krumch, lawful female gridbug Politician -------- |.....x@ | #....| F....$ ----+--- [Krumch the Voter] St12 Dx5 Co8 In10 Wi7 Ch19 PolGrdFemLaw Dlvl:1 $4043 HP17(17) Pw15(15) AC8 Xp1/0 Wt23/1200 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful female gridbug Politician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You don't know any spells right now. # (3x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: invisibility You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 87% Potion drop chance was reduced to 93% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 220) The following skill became untrainable after a while: protection spells (turn 14443) The following skill couldn't be trained before a certain turn number is reached: implants (turn 27864) Heavy curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44109 Monster spawn increase reached its maximum at turn 123169 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 308212 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: giant red frog (freq bonus 6) The monster species that spawned more often: botfly leasehold foredate (freq bonus 6) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 10) The monster species that spawned more often: melistride (freq bonus 10) The monster species that spawned more often: speedy sedated (freq bonus 12) The monster species that spawned more often: catcall criminologic (freq bonus 6) The monster species that spawned more often: how is this an owlbear (freq bonus 6) The monster species that spawned more often: pustulent wort (freq bonus 8) The monster species that spawned more often: real elo-nether hound (freq bonus 18) The monster species that spawned more often: Detective Katcher (freq bonus 24) The monster species that spawned more often: flame troll (freq bonus 15) The monster species that spawned more often: rocker girlie (freq bonus 2) The monster species that spawned more often: magic ray (freq bonus 16) The monster species that spawned more often: the ultimate tank (freq bonus 18) The monster species that spawned more often: punger (freq bonus 24) The monster species that spawned more often: heavy bomb (freq bonus 10) The monster species that spawned more often: heinously import (freq bonus 24) The monster species that spawned more often: last shark (freq bonus 12) The monster species that spawned more often: Anti-Elbereth Number (freq bonus 5) The monster species that spawned more often: unnethackplus horror (freq bonus 10) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster species that never randomly spawned: gaster The monster species that never randomly spawned: dwarven messenger The monster species that never randomly spawned: sheer alien The monster species that never randomly spawned: ugly-as-sin alien The monster species that never randomly spawned: clicking colony The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: Seraph The monster species that never randomly spawned: petty mind flayer The monster species that never randomly spawned: petty hc foreprayer The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 10) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 6) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 145) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty curse (CURSE THE NERFS RAAAAAAAGE, freq bonus 9) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 7) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 2) Trap randomization happened for 1 in 195 traps Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Democracy The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (490) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (HELP A HO) scroll of mana (NHINRIL) scroll of phase door (RAIN FALL FROM SKY) scroll of standard id (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of cure (RACE RECORD BREAK) * scroll of extra healing (EUTOW) * scroll of greater mana restoration (ELF GRANDFATHER RESEARCH LAB) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye krumch the Politician... Since you quit, the score list will not be checked.