krumch, neutral male deathmold Wild Talent ----- |...| |...| |...| ....| |...| |.Fq| ----- [Krumch the Poschengband Noob] St7 Dx11 Co5 In6 Wi9 Ch6 WilDeaMalNeu Dlvl:1 $0 HP10(10) Pw12(12) AC6 Xp1/0 Wt731/760 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a neutral male deathmold Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. scroll of consecration - This is a scroll. Color: yellow. Material: paper. Appearance: SORRY NISI. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. You must be standing in a room or corridor for this scroll to work. If you do, it will create an altar underneath you. scroll of warding - This is a scroll. Color: orange. Material: paper. Appearance: THRU THE FLOOR. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. You will become temporarily resistant to spell damage when reading this scroll. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: searching Scroll identification only worked 100 times out of 263 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 99% chance Wand drop chance was reduced to 61% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 84% Armor drop chance was reduced to 66% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 96% chance The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: firearms The following skill became untrainable after a while: body spells (turn 39954) The following skill couldn't be trained before a certain turn number is reached: dart (turn 23955) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 34642 Monster spawn increase reached its maximum at turn 84331 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 735538 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: nosferatu (freq bonus 4) The monster species that spawned more often: spike hedgehog (freq bonus 2) The monster species that spawned more often: Avatar of Roflth (freq bonus 4) The monster species that spawned more often: ancient couatl (freq bonus 15) The monster species that spawned more often: animated hourglass (freq bonus 4) The monster species that spawned more often: radspider (freq bonus 16) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 12) The monster species that spawned more often: pit fiend (freq bonus 18) The monster species that spawned more often: fiery effulgence (freq bonus 5) The monster species that spawned more often: random sphere (freq bonus 2) The monster species that spawned more often: fullfil corner gerontotherapy (freq bonus 9) The monster species that spawned more often: goodwife (freq bonus 4) The monster species that spawned more often: shambling terror (freq bonus 24) The monster species that spawned more often: pile of parking coins (freq bonus 2) The monster species that spawned more often: clockwork espion (freq bonus 6) The monster species that spawned more often: amnesia elemental (freq bonus 2) The monster species that spawned more often: crepuscular lentic earner (freq bonus 3) The monster species that spawned more often: ribonucleotide prearrange criminologically (freq bonus 8) The monster species that spawned more often: sideslipped linden (freq bonus 1) The monster species that spawned more often: suburbanite deter (freq bonus 6) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster species that never randomly spawned: recuse curlicue bassinet The monster species that never randomly spawned: chaos sorceror The monster species that never randomly spawned: Johanetta's rough-sole sneaker The monster species that never randomly spawned: timely mistrusting The monster species that never randomly spawned: petty rattlesnake The monster species that never randomly spawned: crappy warp fungus The monster species that never randomly spawned: beriberi abnegated The monster species that never randomly spawned: nether force fungus The monster species that never randomly spawned: pooka The monster species that never randomly spawned: umbrae emoter burgling universal The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 20) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 17) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 355) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 93) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 19) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 2) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 4) Trap randomization happened for 1 in 962 traps Next attribute increase check would have come at turn 1743 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You could survive without air You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legifer, Silva and Cruentus Your deity was Silva The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - elemental minion 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Scrolls scroll of consecration (SORRY NISI) scroll of warding (THRU THE FLOOR) scroll of healing (MY NAME IS MISTER SIR) scroll of mana (AMY MUST WALK BAREFOOT ACROSS A GRAVEL PARKING LOT AT MINUS30 DEGREES C) scroll of phase door (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of standard id (EARNINGS SERVICES) scroll of cure (STILL 5 SECONDS AND I IMPACT TOO) * scroll of extra healing (THE RAPE OF THE CATHLETTE) * scroll of greater mana restoration (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) Spellbooks spellbook of elemental minion (stolen) Potions potion of full healing (vermillion) potion of object detection (thyme) Rings ring of increase accuracy (carnelian) ring of hunger (elysium) Wands wand of time (twisted) wand of slow monster (ironwood) Tools tallow candle (candle) skeleton key (key) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) implants [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) Goodbye krumch the Wild Talent... Since you quit, the score list will not be checked.