nq%,,,#,,#,#------------ |.........+,,##|.........|`,,--------#,###,,,,...........| ---|-------#,# -------------------.--#,# #####|..........| #,## #,# ########,,,-.....`...*,,####,,,...........| #,,### #,# #,,,,,,,[##|.........|#),,,,,##------------ ##,,,# #,###,######## |.........|,,###### ------.-----,#,,,# |.....`...|### |..........-,,,### --|-------- |......#...|,### #,# |..........-^# ### ------------## [Krumch the Stunter] St8 Dx16 Co6 In3 Wi6 Ch6 StuDryFemLaw+O Dlvl:6 $439 HP-2(42) Pw31(31) AC-1 Xp8/2144 Wt270/1180 T5863 Hun Latest messages [-18 -> 24] You are beginning to feel hungry. You hit the weremumak! The weremumak throws a dart! You are hit by a dart. [-2 -> 22] You kill the weremumak! But wait... The weremumak changes into a mumak! You hit the weremumak! The osquip bites you! [-2 -> 20] The weremumak summons help! The weremumak butts you! You hear the howling of the CwnAnnwn... [-18 -> 2] Warning: HP low! The weremumak bites you! You feel feverish. You die... Your inventory Weapons a - an uncursed +5 flail (weapon in hand) {7} J - an uncursed +0 chemistry space axe {48} Armor b - an uncursed rusty +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket {12} C - a cursed +0 cloak of curse {4} D - an uncursed +0 elven mithril-coat (being worn) {60} F - a blessed +1 pair of gnomish boots (being worn) {4} Comestibles d - 5 uncursed candy bars {0} A - an uncursed sprig of wolfsbane {0} L - 3 uncursed cream pies {0} Scrolls h - 5 uncursed scrolls of healing {0} j - 2 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} Potions e - an uncursed potion of healing {0} f - an uncursed finalized potion of healing {0} Rings z - a ! uncursed ring of invisibility (on right hand) {0} W - an uncursed ring of teleport control {0} X - a cursed +3 ring of increase accuracy {0} Wands p - a blessed wand of sleep (0:6) {0} r - an uncursed wand of teleportation (0:9) {0} Tools g - an uncursed expensive camera (0:12) {0} s - a blessed skeleton key {0} G - 2 * uncursed bottles {2} H - a * uncursed bottle {1} I - an uncursed skeleton key {0} N - a * cursed mirror {0} Chains Z - the cursed +0 iron chain named Roadrash Weapon {120} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 69% Implant drop chance was reduced to 91% Potion drop chance was reduced to 90% Armor drop chance was reduced to 94% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% The following skill could not be trained at all: flail The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 264) You had blown your chance of training the enchantment spells skill The following skill became untrainable after a while: two-weapon combat (turn 16602) The following skill couldn't be trained before a certain turn number is reached: lance (turn 35899) Items were more likely to be generated cursed by 21% Number of artifacts generated was 6 Number of fake artifacts generated was 7 Monster spawn increase started at turn 19407 Monster spawn increase reached its maximum at turn 399987 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 621792 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 16) The monster species that spawned more often: elan (freq bonus 16) The monster species that spawned more often: grim master (freq bonus 10) The monster species that spawned more often: neurobee (freq bonus 15) The monster species that spawned more often: hc martial artist (freq bonus 6) The monster species that spawned more often: grave warrior (freq bonus 16) The monster species that spawned more often: static energar (freq bonus 15) The monster species that spawned more often: nice girl (freq bonus 3) The monster species that spawned more often: autocube (freq bonus 12) The monster species that spawned more often: giant awgwa (freq bonus 6) The monster species that spawned more often: polymorph ant (freq bonus 8) The monster species that spawned more often: masquerader uplift gruff (freq bonus 10) The monster species that spawned more often: wrested frantically implanting sanatorium (freq bonus 18) The monster species that spawned more often: spherical beam (freq bonus 18) The monster species that spawned more often: T-Rex king (freq bonus 24) The monster species that spawned more often: geologically nonaligned overweigh (freq bonus 21) The monster species that spawned more often: mins (freq bonus 96) The monster species that spawned more often: large pile of porter coins (freq bonus 8) The monster species that spawned more often: oven wast (freq bonus 6) The monster species that spawned more often: glowing colony (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 5) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 6) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster species that never randomly spawned: unlocated demagogic The monster species that never randomly spawned: ugly biter The monster species that never randomly spawned: colorless slime The monster species that never randomly spawned: peek-dude The monster species that never randomly spawned: irrupted pun The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: snakeman The monster species that never randomly spawned: prefecture libbed The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: monastic lich The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 23) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 28) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 12) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 4) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 11) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 9) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: ground stomp (groundbreaking) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 1) Trap randomization happened for 1 in 518 traps Next attribute increase check would have come at turn 10267 Strength training was 50 Dexterity training was 18 Wisdom training was 16 Constitution training was 50 Your sanity was 0 You were sleep resistant You were level-drain resistant You were punished You had not decided on your sexuality yet You were suffering from very slight contamination. (15) You were prevented from having confusion resistance (0) You were prevented from having quad attacks (0) You saw invisible You had 497 points of nutrition remaining You were invisible to others You could jump You had teleportitis You were a weremumak You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 43% b - stone to flesh 3 healing 90% 47% c - drain life 3 attack 90% 149% d - enchant weapon 7 enchant 99% 70% e - blind self 2 healing 84% 91% Techniques known in the end Name Level Status liquid leap 8X LIMIT(0) jedi jump 8X LIMIT(0) iron skin 8 R LIMIT(0) invoke deity 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) polyform 4X LIMIT(0) Discoveries Armor orcish helm (iron skull cap) cloak of curse (heavenly cloak) gnomish boots (little black boots) Scrolls scroll of healing (DYNAHACK BOOTLEGACY) scroll of mana (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of phase door (LILYS HUNT) scroll of standard id (SLAPHEELEDSANDALBOOT) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of extra healing (ROBBER BUS) * scroll of greater mana restoration (FIQQY FAZBEAR) scroll of enchant weapon (EAT THIS YOU DEMON WENCH FROM HELL) scroll of identify (TOUHOUWABOUHOU) scroll called help (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of punishment (ALPHABET SOUP LETTER SALAD) scroll of wishing (IHTFP) scroll of resistance (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of demonology (REDUC ENEMY POWER BY COQUETRY) scroll of driving (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) Spellbooks spellbook of acid stream (antique) spellbook of stone to flesh (serif) spellbook of drain life (vermilion) spellbook of enchant weapon (memorial) spellbook of blind self (groundbreaking) Potions potion of healing (oobleck) potion called foul (squirting) potion of extra healing (brown) potion of monster detection (ethereal) potion of levitation (iris) potion called slime mold juice (turbulent) potion of hallucination (quiet) potion called mediocre (silvervine) potion called burns? (clear) potion called acid? (venomous) potion called uneasy! (amber) potion of sleeping (blueberry) potion of paralysis (glowing-red) Rings ring of hunger (draconian) ring of invisibility (wiseguy) ring of teleport control (alexandrite) ring of increase accuracy (cryptolocker) Wands wand of teleportation (compost) wand of sleep (viridian) Tools skeleton key (key) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 6: <- You are here Vanquished creatures 2 bees a killer bee 0 giant armor beetles (1 created) a giant snail 0 hobbit revellers (1 created) 0 hobbit veterans (1 created) 2 hobbit younglings 3 hobbits 0 dwarves (1 created) 0 midgety dwarves (1 created) 0 force dwarves (1 created) 0 porter flying dwarves (1 created) 0 bloating dwarves (1 created) 0 hurkles (1 created) 0 hobbit wizards (1 created) a hobbit caster 0 dolgsman hunters (1 created) a dwarf lord stonebreaker 0 twin norittas (1 created) 0 skulk blades (1 created) a duergar warrior a hard blue jelly (0 created) a red jelly 0 kobolds (2 created) 0 tucholds (1 created) a small kobold 0 mud kobolds (1 created) 0 large group kobolds (1 created) 0 kobold shamans (1 created) 0 kobold loads (1 created) 0 swamp kobolds (1 created) 0 swamp kappas (1 created) 0 kobold chieftains (1 created) a baby mimic a mynock 0 petit mimics (1 created) 0 mimics (1 created) a young nymph a neevil a wood nymph an easy piercer an onsen penguin 0 little pigs (1 created) 0 little wild pigs (1 created) 0 papier-mache cows (1 created) 0 lambs (1 created) 0 rothes (1 created) a rothe leader a giant badger 0 osquips (1 created) 0 scarlet river hogs (1 created) a queevolt 0 baby camels (1 created) 0 sheep (1 created) 0 giant anteaters (1 created) 0 mumakil (2 created) 0 weremumakil (1 created) 0 hell bovines (1 created) a rabbit (2 created) a little webmaker 0 spiderlings (2 created) 2 green centipedes a great spider a brown centipede 0 antimatter vortices (1 created) a nonbat a lichen (0 created) a vulnerato lichen (0 created) an aggressive lichen (0 created) a blink spore 3 pale molds (0 created) a shrieker (0 created) 0 journeyman lichens (1 created) 2 sub-gnomes 2 sufferers 4 gnomes a gnome stalker a bowme a pat gnome 2 gnome lords a group gnome lord a gnomish wizard 2 grabbers a packer a mittent gnome a burrower gnome 2 New Kops a little squeaker a Kop Reinforcer 3 Keystone Kops 0 allusory Kop Sergeants (1 created) a Kop Sergeant a RNG Sergeant a Kop Lieutenant a grab lieutenant a RNG Lieutenant a Kop Tienant a redefining accusant (2 created) an Undead Kaptain a freemason initiate an early mummy a hobbit mummy an eyp mummy a quadruped mummy 2 ossium animatums a gnome zombie a gono zombie a green cat zombie a karakasa 11 light girls 0 item masters (11 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (2 created) 2 demonoids a horned creature a flying demon a slash ginni a wirble devil a yellow prick 0 jellyfish (1 created) 0 thick jellyfish (1 created) 0 sea eels (1 created) a whiny Mary-Sue a spear monster a jumping jellyfish 170 creatures born. 107 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 18 times You eaten food with animal by-products 10 times You eaten meat 1 time You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 181 times You killed 100 monsters You read items or engraved 30 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (25 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (34 of 160) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (23 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (1 of 20) Goodbye krumch the Feat Master... You died in The Dungeons of Doom on dungeon level 6 with 9372 points, and 439 pieces of gold, after 5863 moves. Killer: a monster (weremumak) You were level 8 with a maximum of 42 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 29 9618 krumch-Cyb-Bat-Fem-Cha died in Space Base on level 12. Killed by a monster (skillor), while paralyzed by a monster attack. - [116] 30 9604 yasha-Ran-Roh-Fem-Cha quit in The Dungeons of Doom on level 8. 21 [112] *31 9372 krumch-Stu-Dry-Fem-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (weremumak). - [42] 32 9351 krumch-Sof-Hum-Mal-Neu died in Space Base on level 28. Killed by a monster (giant eel). - [12] 33 9243 weirdvic-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 6. Killed by a monster (kog). - [89]