krumch, lawful female gigantic Convict ----- |...| |...| |..|| ..<.|,# |`...,## -----,,, ---.-- |....| |....| |..0.| |.._.| |..rH| |....| .....| |....| ------ [Krumch the Detainee] St13 Dx11 Co6 In9 Wi6 Ch6 ConGigFemLaw Dlvl:1 $10 HP17(17) Pw4(4) AC9 Xp1/4 Wt5/1140 T37 Hun Latest messages Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful female gigantic Convict. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. i - a heavy elysium ball {2000}. Climbing the table does not work while you're burdened. You rebalance your load. Movement is difficult. You kill the breeder mouse! What do you want to drop? [a-i or ?*] You drop an uncursed boulder. What do you want to drop? [abd-i or ?*] You drop a heavy elysium ball {2000}. Your movements are now unencumbered. You are beginning to feel hungry. You don't have anything to eat. You see here 10 gold pieces {0}. 10 gold pieces. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -49 Your max alignment was -5 You carried 16 sins You could not have this property extrinsically: quad attacks You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 58 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 35% Implant drop chance was reduced to 78% Weapon drop chance was reduced to 77% Food drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: polearms The following skill was limited to basic proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 65) The following skill became untrainable after a while: implants (turn 47594) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 133593 Monster spawn increase reached its maximum at turn 267099 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 575820 The monster class that cannot be genocided was cat or other feline The monster species that spawned more often: crappy colony (freq bonus 4) The monster species that spawned more often: cannon golem (freq bonus 3) The monster species that spawned more often: spoonerism negativing prolifically (freq bonus 6) The monster species that spawned more often: thorn master (freq bonus 4) The monster species that spawned more often: quartz smasher (freq bonus 12) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 20) The monster species that spawned more often: viperish unforgettable abridgement (freq bonus 54) The monster species that spawned more often: grey giant (freq bonus 3) The monster species that spawned more often: yellow mold warrior (freq bonus 2) The monster species that spawned more often: yerles machine infantry (freq bonus 3) The monster species that spawned more often: Melanie (freq bonus 12) The monster species that spawned more often: death dog (freq bonus 48) The monster species that spawned more often: wrestle suppuration (freq bonus 6) The monster species that spawned more often: giant pink rat (freq bonus 16) The monster species that spawned more often: totally bad mold (freq bonus 12) The monster species that spawned more often: dream warp patch (freq bonus 6) The monster species that spawned more often: door mimic (freq bonus 4) The monster species that spawned more often: hittable skeleton (freq bonus 8) The monster species that spawned more often: dwarf thief (freq bonus 8) The monster species that spawned more often: troll giant (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster species that never randomly spawned: stemmy bruskly substring disinclined finnickier unhitched The monster species that never randomly spawned: blith The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: blank gnome The monster species that never randomly spawned: faker The monster species that never randomly spawned: icy beam The monster species that never randomly spawned: GI trooper The monster species that never randomly spawned: sand lancer The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: kite dragon The RNG hath decreed that this item was never generated: implant of heavy lubrication (not so brave) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: keep satiation (useful) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 170) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 8) The RNG hath decreed that this item was generated more often: second skin (fleshy wrap, freq bonus 41) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 22) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 87) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 89) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: crypt (torchlit) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 4) Trap randomization happened for 1 in 150 traps Next attribute increase check would have come at turn 914 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You were immune to sickness You were punished You had not decided on your sexuality yet You were prevented from having quad attacks (0) You hungered rapidly You had infravision You had 486 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (690) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WOE TO THE PLIERS) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (THIS MOD IS EXEMPLARY) scroll of standard id (MUD BODY TO SHOCK RESIST) scroll of cure (IM SAILING DOWN HERE BOUT A HANG KESSIMI) * scroll of extra healing (GHAST OF SP00KTA) * scroll of greater mana restoration (BFG 9000 OH YEAH) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Convict... Since you quit, the score list will not be checked.