krumch, lawful female skeleton Astronaut I I #}#}}# I#### I I II I I I ##}###I--}I# I I I I II I I #}}}#}...|#` # I I I I #I-I--...}}---}} II |.}....I....I,#} I I -}-I-.}.--I}-,,# I II I I I ####|...|}####,# I I I I I -.}-}####},#### I I I I I I ,,, #,,,,, I###I I I I I I I}----}----}}}---+-###I,# },,# I I |.II......I......| ,,, I---I--|----II I I I |.....}........... #,}#,.^}}}}.}..} I I II|......}....I..I}} I,,,,}|}Z.^.}...| I I I I |.}I...<.......... #,,,,-.Z).}}...| I I I ----}---}I-I-}-}-- #}--}-------- I I I I I I I I I I II I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I II I I I I I I [Krumch the Vostok Martyr] St11 Dx10 Co12 In12 Wi8 Ch11 AstSkeFemLaw Spa:9 $10 HP-6(39) Pw25(25) AC10 Xp3/64 Wt37/1470 T275 Latest messages You notice a loose board below you. You miss the total covet lich. The total covet lich touches you! The attack doesn't seem to harm you. [-0 -> 2] Warning: HP low! You miss the total covet lich. Flying Saucer is hit by a scything blade! You just miss the total covet lich. The total covet lich touches you! [-1 -> 3] Warning: HP low! [-1 -> 2] Warning: HP low! Flying Saucer hits the total covet lich. The total covet lich is destroyed! The total covet lich's body crumbles into dust. A cloud of spores surrounds you! The spores were poisoned! You die... Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 3 uncursed scrolls of mana {0} k - an invisible uncursed scroll of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed finalized potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: sickopathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 73% Implant drop chance was reduced to 89% Potion drop chance was reduced to 78% Armor drop chance was reduced to 50% Food drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: mace (turn 27) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 30649) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29071 Monster spawn increase reached its maximum at turn 161671 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 534397 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: stained glass golem (freq bonus 4) The monster species that spawned more often: libelist precanceling (freq bonus 3) The monster species that spawned more often: acid patch (freq bonus 24) The monster species that spawned more often: +1 nm wall (freq bonus 84) The monster species that spawned more often: guild ship (freq bonus 4) The monster species that spawned more often: Amelie (freq bonus 15) The monster species that spawned more often: gray growth (freq bonus 10) The monster species that spawned more often: card force patch (freq bonus 4) The monster species that spawned more often: dast vortex (freq bonus 7) The monster species that spawned more often: blink growth (freq bonus 12) The monster species that spawned more often: uncontaminated shah (freq bonus 16) The monster species that spawned more often: huge rock mole (freq bonus 24) The monster species that spawned more often: undead death eater (freq bonus 90) The monster species that spawned more often: game rat (freq bonus 40) The monster species that spawned more often: luck flayer (freq bonus 8) The monster species that spawned more often: plasma force patch (freq bonus 8) The monster species that spawned more often: baby crocodile (freq bonus 16) The monster species that spawned more often: giant louse (freq bonus 4) The monster species that spawned more often: high wort (freq bonus 12) The monster species that spawned more often: complexer substratum fairy (freq bonus 18) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 14) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster species that never randomly spawned: teethless crone The monster species that never randomly spawned: stand user The monster species that never randomly spawned: moss lichen The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: acid mushroom The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: hobbit priest The monster species that never randomly spawned: silver dragonfly The monster species that never randomly spawned: bespangling implanted The monster class that always generated with extra speed: archfiend The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 29) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 52) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 168) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: attune magic (chthonic, freq bonus 6) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 24) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 91) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: ornate mace ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 8) Trap randomization happened for 1 in 508 traps Next attribute increase check would have come at turn 284 Strength training was 6 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 Your sanity was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had the following problem: Any scroll, potion, spellbook, wand or tool you use automatically becomes cursed. (223) You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had infravision You had 1188 points of nutrition remaining You could fly You could swim You could survive without air You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (161) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (translucent helmet) flying boots (velcro sandals) evencore cloak (weaving cloak) Scrolls scroll of antimatter (CANCER MAGE) scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of phase door (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of standard id (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of cure (UTOR COMPERIO) * scroll of extra healing (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) * scroll of greater mana restoration (DELICATE SENSIBILITIES) Potions potion of healing (gasoline) potion of water (clear) potion of speed (cherry-blossom) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 9: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye krumch the Astronaut...