krumch, lawful female addicted Gangster ------ |....| |@..o. ------ [Krumch the Low Thug] St25 Dx25 Co25 In25 Wi25 Ch25 GanAddFemLaw Dlvl:1 $0 HP14(14) Pw4(4) AC-1 Xp1/8 Wt22/2850 T2 Cnf Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful female addicted Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You begin bashing monsters with your submachine gun. You kill poor Counterfeit! You hear the rumble of distant thunder... # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -59 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: regeneration Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 49 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 21% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 89% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: matter spells The following skill became untrainable if you tried to train it too early: matter spells (turn 28) The following skill became untrainable after a while: polymorphing (turn 28949) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 5450) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92814 Monster spawn increase reached its maximum at turn 233754 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9679696 The monster class that cannot be genocided was mummy The monster class that was spawned more often: grue (freq bonus 14) The monster species that spawned more often: farting dude (freq bonus 60) The monster species that spawned more often: Electronir (freq bonus 51) The monster species that spawned more often: corrosive boomer (freq bonus 36) The monster species that spawned more often: unidentified worm (freq bonus 54) The monster species that spawned more often: geckechaun (freq bonus 16) The monster species that spawned more often: stheno (freq bonus 17) The monster species that spawned more often: Vampire Keelhauler (freq bonus 34) The monster species that spawned more often: real time hound (freq bonus 60) The monster species that spawned more often: gas bomb (freq bonus 18) The monster species that spawned more often: wimpy hireling (freq bonus 68) The monster species that spawned more often: sorrel paunchy (freq bonus 192) The monster species that spawned more often: baby boo (freq bonus 32) The monster species that spawned more often: petty large pile of killer coins (freq bonus 16) The monster species that spawned more often: tinwork burglarproof palliatively cumulatively (freq bonus 36) The monster species that spawned more often: leprechaun caster (freq bonus 17) The monster species that spawned more often: shardash (freq bonus 38) The monster species that spawned more often: schinda (freq bonus 32) The monster species that spawned more often: totally bad spore (freq bonus 76) The monster species that spawned more often: vulcanizing disliker (freq bonus 34) The monster species that spawned more often: decimalized joule (freq bonus 51) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 8) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 6) The monster species that never randomly spawned: crosstown microsurgery waned tribally The monster species that never randomly spawned: pile of killer gold coins The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: Madness The monster species that never randomly spawned: climatical commie The monster species that never randomly spawned: ghoul caster The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: ebony colony The monster species that never randomly spawned: chaos tile The monster species that never randomly spawned: splintered remark The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: nexusport (scrambled) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 17) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 16) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 51) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 2) The RNG hath decreed that this item was generated more often: ground stomp (groundbreaking, freq bonus 191) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 4) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 11) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: urine (MIRAS PRICES ARE TOO EXPENSIVE) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 1) Trap randomization happened for 1 in 294 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were confused (0) You had not decided on your sexuality yet You were prevented from having warning (0) You had 1498 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Claude Speed The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (U HAVE MAIL) scroll of mana (GON GET YA) scroll of phase door (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of standard id (NOTARY SOJAC) scroll of cure (WOE AKUET AAAAAAA) * scroll of extra healing (RUN DONTDIE HITUNDERSCORE) * scroll of greater mana restoration (LESBIANISM FOR EVERYONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Gangster... Since you quit, the score list will not be checked.