krumch, lawful female salamander Artist #######################------------------------ #,,,,,,,,,,,,,,,,,,,,,,..................<....| $ #########,####################,|......................| ##,,,,,,,,,# |......................| ---------##,,######### |%%....................| |........,,,,,,,,,, #-%---------------------- |.......|,#######,, ###########%,%,, |....*..-,,|.. #,# #,,,,,,,,,###### |.......|,,|.. #,# ##,,^,,##,,, |.(.....|,,.^.* #,# ----- #,###--%----- ` |.......-,,|.. #,# |.I:| ,#,,,,.##....| $ |.......|,%######,## |..I| #,,###|#.....- # |.......|,,,,,,,,,,, |...|,#,## |.....(| |........,,,,,,,#### |....,,,# -------- |.......|######,,## ....|,### --------- ##,,, |...| #### ----- [Krumch the Color Cribber] St12 Dx8 Co13 In7 Wi6 Ch7 ArtSalFemLaw Dlvl:3 $47 HP-7(71) Pw47(47) AC4 Xp6/364 Wt54/1670 T1250 Bli Latest messages [-2 -> 31] You miss it. (2x) Your lab coat deflects its attack. It claws you! [-4 -> 27] It misses. It claws you! [-14 -> 15] It claws you! [-3 -> 12] Warning: HP low! You kill it! It claws you! [-9 -> 17] It claws you! [-2 -> 15] You hit it. You touch it. It claws you! You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} z - 26 blessed +0 shotgun shells {0} Armor e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} u - a cursed +1 helmet {20} Comestibles g - an uncursed apple {0} h - 2 uncursed cram rations {0} x - an uncursed food ration {0} A - an uncursed fortune cookie {0} C - an uncursed egg {0} Scrolls n - 6 uncursed scrolls of healing {0} o - 3 uncursed scrolls of mana {0} p - an uncursed greased scroll of mana {0} q - 3 uncursed scrolls of phase door {0} t - an uncursed scroll of cure {0} Potions i - 3 uncursed potions of oil (400) {0} j - 2 uncursed finalized potions of oil (400) {0} k - an uncursed potion of water {0} r - a blessed potion of fruit juice {0} v - an uncursed potion of speed {0} y - a blessed finalized potion of oil (400) {0} Rings G - an uncursed ring of searching {0} Wands w - an uncursed burnt wand of opening (0:9) {0} D - a blessed wand of slow monster (0:9) {0} H - an uncursed wand of objection (0:14) {0} Tools a - an uncursed +2 spoon (in quiver) {1} l - an uncursed magic marker (1:55) {0} m - an uncursed felt-tip marker (0:85) {0} B - a cursed magic candle {0} Gems b - an uncursed +0 touchstone E - 5 blessed +3 worthless pieces of cyan glass {5} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property extrinsically: burnopathy Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 75% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 94% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: techniques The following skill became untrainable if you tried to train it too early: protection spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 57970 Monster spawn increase reached its maximum at turn 171272 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12906827 The monster class that cannot be genocided was ant or other insect The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: headless brute (freq bonus 6) The monster species that spawned more often: sapphist phaeton (freq bonus 2) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 6) The monster species that spawned more often: alien phalanx (freq bonus 20) The monster species that spawned more often: inalienably declaratively (freq bonus 12) The monster species that spawned more often: nexus warp fungus (freq bonus 12) The monster species that spawned more often: staryu (freq bonus 5) The monster species that spawned more often: athena protector (freq bonus 4) The monster species that spawned more often: Verena (freq bonus 8) The monster species that spawned more often: ivory warp patch (freq bonus 24) The monster species that spawned more often: troll mummy (freq bonus 6) The monster species that spawned more often: chummier dybbuk (freq bonus 3) The monster species that spawned more often: petty red slime (freq bonus 1) The monster species that spawned more often: bespangling hilled (freq bonus 3) The monster species that spawned more often: wooden patch (freq bonus 40) The monster species that spawned more often: animated hourglass (freq bonus 8) The monster species that spawned more often: hairy force patch (freq bonus 1) The monster species that spawned more often: incontestable forwardly (freq bonus 12) The monster species that spawned more often: bell automaton (freq bonus 6) The monster species that spawned more often: grabhappy plant (freq bonus 8) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 12) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 5) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 2) The monster species that never randomly spawned: japanese lord The monster species that never randomly spawned: save 7 The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: whale The monster species that never randomly spawned: psytex The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: mind flayer The monster species that never randomly spawned: ripeout fire elemental The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: croc-man The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: second skin (fleshy wrap) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 223) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 214) The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 27) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 20) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 11) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 10) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 5) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: helm of opaque thoughts (fearsome helmet) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: grave wall trap (freq bonus 12) Trap randomization happened for 1 in 69 traps Next attribute increase check would have come at turn 1545 Strength training was 16 Dexterity training was 24 Wisdom training was 17 Constitution training was 26 Your sanity was 0 You were poison resistant You were acid resistant You were blinded (14) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having burnopathy (0) You had 1210 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(2978) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 6 R LIMIT(0) Discoveries Armor gauntlets of dexterity (slit gloves) lab coat (white coat) helmet stone (rubynus helmet) Scrolls scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (CHECKED THE AMULET OF REFLECTION AOSDICT) * scroll of extra healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of greater mana restoration (SENIL LELLARAP) scroll of earth (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of enchant armor (REVERTREVERTREVERT IT IN RUSSIACK) scroll called comedy special (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of create monster (SWAGLAB) scroll of genocide (PHAUXAI IOA MEILICH IABAI EIA KARSE) Potions potion of oil (creamy) potion of water (clear) potion called freeze my leg (spoonful) potion of blindness (substitute) potion of fruit juice (marigold) potion of speed (shining) Rings ring of searching (bronze) Wands wand of slow monster (shining) wand of objection (nicked) wand of opening (vibrating) Tools magic candle (candle) Gems touchstone (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 49 times You killed 43 monsters You read items or engraved 8 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (11 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (24 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (69 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Artist...