krumch, chaotic female worm Diver ----+- +...(| |....| |...w| |..%.| |....| +...f| ------ [Krumch the Beachcomber] St11 Dx11 Co12 In9 Wi6 Ch8 DivWorFemCha Dlvl:1 $0 HP11(12) Pw5(5) AC7 Xp1/0 Wt52/1340 T10 Cnf Latest messages Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The oilskin cloak fits very tightly. The moon is waning tonight. # What do you want to put on? [gh or ?*] g - an uncursed amulet of magical breathing (being worn) {0}. # Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Uhh... that didn't seem to work. The kobold throws a crude dagger! You are hit by a crude dagger. [-1 -> 11] Tequilla picks up 5 gold pieces. Tequilla bites the kobold. The kobold is killed! Tequilla drops 5 gold pieces. Tequilla picks up 5 gold pieces {0}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 92 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 321 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 83% Wand drop chance was reduced to 99% Armor drop chance was reduced to 93% Tool drop chance was reduced to 98% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: high heels The following skill became untrainable after a while: occult spells (turn 54480) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92905 Monster spawn increase reached its maximum at turn 261415 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6411152 The monster class that cannot be genocided was lich The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: reseat trepidation peter (freq bonus 18) The monster species that spawned more often: null mummy (freq bonus 12) The monster species that spawned more often: longhaired towrope (freq bonus 4) The monster species that spawned more often: How about a pupil experiment - cut off your ears. (freq bonus 20) The monster species that spawned more often: gray mushroom (freq bonus 3) The monster species that spawned more often: rear black unicorn (freq bonus 24) The monster species that spawned more often: trapper king (freq bonus 14) The monster species that spawned more often: personifying thirteenth (freq bonus 30) The monster species that spawned more often: arcadian avenger (freq bonus 27) The monster species that spawned more often: lord of the rings elf (freq bonus 6) The monster species that spawned more often: white agin rewakened enclose (freq bonus 20) The monster species that spawned more often: xtra gurgler (freq bonus 15) The monster species that spawned more often: shattering skeleton (freq bonus 12) The monster species that spawned more often: electro charger (freq bonus 28) The monster species that spawned more often: maypole unluckier inflating christening eclipsed emigration (freq bonus 24) The monster species that spawned more often: denouncer fainer alliterating cooer (freq bonus 36) The monster species that spawned more often: sticky warp fungus (freq bonus 9) The monster species that spawned more often: noxious force fungus (freq bonus 16) The monster species that spawned more often: eightieth calcic (freq bonus 6) The monster species that spawned more often: weredisenchanter (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: porter mean robber The monster species that never randomly spawned: super goblin The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: yellow devil The monster species that never randomly spawned: bifurcation pug The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: mummified servant The monster species that never randomly spawned: arkhai The monster species that never randomly spawned: dark gray force patch The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: bohemian ear spoon ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 248) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 6) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of big ol (torched, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this trap was always invisible: cryptfloor trap The RNG hath decreed that this trap was generated more often: dywypi trap (freq bonus 2) Trap randomization happened for 1 in 254 traps Next attribute increase check would have come at turn 221 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were confused (10) You had not decided on your sexuality yet You had 1491 points of nutrition remaining You could survive without air You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (heart) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) scroll of mana (VW GIANT BEETLE) scroll of phase door (SUN STOP STATUS) scroll of standard id (STAT IS WILD CHANGELY) scroll of cure (PNLS DTH) * scroll of extra healing (TOBYFOXHACK NETTALE) * scroll of greater mana restoration (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye krumch the Diver... Since you quit, the score list will not be checked.