krumch, lawful male addicted Ice Mage -------------- |.?..........| |$.........d@| -------------- [Krumch the Cooler] St25 Dx25 Co23 In25 Wi25 Ch25 IceAddMalLaw Dlvl:1 $0 HP17(17) Pw17(19) AC-3 Xp1/0 Wt96/2750 T2 Cnf Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful male addicted Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. spellbook of cone of cold - This is a spellbook. Color: bright green. Material: paper. Appearance: acidic. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell in order to fire a blast of cold. You try to cast a spell in confusion. You fail to cast the spell correctly. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 42% Implant drop chance was reduced to 87% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 85% Tool drop chance was reduced to 87% Food drop chance was reduced to 20% Monster death drops spawned with only 81% chance The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 72) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 41198) Sticky curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 203400 Monster spawn increase reached its maximum at turn 288859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 920550 The monster class that cannot be genocided was grue The monster species that spawned more often: drone spore (freq bonus 8) The monster species that spawned more often: handloom scuffled (freq bonus 3) The monster species that spawned more often: mantling ossify idiomatically (freq bonus 2) The monster species that spawned more often: rainbow dragom (freq bonus 4) The monster species that spawned more often: acid sphere (freq bonus 6) The monster species that spawned more often: petty xorn (freq bonus 32) The monster species that spawned more often: swearing whiny assumptive (freq bonus 3) The monster species that spawned more often: stupid bully (freq bonus 6) The monster species that spawned more often: warping ufo part (freq bonus 2) The monster species that spawned more often: decalcified phony biome (freq bonus 12) The monster species that spawned more often: staying light (freq bonus 12) The monster species that spawned more often: constitution quaint recapitulating (freq bonus 6) The monster species that spawned more often: fat mom (freq bonus 18) The monster species that spawned more often: shaped stalk (freq bonus 8) The monster species that spawned more often: rothe (freq bonus 3) The monster species that spawned more often: freeze trove (freq bonus 12) The monster species that spawned more often: thunderbolt bug (freq bonus 2) The monster species that spawned more often: ravenous ant (freq bonus 16) The monster species that spawned more often: woodman pithed width (freq bonus 8) The monster species that spawned more often: fetishist dystrophy (freq bonus 10) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: baby brood wasp The monster species that never randomly spawned: carrion fang The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: small troll The monster species that never randomly spawned: loving asian girl The monster species that never randomly spawned: axus jelly The monster species that never randomly spawned: unrefined violator The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: rogues gloves (boiled gloves) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 16) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 54) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 12) Trap randomization happened for 1 in 441 traps Next attribute increase check would have come at turn 928 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were confused (0) You had not decided on your sexuality yet You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (2894) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 0% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of confuse monster (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) scroll of healing (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of mana (DID I ASK FOR YOUR OPINION) scroll of phase door (YOU ARE CLOSE TO DEATH) scroll of standard id (HZLRC KSTSBD MPFNG) scroll of cure (WEREFOO ENDLESSTRANSFORMATION) * scroll of extra healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) * scroll of greater mana restoration (GANDALF GOT EATEN BY A BLAROG) Spellbooks spellbook of freeze sphere (cute) spellbook of cone of cold (acidic) spellbook of slow monster (sublime) Potions potion of sickness (anise seed) Rings ring of levitation (eyefloating) Wands wand of cold (flashing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye krumch the Ice Mage... Since you quit, the score list will not be checked.