krumch, lawful male ghast Poison Mage --------- |.....@.| |.Z.....| |.F.....| ........| ------.-- [Krumch the Poison Mixer] St9 Dx15 Co14 In7 Wi10 Ch4 PoiGhaMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC6 Xp1/0 Wt2713/1320 T1 Snd Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful male ghast Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The cloak was poisoned! The poison doesn't seem to affect you. The moon is waning tonight. You stagger under your heavy load. Movement is very hard. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: detect monsters You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 82% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 80% Implant drop chance was reduced to 91% Armor drop chance was reduced to 57% The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: lightsaber (turn 48) The following skill became untrainable after a while: healing spells (turn 55054) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57312 Monster spawn increase reached its maximum at turn 97781 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1892780 The monster class that cannot be genocided was arachnid or centipede The monster species that spawned more often: liverymen earth stinko (freq bonus 8) The monster species that spawned more often: petty gunntaurs (freq bonus 4) The monster species that spawned more often: Eva's mocassin (freq bonus 4) The monster species that spawned more often: piccalilli appositely (freq bonus 3) The monster species that spawned more often: crater growth (freq bonus 6) The monster species that spawned more often: hookier lockjaw (freq bonus 6) The monster species that spawned more often: excruciating roquefort (freq bonus 8) The monster species that spawned more often: kresch gi (freq bonus 3) The monster species that spawned more often: immobile wort (freq bonus 6) The monster species that spawned more often: albedo holistically (freq bonus 2) The monster species that spawned more often: force imp (freq bonus 2) The monster species that spawned more often: ranger (freq bonus 16) The monster species that spawned more often: knobble-stick (freq bonus 4) The monster species that spawned more often: aokabi (freq bonus 4) The monster species that spawned more often: real retention hound (freq bonus 16) The monster species that spawned more often: allocation slime (freq bonus 4) The monster species that spawned more often: staggery discussion dillydallied drunk (freq bonus 2) The monster species that spawned more often: karmic warp fungus (freq bonus 2) The monster species that spawned more often: swearing nymph (freq bonus 1) The monster species that spawned more often: mahatma bristol (freq bonus 6) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 9) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 12) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 10) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: heigh obtainment The monster species that never randomly spawned: jelly The monster species that never randomly spawned: hindu gashed grill The monster species that never randomly spawned: queeb sarting The monster species that never randomly spawned: Patricia's combat boot The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: megabyte swingy fluoresce apposite unpoetically The monster species that never randomly spawned: nymph mummy The monster class that more likely to generate with musable stuff: mummy The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: stalactite (SHIUNIT) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 40) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 36) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 11) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: nether mist (challenging) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this trap was always invisible: soiltype trap The RNG hath decreed that this trap was generated more often: highway trap (freq bonus 4) Trap randomization happened for 1 in 473 traps Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1500 points of nutrition remaining You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (267) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (arcane cloak) Scrolls scroll of identify (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of mana (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of phase door (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of cure (CONGLATURATION) * scroll of extra healing (SLEXUAL JUSTICE WARRIORS 2019) * scroll of greater mana restoration (NIIN VOIMME TOIMIA) Spellbooks spellbook of confuse monster (engraved) spellbook of protection (grating) spellbook of cure blindness (armored) spellbook of poison blast (square white) Potions potion of oil (blue) Rings ring of anti-drop (poofy) Wands wand of poison (teaching) wand of venom scattering (elongated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Poison Mage... Since you quit, the score list will not be checked.