krumch, chaotic female quantum mechanic Lunatic #.....## ###########}}##...#..###}}}############## #,,,,,,,,,,,},,...,,,,,}`,,,,,,,,,,,,,,,# #,#########}}}}....}}}--------##-------,# ----------- #,# ##+.}...|..-....-..| |..|..-,#############|.........| ##,# #|}}|.*}.......|..| |..|..|,,,,,,,,,,,,,,..........| --------##`,}# ##--}.}.|-}-....@.----+--+..-------##########........^.| |......|,,,#### #,...}.......)....................-,,,######,.--------.- |......|##,,,,## #,|.-+}-[..........#.--|-.-|---...|##`,,,,*##,# #,,,,# |...<...,####,,#####,|.|.}|},,[.|.)....{|....|...|...| #####,--..----|--## |......|,# ##,,,##,,|.|..}}.[..|.K..@..|....|...|...| #,..........| --------,# ###,,,,#|.---}+^,.--.......|.._.|..(|.[.|,#######|.........| #,# -------,,#|.....}.}....s{....|....|.!%|..%.,,,,,,,,..........| #,##|`....|,,,..-----}})-------.----------|...|,#,,####..........| #,,,|....>|,##|.|)...}}))| |II....|((II-...| ,----------- ###,......|,# |.)..(}}...| @ -I|....|(.(.|...| ##|.....%,# --|........| |.|....|.((.|---- |.....|## ----}}}}}}}}?--I----------- # |.....| ##}#}}}.}}...I # ------- #.}}}-}}--}}} [Krumch the Werespider] St12 Dx13 Co16 In13 Wi8 Ch6 LunQuaFemCha Min:6 $593 HP85(85) Pw55(60) AC-2 HD9 Xp9/4001 Wt370/711 T3177 Latest messages Tileset Small tiles not defined. Restoring save file... You return to level 6 in The Gnomish Mines. Hello krumch, the quantum mechanic Lunatic, welcome back to SlashEMExtended! The moon is waxing tonight. There is a wall in the way! You suddenly get teleported! # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 23 Your max alignment was 25 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 82% Potion drop chance was reduced to 83% Armor drop chance was reduced to 97% Food drop chance was reduced to 84% Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: protection spells (turn 7) The following skill became untrainable after a while: body spells (turn 50000) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 55613) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 60573 Monster spawn increase reached its maximum at turn 143857 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 879670 The monster class that cannot be genocided was zombie Today, this monster class was always generated invisible: nymph The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: dandling queasy (freq bonus 15) The monster species that spawned more often: Rivierna (freq bonus 12) The monster species that spawned more often: Jennifer (freq bonus 48) The monster species that spawned more often: dives spill vortex (freq bonus 16) The monster species that spawned more often: lightning mole (freq bonus 24) The monster species that spawned more often: chemical bug (freq bonus 4) The monster species that spawned more often: posteriorly desalt chalice industrializing (freq bonus 6) The monster species that spawned more often: chanting spirit (freq bonus 16) The monster species that spawned more often: floating cunt (freq bonus 6) The monster species that spawned more often: onsokumaru (freq bonus 7) The monster species that spawned more often: Dislexor (freq bonus 8) The monster species that spawned more often: conifer imposition venturing (freq bonus 9) The monster species that spawned more often: realignment familarity (freq bonus 54) The monster species that spawned more often: do minimized (freq bonus 3) The monster species that spawned more often: brussels moloch (freq bonus 3) The monster species that spawned more often: mist cloud (freq bonus 24) The monster species that spawned more often: foulwing (freq bonus 60) The monster species that spawned more often: bad clone (freq bonus 28) The monster species that spawned more often: grey centipede (freq bonus 16) The monster species that spawned more often: Elena's plateau boot (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: insetting oar The monster species that never randomly spawned: sneaker puma The monster species that never randomly spawned: pithy morphin The monster species that never randomly spawned: tar force patch The monster species that never randomly spawned: dark naga hatchling The monster species that never randomly spawned: horned devil The monster species that never randomly spawned: wimple hibernator The monster species that never randomly spawned: void fungus The monster species that never randomly spawned: wobbling wisher The monster species that never randomly spawned: mud congregational unpacker lapidated downshift The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: energy sap ((null)) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 9) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 25) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 50) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 15) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 11) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 3) Trap randomization happened for 1 in 827 traps Next attribute increase check would have come at turn 5337 Strength training was 50 Dexterity training was 1 Wisdom training was 26 Constitution training was 36 Your sanity was 34 You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had to wait until you can lay eggs again. (1020) You were prevented from having confusion resistance (0) You were telepathic You had 660 points of nutrition remaining You were stealthy You had teleportitis You regenerated You were a werespider You were in beast form Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (855) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 70% b - force bolt 1 attack 0% 98% c - forgotten spell 1 occult 0% 98% Techniques known in the end Name Level Status eviscerate 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Amulets amulet of ESP (team) Armor helm of steel (metal disk) gauntlets of steel (demolition gloves) kicking boots (roller boots) Scrolls scroll of healing (NOUS DEVONS GAGNER NOTRE RACE) scroll of mana (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of phase door (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of standard id (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of cure (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of extra healing (THE CALLING DOES NOT DECREASE) * scroll of greater mana restoration (IPSAE IAOAI) scroll of identify (MAHJONG TILE AUTUMN) scroll of create monster (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of enchant weapon (EZGAMEEZLIFE) scroll of earth (FILLER) scroll of trap creation (FORC RISE WHEN KEY IS HIT) scroll of rumor (ROMHACK MADE BY HITLER) scroll called dunno (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) Spellbooks spellbook of create monster (yellowish) spellbook of force bolt (inane) spellbook of blank paper (plain) spellbook called ew (washed) spellbook of forgotten spell (castle) Potions potion of object detection (brown oolong tea) potion of gain ability (green) potion of gain health (vermillion) potion of sleeping (illuminated) potion of blindness (spiritual) potion of extra healing (bewitched) Rings ring of polymorph (intaglio) Tools bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Voluntary challenges You eaten 15 times You eaten food with animal by-products 10 times You eaten meat 8 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 43 times You killed 143 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Expert) (28 of 160) body armor [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (44 of 160) devices [Unskilled] (max Expert) (20 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (17 of 20) petkeeping [Basic] (max Master) (41 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (48 of 160) memorization [Unskilled] (max Expert) (6 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (63 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (2 of 20) Goodbye krumch the Lunatic...