krumch, neutral male alien Janitor ------------- |...<.......+ |...........| |...........| -------}---.- ###,,,,,,# ####,,,,##### #,,,,#### -.---------- ...........| ............ ..| .@| .S| [Krumch the Toilet Scrubber] St11 Dx10 Co7 In8 Wi11 Ch11 JanAliMalNeu Spa:21 $42 HP17(17) Pw9(9) AC6 Xp1/0 Wt1272/1080 T46 Brd Latest messages You see here 10 gold pieces {0}. You have a little trouble lifting 10 gold pieces. You displaced Asshole Vacuum Cleaner. Asshole Vacuum Cleaner eats a statue of a grabhappy plant {300}. This is a water tile that can cause you to drown. Really step on it? [yn] (n) # (2x) Something is engraved here on the ground. Use "r." to read it. There is a wall in the way! You see here a finalized scroll labeled IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH {0}. You have a little trouble lifting n - a finalized scroll labeled IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH {0}. What do you want to read? [i-n or ?*] As you read the scroll, it disappears. This is an identify scroll. You have already identified all of your possessions. You displaced Asshole Vacuum Cleaner. (3x) There is a wall in the way! (2x) You displaced Asshole Vacuum Cleaner. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: half physical damage You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 315 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 100% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 84% Potion drop chance was reduced to 72% Tool drop chance was reduced to 70% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: shield The following skill was limited to expert proficiency: memorization The following skill became untrainable after a while: high heels (turn 26664) The following skill couldn't be trained before a certain turn number is reached: sling (turn 57326) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54863 Monster spawn increase reached its maximum at turn 138995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 437950 The monster class that cannot be genocided was humanoid The monster species that spawned more often: hobbit youngling (freq bonus 8) The monster species that spawned more often: pesky mind sucker (freq bonus 8) The monster species that spawned more often: dire lion (freq bonus 15) The monster species that spawned more often: master backup (freq bonus 12) The monster species that spawned more often: adulterating nonsensitive racketing junkman (freq bonus 2) The monster species that spawned more often: nasty warp fungus (freq bonus 2) The monster species that spawned more often: fiery effulgence (freq bonus 3) The monster species that spawned more often: stygian hag (freq bonus 12) The monster species that spawned more often: houndoom (freq bonus 4) The monster species that spawned more often: taliban militia (freq bonus 4) The monster species that spawned more often: mummified horror (freq bonus 2) The monster species that spawned more often: frost atronach (freq bonus 8) The monster species that spawned more often: potion jel (freq bonus 8) The monster species that spawned more often: adventurer stalk (freq bonus 21) The monster species that spawned more often: wenkamui (freq bonus 4) The monster species that spawned more often: operand depreciatory (freq bonus 8) The monster species that spawned more often: level centaur (freq bonus 6) The monster species that spawned more often: analgesic stalk (freq bonus 5) The monster species that spawned more often: energy stalk (freq bonus 8) The monster species that spawned more often: icelandic gun chick (freq bonus 12) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: big food trove The monster species that never randomly spawned: naurungol The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: bright violet patch The monster species that never randomly spawned: squad water elemental The monster species that never randomly spawned: starboard bootlegging The monster species that never randomly spawned: baby blood dragon The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: carnality finickier tessellated trusteeship The monster species that never randomly spawned: real chromatic hound The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 9) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 6) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 49) The RNG hath decreed that this item was generated more often: pet syringe (dental, freq bonus 24) The RNG hath decreed that this item was generated more often: diving (next, freq bonus 10) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 8) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 14) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: directive (ordering) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 16) Trap randomization happened for 1 in 442 traps Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You had the following amount of trash in your trash can: 0 You had 1450 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grime, Dog Shit and Fag Butt Your deity was Dog Shit The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (467) You survived You didn't know any spells. Techniques known in the end Name Level Status iron skin 1X Prepared(0) concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor bunny uniform (red leather armor) iron shoes (hard shoes) Scrolls scroll of healing (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of mana (GALADRIEL YOU ARE INSANE) scroll of phase door (ZTORF) scroll of standard id (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of cure (PRECIOUS BODILY FLUIDS) * scroll of extra healing (SLAPHEELEDSANDALBOOT) * scroll of greater mana restoration (RAAWWWRRRR) scroll of identify (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) Potions potion of oil (dark) Tools skeleton key (key) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 21: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Janitor... Since you quit, the score list will not be checked.