krumch, lawful male mouldic Pokemon ---- ###------------- -.. #,,...<........| ...- #,,|...........| ...| ###,,------------- ...| `,,,,# #,,,,## ...- ##`,## ####,,## -Z.. ###,,## ##,,# -F-## #,,,## ##,# ,,,,####,,,####### #,## #,#,,,,,,,,,,,,,,#### #,,# |######,#######,),,# --.---------- . ####,##### |....`......| @ . #,,,,,##|...........| . #####,,,-...........| --- ####|...........| ------------- [Krumch the CROC] St16 Dx13 Co5 In5 Wi9 Ch3 PokMouMalLaw+Y Dlvl:1 $1 HP16(20) Pw8(8) AC7 Xp1/2 Wt100/1200 T130 Hal Latest messages The low local memory misses. Your attack passes harmlessly through the Succubus Kleever. You hit the cheator psycho guard. The dancing blade bites you! [-1 -> 17] Your attack passes harmlessly through the wild talent. You hit the dip spoonily lame. Your attack passes harmlessly through the tombstone single. You hit the Skinhead. You hear a door open. The anachronist misses. Your attack passes harmlessly through the moroccan vagabonded flighting nonunified gassier. The legion devil rayman is injured and calls the kops. The centipede swarm bites you! [-1 -> 16] Your attack passes harmlessly through the multi-purpose amphibian assault ship. You kick the centaur grandmaster. It loses lines. The glare tiger misses. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: free action You could not have this property intrinsically: speed Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 65% Armor drop chance was reduced to 46% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 99% chance The following skill was limited to basic proficiency: riding The following skill became untrainable if you tried to train it too early: dart (turn 140) The following skill became untrainable after a while: saber (turn 40778) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 26008) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 33757 Monster spawn increase reached its maximum at turn 135807 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 479040 The monster class that cannot be genocided was ant or other insect The monster species that spawned more often: mythical dawn agent (freq bonus 18) The monster species that spawned more often: wedgie (freq bonus 2) The monster species that spawned more often: electro ball (freq bonus 3) The monster species that spawned more often: Lavae (freq bonus 144) The monster species that spawned more often: Shield Archon (freq bonus 10) The monster species that spawned more often: sparkling growth (freq bonus 6) The monster species that spawned more often: lethe growth (freq bonus 30) The monster species that spawned more often: steamball lightning (freq bonus 4) The monster species that spawned more often: Doctor Maex (freq bonus 5) The monster species that spawned more often: health trove (freq bonus 6) The monster species that spawned more often: botanist emaciating (freq bonus 4) The monster species that spawned more often: manta rayarn (freq bonus 10) The monster species that spawned more often: fell beast (freq bonus 7) The monster species that spawned more often: hellof stonebiter (freq bonus 12) The monster species that spawned more often: rabid wolf (freq bonus 3) The monster species that spawned more often: the Largest Giant (freq bonus 21) The monster species that spawned more often: pale spore (freq bonus 18) The monster species that spawned more often: waahrg (freq bonus 6) The monster species that spawned more often: phase force patch (freq bonus 8) The monster species that spawned more often: trachoma mismark (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 12) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster species that never randomly spawned: fundamentally stench The monster species that never randomly spawned: landsliding commerced The monster species that never randomly spawned: warty growth The monster species that never randomly spawned: boobed mimic The monster species that never randomly spawned: oncologic tolerance The monster species that never randomly spawned: greek fish The monster species that never randomly spawned: snail thr android rider The monster species that never randomly spawned: greater air elemental The monster species that never randomly spawned: edderkop The monster species that never randomly spawned: weresmasher The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 60) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 21) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: add spell memory (loved) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 2) Trap randomization happened for 1 in 746 traps Next attribute increase check would have come at turn 664 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 12 Your sanity was 0 You were disintegration-resistant You were hallucinating (9) You had a confusing problem. (0) You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1356 points of nutrition remaining You could survive without air You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prison Outbreak, Tymora and Murder and Arson Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (387) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SEX OCYMISOX) scroll of mana (BREATH WEAPON 1 USED) scroll of phase door (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of standard id (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of cure (SCROLL LABELS ARE PART OF SLEXQDB) * scroll of extra healing (CURASED COFFIN IS NOT A MISSPELLING) * scroll of greater mana restoration (MUDDIED SLEUTH) Potions potion of sickness (fluorescent) Wands wand of enlightenment (needle-like) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye krumch the Pokemon...