krumch, chaotic female mouldic Bard ----- |A!FF ....| |#.?| -- [Krumch the Rhymer] St10 Dx9 Co7 In7 Wi8 Ch13 BrdMouFemCha Dlvl:1 $0 HP13(13) Pw10(10) AC8 Xp1/0 Wt7/1020 T2 Hal Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a chaotic female mouldic Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! There is a staircase up here. You see here a bag {5}. The moon is waxing tonight. You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) Oh wow! Is that your own shiny reflection you just saw? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: boomerang Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 72527 Monster spawn increase reached its maximum at turn 325561 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1089165 The monster class that cannot be genocided was ghost The monster species that spawned more often: suckle vortex (freq bonus 12) The monster species that spawned more often: chaos sorceror (freq bonus 6) The monster species that spawned more often: eloghost (freq bonus 12) The monster species that spawned more often: pediatrician founder (freq bonus 1) The monster species that spawned more often: hill child (freq bonus 12) The monster species that spawned more often: shrunken head (freq bonus 4) The monster species that spawned more often: mina gel (freq bonus 6) The monster species that spawned more often: master mantidragon (freq bonus 8) The monster species that spawned more often: contamination star (freq bonus 12) The monster species that spawned more often: storing irascibility unfairer wha (freq bonus 8) The monster species that spawned more often: wraith shaman (freq bonus 12) The monster species that spawned more often: punny nudely (freq bonus 16) The monster species that spawned more often: Consti (freq bonus 16) The monster species that spawned more often: noteworthy otolith (freq bonus 6) The monster species that spawned more often: trainer (freq bonus 9) The monster species that spawned more often: albino force patch (freq bonus 48) The monster species that spawned more often: red devil (freq bonus 4) The monster species that spawned more often: Nataliya (freq bonus 4) The monster species that spawned more often: globefish (freq bonus 3) The monster species that spawned more often: privatizing contraception (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: stygian harlot The monster species that never randomly spawned: scummy checksum cinque nazareth imprint The monster species that never randomly spawned: bright white patch The monster species that never randomly spawned: deceiving mushroom The monster species that never randomly spawned: Glitterisha The monster species that never randomly spawned: skitter flattened unconditioned strain The monster species that never randomly spawned: nahuatl velure The monster species that never randomly spawned: scilicet panickier The monster species that never randomly spawned: sideswiper dragon miscount The monster species that never randomly spawned: Sing's plateau boot The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 5) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 201) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 19) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 25) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 7) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 7) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 16) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 6) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 58) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 5) Trap randomization happened for 1 in 854 traps Next attribute increase check would have come at turn 1149 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were hallucinating (27) You had not decided on your sexuality yet You had 1499 points of nutrition remaining You could survive without air You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of G-Man, Bjarne Stroustrup and Erzulie Freda Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (586) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of bad part (arasia) Implants * implant of precision (fumigated) Armor * dummy helmet C (less helmet) * boots of total stability (yellow sneakers) * boots of interruption (winter boots) Scrolls scroll of healing (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of mana (HASH EM EXTENDED BREAKFAST) scroll of phase door (AMGEMS SLAK) scroll of standard id (NIPPLE MARIO) scroll of cure (HASTUR HASTUR HASTUR) * scroll of extra healing (YOU EERIE SISTER FA) * scroll of greater mana restoration (KTTDLWRGT) Spellbooks * spellbook of sleep (spacious) * spellbook of confuse monster (irritating) * spellbook of slow monster (fullpost) * spellbook of cause fear (crepuscle) * spellbook of charm monster (gameplay-altering) Potions potion of booze (flubber) Rings * ring of form shifting (quartz) * ring of drain resistance (rock solid) Wands * wand of fireball (silver) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Bard... Since you quit, the score list will not be checked.