krumch, chaotic female piercer XelNaga ---------## ---------------- |........,# ------- |.<............| |.......|,# |.....| |.....-?--.....| |.......|,# |...#.| ----- #------- |p....| |.....| ---.-----,# |...%.| |...|#-|.....| |.....----.....| ####,,,# #,##|..%##|########|...|,.......| |..............| #,,,,### #,#,-..#...,,,,,,#,|...|,|......| --------------|-##,#### #,#,-------#####,,,|....,|......| ###,,#,,##########,,,# ####,,|...|#|......| #,,,,,,,,,,,,,,,,,,,## #,,,,,|..|| |......| #,---.-----.--####,## ####,###,----- |......| #,|..........| #,# #,,,,# #,######|......| #,|..........| #,------ #,#### #,,,,,,,.......| #,|..........| #,.....|###,# ########-------- ######,|..........| ##|.....`,,,# +,,,,,,|..........| |....|##### #######|..........| ------ ---------.-- #,# ### [Krumch the Chaos Shaper] St11 Dx5 Co11 In5 Wi7 Ch3 XelPieFemCha Spa:19 $358 HP81(84) Pw25(39) AC11 Xp6/401 Wt1/1500 T1190 Latest messages You have a strange feeling for a moment, then it passes. Call a scroll labeled IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E: You find a secret passage! Something is written here in the dust. Use "r." to read it. This door is locked. What do you want to read? [a-f or ?*.] Something is written here in the dust. You read: "C oscd for invcntory". You get the feeling that somebody is after your valuables. You enter the robbers' hideout! There is a wall in the way! You hear some noises. The golden stalk is startled for a moment. The golden stalk is killed! There is a wall in the way! You displaced Birsen. You feel that this floor is home to the robbers. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: technicality Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 142 Monsters only dropped their musable items with 14% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 76% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 8) The following skill became untrainable if you tried to train it too early: trident (turn 500) The following skill became untrainable after a while: sling (turn 80389) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 50541 Monster spawn increase reached its maximum at turn 106302 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 862167 The monster class that cannot be genocided was eye or sphere The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: backat (freq bonus 6) The monster species that spawned more often: undead stormboy (freq bonus 2) The monster species that spawned more often: Elke (freq bonus 6) The monster species that spawned more often: petit pseudo rat (freq bonus 18) The monster species that spawned more often: great wyrm of balance (freq bonus 18) The monster species that spawned more often: mind stalk (freq bonus 12) The monster species that spawned more often: animated iron statue (freq bonus 16) The monster species that spawned more often: pit bull (freq bonus 6) The monster species that spawned more often: corrosive beam (freq bonus 6) The monster species that spawned more often: void sphere (freq bonus 8) The monster species that spawned more often: reorganization donate (freq bonus 3) The monster species that spawned more often: slimebesu lord (freq bonus 6) The monster species that spawned more often: bind daemon (freq bonus 4) The monster species that spawned more often: stigmata okayed (freq bonus 6) The monster species that spawned more often: hostile girlfriend (freq bonus 6) The monster species that spawned more often: topaz stalk (freq bonus 12) The monster species that spawned more often: poison grue (freq bonus 9) The monster species that spawned more often: romanistic thermometric (freq bonus 3) The monster species that spawned more often: webbing infixed (freq bonus 1) The monster species that spawned more often: tomb viper (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: hull giant The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: dish mummy The monster species that never randomly spawned: spined revil The monster species that never randomly spawned: orange hulk The monster species that never randomly spawned: bartizan inarguable The monster species that never randomly spawned: memory ant The monster species that never randomly spawned: Desert Dwarf The monster species that never randomly spawned: egodretch The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: gain spact (elonic) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was never generated: disenchantment (darkened) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was generated more often: metal guard (onyge, freq bonus 7) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 3) The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 64) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: grave (engraved) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this trap was always invisible: deprovement trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 1) Trap randomization happened for 1 in 256 traps Next attribute increase check would have come at turn 2230 Strength training was 38 Dexterity training was 35 Wisdom training was 12 Constitution training was 40 Your sanity was 0 You were acid resistant You were not going to see traps (0) You had not decided on your sexuality yet You were prevented from having free action (0) You had 1044 points of nutrition remaining You were stealthy You could jump You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jim Raynor, Hierarch Artanis and Sarah Kerrigan Your deity was Sarah Kerrigan The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (321) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 6% 104% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) eviscerate 1X Prepared(0) Discoveries Scrolls scroll of healing (DOENERTELLER VERSACE) scroll of mana (EARLYGAME LATEGAME ENDGAME) scroll of phase door (X 14 39 ZS) scroll of standard id (AITOFCD TINGAED NCELCD NFUSFCD) scroll of cure (KARSUS) * scroll of extra healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of greater mana restoration (ASHPD) scroll of wishing (ERIKISEPHEARARACHARAPHTHISKERA) scroll called fells strange (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) Spellbooks spellbook of force bolt (disenchanted) Potions potion of oil (anise seed) potion called sour (cloudy) potion of speed (amber) Wands wand of healing (silvery) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 17 to 19 Level 19: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 46 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used 1 wish You did not wish for any artifacts You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (25 of 160) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (23 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Expert) (32 of 160) Weapon Skills whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (23 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (2 of 20) Goodbye krumch the XelNaga...