krumch, lawful female lich Barbarian ############# #,,,,,,,,,,,# ----------------------- ------- #######,---------,# |.....................| $.....| ---------,,,,,,,-..<....|,##|.....................| ---.....---###|.......-,#####,|........#,,| ##..................| |..........,,,|.......|## #,|.......|#,## #....%..............| |.........|##,|.......| ###,---------#,,##------------.-------- ---.....--- #,---------####,,,# #,#,# #,,,,,,,,# |.....| #,,,,,,,,,,,,,,,### #,,,#### ,,######## ------% ####-----------## #,,,##,# ####|....\....| ###,#-|----------- ##--------#######,,,..........| ##,..#.........| #,........,,,,,,,,##|.........|### ##|#`|..`...`.| #,|.#....|######### |..........,,########### |...`...`..`| -----,|......| -----------#,,,,,,,,,,,## |...........| |....,|...L..| ###########,,####|...........| |...|#|..%..-- ##,,,,,............| |...| -|----- ######------------- ----- #,# ### [Krumch the Pillager] St17 Dx10 Co12 In5 Wi4 Ch6 BarLicFemLaw Dlvl:1 $29 HP53(53) Pw14(14) AC6 Xp4/94 Wt189/1750 T654 Bli Latest messages You are beginning to feel hungry. You feel an unseen monster! You can't go up here. You feel an unseen monster! What do you want to eat? [d or ?*] (2x) That food really hit the spot! It touches you! [-1 -> 45] You stop eating the food ration. You kill it! Welcome to experience level 4. You smite it. You kill it! You are struck by several ether thorns. Warning! Your wisdom is low and if the contamination causes it to fall below 3, you die! You can cure it by using a scroll or wand of remove curse, or by successfully praying on a coaligned altar. Amnesia may also help in a pinch, or you may buy a decontamination service from a nurse. [-1 -> 52] What do you want to read? [eghij or ?*] (2x) Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: see invisible Scroll identification only worked 100 times out of 241 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 70% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 64% of the time only The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: memorization The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 56) The following skill became untrainable if you tried to train it too early: high heels (turn 70) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 55973) Heavy curses were more common by 45% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37875 Monster spawn increase reached its maximum at turn 109370 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 473040 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: idee vitriol (freq bonus 8) The monster species that spawned more often: buzzing nymph (freq bonus 12) The monster species that spawned more often: water sprite (freq bonus 24) The monster species that spawned more often: snake woman (freq bonus 18) The monster species that spawned more often: lizardman (freq bonus 8) The monster species that spawned more often: leading orc-captain (freq bonus 30) The monster species that spawned more often: dark light (freq bonus 10) The monster species that spawned more often: changing beam (freq bonus 12) The monster species that spawned more often: irish wolfhound (freq bonus 14) The monster species that spawned more often: caterwaul (freq bonus 24) The monster species that spawned more often: sanity bulb (freq bonus 16) The monster species that spawned more often: petty scarecrow (freq bonus 8) The monster species that spawned more often: litch demon (freq bonus 9) The monster species that spawned more often: rum drinker (freq bonus 10) The monster species that spawned more often: unsustainable sexualized (freq bonus 24) The monster species that spawned more often: manavoid turret (freq bonus 4) The monster species that spawned more often: daddy longlegs (freq bonus 8) The monster species that spawned more often: petty dwarven master thief (freq bonus 36) The monster species that spawned more often: remailed squooshing ecumenicalism (freq bonus 8) The monster species that spawned more often: centaur beammaster (freq bonus 5) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: giant beetle The monster species that never randomly spawned: pot skeleton The monster species that never randomly spawned: Lilly The monster species that never randomly spawned: queen ant The monster species that never randomly spawned: covetous hill orc The monster species that never randomly spawned: whole-ogre The monster species that never randomly spawned: football fan The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: aaah aaah The monster species that never randomly spawned: Emma's sexy wedge sandal The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 44) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 20) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 55) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 8) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: ground stomp (groundbreaking) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 1) Trap randomization happened for 1 in 662 traps Next attribute increase check would have come at turn 1899 Strength training was 4 Dexterity training was 7 Wisdom training was 13 Constitution training was 22 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were blinded (4) You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having phasing (0) You recognized peaceful creatures You were aware of the presence of something You were warned of undead You had infravision You had 1096 points of nutrition remaining You had teleportitis You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 394% Techniques known in the end Name Level Status berserk 4X Prepared(0) blood ritual 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Not Ready(2017) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of peace (team) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (wide conical hat) * skullcap (padded helmet) * flack helmet (poor helmet) * crystal helm (transversal helmet) * mining helm (tasseled helmet) * field helm (strip bandana) * helm of safeguard (fish bowl) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (english gloves) * commander gloves (spiky gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (camouflage patterned boots) * boots of safeguard (imaginary heels) Scrolls scroll of healing (YOU EERIE SISTER FA) scroll of mana (GO FEK YOURSELF) scroll of phase door (MARRIED THE LIGHT) scroll of standard id (FUCKTHISGAME) scroll of cure (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of extra healing (CLITUS DISCUS) * scroll of greater mana restoration (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of growth (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) Spellbooks spellbook of summon undead (above ground) Potions potion of speed (alchemical) potion of blindness (vermillion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 12 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (26 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (23 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (31 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Barbarian...