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[Krumch the Flute Player] St11 Dx14 Co10 In10 Wi13 Ch6 MusShoFemCha Min:4 $31 HP-14(93) Pw66(66) AC5 Xp7/953 Wt290/1550 T1989 Latest messages L - a key {0}. There is a wall in the way! You see here a boomerang {0}. There is a wall in the way! The +2 gml barricade lashes you! [-32 -> 45] The +2 gml barricade just misses! You hit the ferret. You kick the ferret. The ferret bites you! [-1 -> 44] The ferret misses. What do you want to zap? [mpA or ?*] In what direction? [hykulnjb><] The wand misses the +2 gml barricade. The ferret misses. The +2 gml barricade lashes you! [-18 -> 26] The +2 gml barricade tramples over you! You die... Your inventory Weapons H - the blessed +1 soft lady shoe named Enspirited Soul {1} Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} r - an uncursed +0 plate mail {200} s - an uncursed +0 mecha-irazu {10} t - an uncursed thoroughly greased +0 pair of leather gloves {4} u - the cursed -3 helm of opposite alignment named Turmil {20} x - an uncursed +1 gnomish helm {1} y - an uncursed +0 tarrier {30} F - the cursed -1 gnomish helm named 270B]z?!ew {1} I - a cursed -3 pair of gauntlets of fumbling {4} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Wands m - an uncursed wand of striking (0:1) {0} p - an uncursed wand of hyper beam (0:5) {0} A - an uncursed wand of magic missile (0:3) {0} Tools c - an uncursed magic flute (0:1) {0} d - an uncursed magic harp (0:11) {0} e - an uncursed drum of earthquake (0:0) {0} f - an uncursed frost horn (0:4) {0} g - an uncursed fire horn (0:11) {0} o - an uncursed +0 fishing pole {12} B - an uncursed tin whistle {0} L - a blessed skeleton key {0} Gems C - an uncursed +0 worthless piece of yellow glass {1} D - an uncursed +0 worthless piece of yellowish brown glass {1} J - an uncursed +0 worthless piece of teal glass {1} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 80% Monster death drops spawned with only 81% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: occult spells Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 10 Monster spawn increase started at turn 14510 Monster spawn increase reached its maximum at turn 245600 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 754904 The monster class that cannot be genocided was elemental The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 9) The monster species that spawned more often: dried corpse (freq bonus 21) The monster species that spawned more often: gray twen (freq bonus 6) The monster species that spawned more often: clergy kodiak (freq bonus 12) The monster species that spawned more often: falling stalk (freq bonus 16) The monster species that spawned more often: young adult blue dragon (freq bonus 6) The monster species that spawned more often: the forever train (freq bonus 2) The monster species that spawned more often: hungry warp patch (freq bonus 6) The monster species that spawned more often: evangelically reestablished (freq bonus 12) The monster species that spawned more often: labelled samisen (freq bonus 5) The monster species that spawned more often: unaligned priest (freq bonus 6) The monster species that spawned more often: Emmelie (freq bonus 4) The monster species that spawned more often: goid (freq bonus 10) The monster species that spawned more often: battle girl (freq bonus 12) The monster species that spawned more often: Tillmann (freq bonus 6) The monster species that spawned more often: viscidly rumbaing (freq bonus 6) The monster species that spawned more often: Nimune (freq bonus 6) The monster species that spawned more often: steel horror (freq bonus 6) The monster species that spawned more often: spring chicken (freq bonus 6) The monster species that spawned more often: techno star (freq bonus 8) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster species that never randomly spawned: ugly sphere The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: three-headed ogre The monster species that never randomly spawned: psaltry surveyance The monster species that never randomly spawned: colorless hulk The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: living bonfire The monster species that never randomly spawned: acid penetrator The monster species that never randomly spawned: coition chronol shuttled berlin side The monster species that never randomly spawned: failure ghost The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: farming (poultry) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 12) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 2) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 4317 Strength training was 47 Dexterity training was 43 Wisdom training was 16 Constitution training was 50 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You saw invisible You had 776 points of nutrition remaining You were stealthy You could fly You could survive without air You had discount action You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Armor leather gloves (graffiti gloves) helm of opposite alignment (bug-tracking helmet) gnomish helm (little red hat) gauntlets of fumbling (black gloves) Scrolls scroll of healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of mana (VELOX LUXIDREAM) scroll of phase door (BERRYTOWNS NEXT TOP MODEL) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (THE PIES OF THE OVERWORLD) * scroll of extra healing (GOT SOMETHING FOUR YOU) * scroll of greater mana restoration (89 50 4E 47 0D 0A 1A 0A) scroll called tame? idk (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) Potions potion of polymorph (dimly-shining) potion of full healing (anise seed) potion called yeah boi (thaumaturgic) potion called juice lime smold (greasy) Wands wand of striking (underestimated) wand of hyper beam (dodecagonal) wand of magic missile (mercury) wand of digging (query) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) tin whistle (whistle) skeleton key (key) Gems worthless piece of yellow glass (yellow) worthless piece of yellowish brown glass (yellowish brown) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 54 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (122 of 160) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (29 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (51 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Musician...