krumch, neutral female bastard Cook ----}-------------- ...).....)........| ...................| ...................| ....................| .........!...$......| .....................| # ---- ##|%............?.......| }--..---#,M...............[.$...| |......-,,-----|----------------- |...|..|M,,,,,,,,, |.>....@M#######,#####----------- |..}...|## #,,,,,,|.........| ---..--- ######,|.......... ---- #,-.........|,##-----+- ##|..........,,,|.....+ -----------,#,-...<.| #`[),),,,,,,##|.....| ############# ------- [Krumch the second-class waitress] St11 Dx18 Co16 In8 Wi12 Ch8 CooBasFemNeu Dlvl:3 $27 HP-2(50) Pw30(30) AC6 Xp6/328 Wt79/1780 T1145 Cnf Fea Stn Latest messages You miss the elf mummy. The elf mummy claws you! [-7 -> 17] The demented mummy misses. The acolyte mummy picks up a mummy wrapping {2}. You hit the elf mummy! The elf mummy claws you! [-8 -> 9] Warning: HP low! The demented mummy claws you! You feel even more afraid than before! You are getting even more confused. Your sanity increases. You hear the howling of the CwnAnnwn... [-6 -> 3] Warning: HP low! What do you want to zap? [t or ?*] In what direction? [hykulnjb><] The elf mummy claws you! You die... Your inventory Amulets n - an uncursed amulet of magical breathing (being worn) {0} Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed -2 robe (being worn) {16} p - an uncursed +0 white dragon scale shield {20} Comestibles b - 2 uncursed food rations {0} c - an uncursed tripe ration {0} q - 2 uncursed lichen corpses {40} Scrolls g - 5 uncursed scrolls of healing {0} h - 3 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} Wands t - an uncursed wand of healing (6:9) {0} Tools f - an uncursed tooled horn {0} Gems m - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: improved vision You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 6 Potion drop chance was reduced to 86% Armor drop chance was reduced to 86% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: elemental spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: attack spells (turn 21) The following skill became untrainable if you tried to train it too early: riding (turn 510) The following skill became untrainable after a while: two-handed weapons (turn 78495) The following skill couldn't be trained before a certain turn number is reached: searching (turn 49579) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 40245 Monster spawn increase reached its maximum at turn 265365 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1816995 The monster class that cannot be genocided was zombie The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: mad dood (freq bonus 8) The monster species that spawned more often: Tillmann (freq bonus 21) The monster species that spawned more often: pawn of dead stone (freq bonus 20) The monster species that spawned more often: chemical jelly (freq bonus 27) The monster species that spawned more often: swamp fern sprout (freq bonus 32) The monster species that spawned more often: wood troll (freq bonus 14) The monster species that spawned more often: aggravated bulb (freq bonus 28) The monster species that spawned more often: coterie of motes (freq bonus 27) The monster species that spawned more often: noggin wrinkle (freq bonus 9) The monster species that spawned more often: bright green missingno (freq bonus 26) The monster species that spawned more often: anaconda (freq bonus 24) The monster species that spawned more often: reductor eye (freq bonus 16) The monster species that spawned more often: mercurial seraphon (freq bonus 66) The monster species that spawned more often: stat drain claw (freq bonus 21) The monster species that spawned more often: mother colony lichen (freq bonus 132) The monster species that spawned more often: jelly (freq bonus 32) The monster species that spawned more often: admonished desiccating (freq bonus 96) The monster species that spawned more often: dash bug (freq bonus 36) The monster species that spawned more often: hobbit brigand thief (freq bonus 99) The monster species that spawned more often: profiter dredged bottlesful (freq bonus 48) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 10) The monster species that never randomly spawned: prick spore The monster species that never randomly spawned: bionic naga hatchling The monster species that never randomly spawned: friendly fantasized stifle overestimating The monster species that never randomly spawned: behooving unbeknown The monster species that never randomly spawned: chlorpromazine sower The monster species that never randomly spawned: myrkalfar warrior The monster species that never randomly spawned: like-like The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: tunneled smirking hitting The monster species that never randomly spawned: evangelically antinoise The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 92) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: urine (pewet, freq bonus 9) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 39) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 17) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 5) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this trap was always invisible: sanity treble trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 12) Trap randomization happened for 1 in 699 traps Next attribute increase check would have come at turn 5017 Strength training was 41 Dexterity training was 5 Wisdom training was 5 Constitution training was 16 Your sanity was 5 You were fire resistant You were stunned (6) You were confused (6) You were stricken with fear (6) You had not decided on your sexuality yet You were prevented from having infravision (0) You had 874 points of nutrition remaining You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Kentucky's Fried Chicken The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of magical breathing (brick) Armor robe (pink robe) white dragon scale shield (white dragonhide shield) Scrolls * scroll of extra healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) * scroll of greater mana restoration (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of random enchantment (THROW ANNOYING SEED TO MAKE WIRED) scroll of healing (GARVEN DEH) scroll of mana (MERCATOR MORI DEBET) scroll of cure (MUNCH MUNCH) scroll of standard id (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of phase door (10 SD) Spellbooks spellbook called meany (turboboost) Potions potion called burns like acid (sticky) potion called slimy tasty juicy (grog) Wands wand of healing (celestial) wand of speed monster (finned) Tools tooled horn (horn) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 71 times You killed 50 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (9 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (71 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Cook...