krumch, chaotic female shoe Prostitute ----------- ..........| #######,,,,##|.........| #,,,,,,,,,,,,..........| #,#####,#####-------.--- #,# #,`# ,d, ##,# ,,, #,,# -----|----- ###|.........| #,,..........| -#---------+--####,#|......{..| |.............,,,,,#|.........| |............|######|.........| |..*..........,# |.........| |..>.........|## |.........| -------------- ----------- [Krumch the Werewolf] St15 Dx8 Co15 In14 Wi4 Ch16 ProShoFemCha+AT Dlvl:3 $73 HP46(46) Pw53(53) AC4 HD6 Xp6/585 Wt47/1077 T1383 Brn Latest messages You kick the hand of the dead. The hand of the dead touches you! [-2 -> 55] You kill the hand of the dead! The inka string hurts the weregridbug Acidspiller! You kill the weregridbug Acidspiller! But wait... The weregridbug Acidspiller shudders! You see here a violet gem {1}. You turn into a werewolf! Your helmet falls to the ground! Your boots are pushed off your feet! You find you must drop your weapon! Use the command #monster to summon help. a - an uncursed rusty +1 inka shackle {8}. p - an uncursed +0 pair of light footwear {2}. s - an uncursed +0 iron skull cap {12}. A - a violet gem {1}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 20 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 83% Potion drop chance was reduced to 92% Armor drop chance was reduced to 84% Tool drop chance was reduced to 24% Food drop chance was reduced to 67% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was limited to skilled proficiency: lightsaber Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 36943 Monster spawn increase reached its maximum at turn 148207 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1070235 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: polydactylism overdiversifying spelldown (freq bonus 18) The monster species that spawned more often: evil priest (freq bonus 12) The monster species that spawned more often: colorless force patch (freq bonus 30) The monster species that spawned more often: void pudding (freq bonus 18) The monster species that spawned more often: disintegration kobold (freq bonus 7) The monster species that spawned more often: resurfacing allegiance (freq bonus 48) The monster species that spawned more often: xyloid waltz (freq bonus 24) The monster species that spawned more often: +2 jm barricade (freq bonus 12) The monster species that spawned more often: stone bombard devil (freq bonus 8) The monster species that spawned more often: larval octet (freq bonus 12) The monster species that spawned more often: beshrewed epaulet (freq bonus 18) The monster species that spawned more often: hehehe-he guy (freq bonus 6) The monster species that spawned more often: lavender warp fungus (freq bonus 28) The monster species that spawned more often: georgian enlacing sloe internal typographer (freq bonus 24) The monster species that spawned more often: beriberi abnegated (freq bonus 12) The monster species that spawned more often: stairstrap snake (freq bonus 36) The monster species that spawned more often: proximo frostwork (freq bonus 10) The monster species that spawned more often: ergot clambake (freq bonus 40) The monster species that spawned more often: naga firespitter (freq bonus 14) The monster species that spawned more often: crunchy spore (freq bonus 18) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 12) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 5) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 12) The monster species that never randomly spawned: Kop Gaytain The monster species that never randomly spawned: noncamo demon The monster species that never randomly spawned: fire grue The monster species that never randomly spawned: porter suspicious vortex The monster species that never randomly spawned: bright white warp patch The monster species that never randomly spawned: hunting gremlin The monster species that never randomly spawned: false warp patch The monster species that never randomly spawned: pale worm The monster species that never randomly spawned: mordent unpleasantly ozonise The monster species that never randomly spawned: Tsi-puff, Selenite Professor The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: nether mist (challenging) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 15) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stalactite (SHIUNIT, freq bonus 17) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 11) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: lizard scales ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: statcrease stone (gray) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 2) Trap randomization happened for 1 in 980 traps Next attribute increase check would have come at turn 1813 Strength training was 10 Dexterity training was 2 Wisdom training was 13 Constitution training was 4 Your sanity was 102 You were poison resistant You were level-drain resistant You were burned (11) You had not decided on your sexuality yet You had 545 points of nutrition remaining You had discount action You regenerated You were a werewolf You were in beast form Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - stun self 3 healing 79% 88% b - healing 1 healing 0% 97% c - cure sickness 3 healing 79% 97% Techniques known in the end Name Level Status attire charm 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Scrolls scroll of healing (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (LAST OF MY RACE BECAUSE IT SUCKS) scroll of standard id (SKYB) scroll of cure (DIDELDIDELDIDEL) * scroll of extra healing (M7M6YU) * scroll of greater mana restoration (HONNI SOIT QUI MAL Y PENSE) scroll of enchant weapon (BURKINI FASO) scroll called level teleport (ULTRA BPLUSK ROUND 2) Spellbooks spellbook of stun self (red-listed) spellbook of healing (indexed) spellbook of cure sickness (patterned) Potions potion called spicy (illuminated) potion of gain level (vitriol) potion of oil (magenta) Wands wand of light (flesh) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 3: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 61 times You killed 42 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (12 of 20) devices [Basic] (max Grand Master) (35 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (81 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Buh-Bye krumch the Prostitute...