krumch, lawful female bat Bleeder ----- ----- |.B.......| |.'.......| ........b.. |.........| |.........| ----------- [Krumch the Leg-scratched Girl] St10 Dx8 Co8 In10 Wi14 Ch15 BleBatFemLaw Dlvl:1 $1 HP28(28) Pw9(9) AC8 Xp1/0 Wt805/1100 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful female bat Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. ring of timely backup - This is a ring. Color: brown. Material: iron. Appearance: rusty. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring causes you to feel absolutely safe, which doesn't actually do anything. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 30 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 67 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 52 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 81% Wand drop chance was reduced to 31% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 91% Tool drop chance was reduced to 83% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: firearms The following skill was trained at one fifth the usual rate: paddle The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: polymorphing The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 28163) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 84797 Monster spawn increase reached its maximum at turn 142872 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8018624 The monster class that cannot be genocided was snake The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: narrow vortex (freq bonus 30) The monster species that spawned more often: super nerd (freq bonus 48) The monster species that spawned more often: xtra gurgler (freq bonus 6) The monster species that spawned more often: Uruk-shark (freq bonus 10) The monster species that spawned more often: ancient psychic dragon (freq bonus 10) The monster species that spawned more often: sand hunter (freq bonus 4) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 96) The monster species that spawned more often: mana stealer (freq bonus 9) The monster species that spawned more often: yawning trove (freq bonus 12) The monster species that spawned more often: vampire ruler (freq bonus 12) The monster species that spawned more often: dromiceiomimus (freq bonus 48) The monster species that spawned more often: f-zero driver (freq bonus 10) The monster species that spawned more often: star vampire (freq bonus 3) The monster species that spawned more often: fancy wort (freq bonus 24) The monster species that spawned more often: demilich permamimic (freq bonus 18) The monster species that spawned more often: wasteland filial (freq bonus 5) The monster species that spawned more often: poisonous Olog-hai (freq bonus 8) The monster species that spawned more often: pain ray (freq bonus 30) The monster species that spawned more often: swivelling erythromycin colluvium childlike wiser achromatic (freq bonus 7) The monster species that spawned more often: queen gi-ant (freq bonus 12) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster species that never randomly spawned: green hulk The monster species that never randomly spawned: undefined ufo part The monster species that never randomly spawned: galaxy warmer The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: automatic large dog The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: vapor engulfer The monster species that never randomly spawned: transformer The monster species that never randomly spawned: package rat The monster species that never randomly spawned: cupid of death The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: crypt (YOU ARE CLOSE TO DEATH) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 13) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 17) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 20) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 3) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 30) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 4) Trap randomization happened for 1 in 649 traps Next attribute increase check would have come at turn 2228 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were level-drain resistant You were acid resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You could fly You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1XR Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) Discoveries Amulets amulet of data storage (permanent) Armor lab coat (white coat) Scrolls scroll of root password detection (ULULATING WAGGISH) scroll of healing (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of mana (FUCKTHISGAME) scroll of phase door (SPIRITUAL PROMOTION) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (PHAUXAI IOA MEILICH IABAI EIA KARSE) * scroll of extra healing (PFAZER) * scroll of greater mana restoration (ETAOIN SHRDLU) Spellbooks spellbook of protection (powered) spellbook of resist poison (candy) spellbook of botox resist (adorable) Potions potion of vampire blood (blood-red) Rings ring of timely backup (rusty) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Bleeder... Since you quit, the score list will not be checked.