krumch, chaotic female khajiit Chaos Sorceror ### ###########-------------- #,# #,,,,,,,,,,-............| -.----------,#########|............| |..........|,# +............| |..........-,# |`...........| #######|<.........|## .............| ---------------,,,,,,-.....%....| ---------.---- |.............|,#####---|-------- ,,,,# |.............-,,,## #,# --.--- |.............|##,,## #,#### |..... --------------- ##,,# #,,,,# |....|, ##,-------|------ |....f, #,.....>.......| |...Q|# ##|............+ |....+ |............| +....| -------------- ------ [Krumch the Chaotic Dweller] St11 Dx5 Co7 In9 Wi10 Ch12 ChaKhaFemCha Dlvl:1 $5 HP14(14) Pw22(22) AC2 Xp1/10 Wt28/1090 T197 Latest messages Tileset Small tiles not defined. Restoring save file... You return to level 1 in The Dungeons of Doom. Hello krumch, the khajiit Chaos Sorceror, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -6 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: double attacks You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 82 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 63% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 98% Tool drop chance was reduced to 96% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 96% chance The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable after a while: elemental spells (turn 39371) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 26423) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48230 Monster spawn increase reached its maximum at turn 196836 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3938364 The monster class that cannot be genocided was troll The monster class that was spawned more often: umber hulk (freq bonus 24) The monster species that spawned more often: inducting doggie (freq bonus 75) The monster species that spawned more often: super marion (freq bonus 56) The monster species that spawned more often: darkwood elder (freq bonus 50) The monster species that spawned more often: subway wight (freq bonus 56) The monster species that spawned more often: nine dart garfish (freq bonus 28) The monster species that spawned more often: demonic quylthulg (freq bonus 52) The monster species that spawned more often: weezing (freq bonus 116) The monster species that spawned more often: demon cheater (freq bonus 336) The monster species that spawned more often: king hulk (freq bonus 25) The monster species that spawned more often: squishy maggot (freq bonus 50) The monster species that spawned more often: seventieth char annulment (freq bonus 54) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 50) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 174) The monster species that spawned more often: aewrog (freq bonus 104) The monster species that spawned more often: vicious mushroom (freq bonus 28) The monster species that spawned more often: gargantuan beast (freq bonus 162) The monster species that spawned more often: qua chicken (freq bonus 156) The monster species that spawned more often: syncope signaller (freq bonus 84) The monster species that spawned more often: greater rotting quylthulg (freq bonus 84) The monster species that spawned more often: wine village ogre (freq bonus 156) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 8) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: good blue unicorn The monster species that never randomly spawned: undead chaos sorceror The monster species that never randomly spawned: wiretap scalper The monster species that never randomly spawned: mediative vivid The monster species that never randomly spawned: motioning abjure The monster species that never randomly spawned: impulsive romance The monster species that never randomly spawned: marjittel The monster species that never randomly spawned: hell spawn The monster species that never randomly spawned: graha deva The monster species that never randomly spawned: slexual disease transmitter The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: moorland (KREM QUAY) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 147) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 31) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 17) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 14) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 10) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: mountain trap (freq bonus 3) Trap randomization happened for 1 in 63 traps Next attribute increase check would have come at turn 304 Strength training was 3 Dexterity training was 5 Wisdom training was 2 Constitution training was 7 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1286 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - pet syringe 1 chaos 0% 99% b - BUC randomization 5 chaos 95% 399% c - polyform 7 chaos 99% 599% d - throne gamble 7 chaos 99% 599% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of drain resistance (clicking) Armor robe of randomness (green robe) Scrolls scroll of destroy armor (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of create monster (RECOPIED CONGREGATION) scroll of rumor (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of message (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of healing (MAYBE PROTECT FROM SERIOUS STATUS) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (XERTH Q3) scroll of standard id (ENEMATZU MEMALEZU) scroll of cure (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of extra healing (TEMP USF UGIT) * scroll of greater mana restoration (CLASH EM EXTENDED OF THE TITANS) Spellbooks spellbook of pet syringe (pageless) spellbook of BUC randomization (antique) spellbook of polyform (stellar) spellbook of throne gamble (deep) Potions potion of levitation (yellow) potion of acid (sticky) Wands wand of light (flesh) wand of lightning (pewter) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (23 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye krumch the Chaos Sorceror...