krumch, lawful male bat Astronaut I ####I###I#I######I#I#######I###II### I I I I I I II#,,,,,III.,,I,,,,,,,,%,,,,,,,,,,,,I# I I I I I I I #,--I--I-----###########----II-II-,###--------I---I I I I I #,|..II.I...---- |.........,,,#|....@...... I --I--I-- III #,..........I..| I####|^.......|,,,,|....@B....|I I |I.....I II #,|I...I.I.I..I| ###,%,-........|###,-......F...| -------.I....----I-I#%|............|###,,,##I.....<..| #,-.---I------ I III.%I%.[..I........%,|.............,,,,###I---------II I I |............I.....|#,--------------##### I I I II --I----......----I--,,I I I I I I I I I II |......| #,[## I I I I I I I I I I II --I--I-- #,## I I I I I I I I I I #,# I I I I I I I I I I I #,# II II I I I I I I I I----,# I I I I I I I I I I II II I I I|..>|,# I I I I I I I I II I III I I|....,I I I I I I I I I |...|## I II II II I I I I ----- I I I I I II II I I I I I I I I II I I I I I II II I I I I I I I I I I [Krumch the Deimos Stevedore] St10 Dx11 Co6 In7 Wi6 Ch11 AstBatMalLaw Spa:9 $5 HP0(69) Pw55(55) AC9 Xp6/484 Wt42/1220 T735 Latest messages The space marine called Nirol the space sergeant thrusts her hilted polearm. The space marine called Nirol the space sergeant hits you! [-6 -> 22] The space marine called Nirol the space sergeant thrusts a hilted polearm. You are hit by a hilted polearm. [-4 -> 18] You feel bad for hitting a defenseless woman. You hit the space marine called Nirol the space sergeant! The porter lichen touches you! The space marine called Nirol the space sergeant thrusts her hilted polearm. The space marine called Nirol the space sergeant hits you! [-7 -> 11] Warning: HP low! The space marine called Nirol the space sergeant thrusts her hilted polearm. The space marine called Nirol the space sergeant hits you! [-3 -> 8] Warning: HP low! Sergeant McShithead swings his pick-axe. Sergeant McShithead hits you! You die... Your inventory Weapons i - an uncursed +0 boomerang (in quiver) {0} Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} q - a blessed +1 filler cloak {4} Comestibles u - an uncursed candy bar {0} Scrolls e - an uncursed scroll of antimatter {0} j - 7 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} s - a cursed scroll of extra healing {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Rings p - an uncursed ring of polymorph control {0} Wands o - an uncursed wand of increase max hitpoints (2:2) {0} Tools h - an uncursed magic candle {0} Gems r - a cursed +0 tourmaline {1} Final attributes You have transgressed Your alignment was -41 Your max alignment was 9 You carried 3 sins You could not have this property at all: regeneration You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 86% chance Book drop chance was reduced to 90% Musable item generation frequency had a negative bias of 58% Ring drop chance was reduced to 85% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 62% Concealing monsters were spawned underneath items 93% of the time only The following skill was trained at half the usual rate: pick-axe The following skill became untrainable if you tried to train it too early: devices (turn 16576) You had blown your chance of training the devices skill The following skill became untrainable after a while: elemental spells (turn 42993) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 16787) Items were more likely to be generated cursed by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14704 Monster spawn increase reached its maximum at turn 322284 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1332155 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: naga (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: space elf (freq bonus 24) The monster species that spawned more often: cautionary elliptical (freq bonus 16) The monster species that spawned more often: coven camaraderie (freq bonus 36) The monster species that spawned more often: petty mountain nymph (freq bonus 2) The monster species that spawned more often: tomorrow (freq bonus 6) The monster species that spawned more often: blue mewlip (freq bonus 3) The monster species that spawned more often: bright violet warp patch (freq bonus 6) The monster species that spawned more often: umber ksorn (freq bonus 14) The monster species that spawned more often: canterville ghost (freq bonus 4) The monster species that spawned more often: sticky warp patch (freq bonus 10) The monster species that spawned more often: macross valkarie (freq bonus 16) The monster species that spawned more often: giant random monster (freq bonus 8) The monster species that spawned more often: reagent disadvantaged (freq bonus 24) The monster species that spawned more often: cardigan remilitarize (freq bonus 24) The monster species that spawned more often: red laser (freq bonus 4) The monster species that spawned more often: marsh clan (freq bonus 12) The monster species that spawned more often: real dark hound (freq bonus 36) The monster species that spawned more often: chaotic beastman (freq bonus 27) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 10) The monster species that spawned more often: dagorrog (freq bonus 12) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster species that never randomly spawned: Alexia's plateau sneaker The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: dashy healing mingler The monster species that never randomly spawned: Tanja's soft sneaker The monster species that never randomly spawned: normalisator vortex The monster species that never randomly spawned: hired trooper The monster species that never randomly spawned: chaotic wizard The monster species that never randomly spawned: flaming buckyball The monster species that never randomly spawned: izumo The monster species that never randomly spawned: merchuck The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: bohemian ear spoon ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 6) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 15) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 193) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 2) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 2) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 9) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 8) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: nether mist (challenging) The RNG hath decreed that this trap was always invisible: grassland trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Trap randomization happened for 1 in 412 traps Next attribute increase check would have come at turn 955 Strength training was 10 Dexterity training was 15 Wisdom training was 6 Constitution training was 43 Your sanity was 0 You were level-drain resistant You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 660 points of nutrition remaining You could fly up and down You could swim You had contamination resistance You had improved technique levels You were fast You had reflection You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) weapon practice 6 R Prepared(0) draw blood 6 R Prepared(0) missile flurry 2X Prepared(0) sigil of control 1X Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (formula one helmet) flying boots (explosive boots) evencore cloak (compost cloak) filler cloak (ugly cloak) Scrolls scroll of antimatter (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of healing (OIL YOU ASSHOLE) scroll of mana (PMD LUGIAS MANSION) scroll of phase door (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of standard id (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of cure (REUTHRA ENROUCH ZERPHRECH) * scroll of extra healing (CROW SNASH) * scroll of greater mana restoration (MUH SOGGY KNEE) Potions potion of healing (bright) potion of water (clear) Rings ring of polymorph control (scarab) Wands wand of increase max hitpoints (cherry) Tools magic candle (candle) Gems tourmaline (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 8 to 9 Level 9: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 71 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (11 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (100 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (21 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye krumch the Astronaut...