krumch, chaotic male xorn Death Eater ############################################################################### ################################################################,############## ##########------##########-------------######################------############ ##########|....|##,,,,,,,,|%........).|,##----############,,,-.....,########### #########%-...>-,,,#######|...........|,##|..|############,##..`..|,########### #########,|....|##########|...........|,,#|..|############,%#.-----,########### #########,|....|##########-------------#,#----############,###,#,##,########### #########,|....|,#######,,,,,###########,################,,####,#,#,########### ########,,-#-|--,######-.-----###,,,,,,%,,,,,,%,,,,,,,,,,,########,,####,###### ########,##,#,##,####---.....---#,#######,%#########-----,#########,----------# ##------,####,##,##,,...%.....%.,,########,,#####*##|...|,#########,..#......|# ##|....|,####,%,,##,#|.........|###########,,######%%....,#########,...%.....|# ##|....|,######,,##)#|\......|.|############,-----#,|...|,##########|........|# ##|....|,####)#,,##,#---.....---############,....|,,-----,,,,,,#####|........|# ##|.....,####,%%,,#,###-------###############|...|A###########,,`,,,-........|# ##|....|#####,#,#,#,#########################|...|X#################|........|# ##|....|#####,---.-,#########################|...|[#################|........|# ##------#####,|..<|,#########################|...|,#######,,,`,#####|........|# ##############|....,#########################|...|############,,,,,,|........|# ##############-----##########################-----##################----------# ##############################################,################################ [Krumch the Lowly Being] St9 Dx5 Co3 In10 Wi9 Ch5 DeaXorMalCha Dlvl:1 $323 HP59(60) Pw52(52) AC7 Xp6/341 Wt67/1050 T1818 Par Dim Latest messages Your limbs are stiffening. You kill the earth gas! The minor angel swings her cockatrice corpse. The minor angel hits you with the cockatrice corpse. The minor angel hits you! [-1 -> 59] "Lord Voldemort have mercy on thee, for I shall not!" You were dimmed! Your limbs have turned to stone. The minor angel swings her cockatrice corpse. The minor angel hits you with the cockatrice corpse. The minor angel hits you! [-1 -> 59] "I must win,or play continuously." You have turned to stone. The minor angel swings her cockatrice corpse. The minor angel hits you with the cockatrice corpse. The minor angel hits you! [-1 -> 59] You are a statue. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {0} q - an uncursed +0 flintlock {10} r - 9 uncursed +0 bullets {0} Armor d - an uncursed +1 cloak of reflection (being worn) {4} y - an uncursed -8 orcish helm {12} Comestibles j - an uncursed tin of claw hulk meat {0} k - an uncursed tin of hata-hata {0} v - 2 uncursed apples {0} Scrolls m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} t - an uncursed finalized scroll of teleportation {0} Spellbooks e - a blessed finalized spellbook of finger of death (0:5) {0} f - a blessed spellbook of charm monster (0:1) {0} g - a blessed finalized spellbook of acid stream (0:1) {0} w - an uncursed finalized spellbook of haste self (0:3) {0} z - an uncursed spellbook of create monster (5:3) {0} Wands h - a cursed wand of death (0:3) {0} Tools A - an uncursed +0 unicorn horn {8} Gems u - 2 uncursed +0 worthless pieces of cyan glass {2} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: magical breathing You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 96% Armor drop chance was reduced to 35% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: shield Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81591 Monster spawn increase reached its maximum at turn 217641 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2875152 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 6) The monster species that spawned more often: deadly ant (freq bonus 18) The monster species that spawned more often: hi lich (freq bonus 16) The monster species that spawned more often: latch devil (freq bonus 3) The monster species that spawned more often: domestic ogre chieftain (freq bonus 8) The monster species that spawned more often: battle tank (freq bonus 14) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 16) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 12) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 10) The monster species that spawned more often: pit viper (freq bonus 8) The monster species that spawned more often: lib aberration (freq bonus 20) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 5) The monster species that spawned more often: alien warrior (freq bonus 8) The monster species that spawned more often: fractional discovered (freq bonus 60) The monster species that spawned more often: berthmartar (freq bonus 20) The monster species that spawned more often: man eating plant (freq bonus 3) The monster species that spawned more often: The Wing Zero (freq bonus 15) The monster species that spawned more often: acidic growth (freq bonus 4) The monster species that spawned more often: large wasp (freq bonus 30) The monster species that spawned more often: gas spore (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 4) The monster species that never randomly spawned: depowered patch The monster species that never randomly spawned: spinner force fungus The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: ruby mold The monster species that never randomly spawned: ultramarine wort The monster species that never randomly spawned: gully play figure The monster species that never randomly spawned: miner mummy The monster species that never randomly spawned: White-elf The monster species that never randomly spawned: darkwood elder The monster species that never randomly spawned: maud wort The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: swap position (displacing) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 17) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 196) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 12) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 47) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 4) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 3) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 14) Trap randomization happened for 1 in 407 traps Next attribute increase check would have come at turn 2109 Strength training was 31 Dexterity training was 34 Wisdom training was 12 Constitution training was 50 Your sanity was 0 You could recognize detrimental food (1) You were paralyzed (-3) You were dimmed (4) You were heterosexual You were prevented from having magical breathing (0) You had 991 points of nutrition remaining You could walk through walls You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 582% b - charm monster 4 enchant 0% 282% c - acid stream 4 matter 0% 282% d - haste self 3 body 90% 92% e - create monster 4 attack 0% 94% Techniques known in the end Name Level Status world fall 6X Prepared(0) recharge 6X Prepared(0) blood ritual 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of life saving (leaf) Weapons quarterstaff (staff) Armor cloak of reflection (slowing gown) orcish helm (iron skull cap) Scrolls scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of standard id (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of cure (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) * scroll of extra healing (INESSENTIAL INFILTRATED IVY) * scroll of greater mana restoration (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of food detection (HOW CONVENIENT) scroll of teleportation (SHIVAN VEIDIMADUR NANAST STIGIO) Spellbooks spellbook of finger of death (thick) spellbook of charm monster (leafy) spellbook of acid stream (crumpled) spellbook of haste self (uninscribed) spellbook of create monster (red) Potions potion of blindness (gooey) potion of sickness (silver) Wands wand of death (holly) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 59 times You killed 48 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (5 of 20) two-handed weapons [Unskilled] (max Expert) (19 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (29 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) memorization [Unskilled] (max Expert) (7 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (79 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye krumch the Death Eater...