krumch, neutral male spiritual Flame Mage ############################################################################### #############--------########################################################## #####------##|......|######(#####################--------------##########-----# #####|.....,,|......| ### ##################.............|##### ##8)-.I)|# #####|....|#,|...<..| #|............|##### ###,|.I)|# #####|....|#,|.(....| |.............,#### |.))| #####|....|#,|......| |............|#### ----- #####|.>..|#,-.-.---- |............|,### #####|.{..|#,, .............|,### #####..--.-###,###,,,, --------------,# #####,#,#`,,##,###,##, #####,##,##,##,,##,,,, #####,#...-+-.-+---### #####,,...........|### #####,,|..........-,,, #####`,|...%.....%|##,, #####%,%%......----###, #######%%,,,########### . #####,,################ - ####################### ####################### [Krumch the Broiler] St10 Dx16 Co14 In16 Wi5 Ch9 FlaEspMalNeu Dlvl:2 $176 HP-4(77) Pw18(64) AC3 Xp6/388 Wt104/1710 T1077 Latest messages You fail to cast the spell correctly. You can't seem to think straight. You feel incredibly sick. You suddenly vomit! You can move again. You feel a bit steadier now. You feel less confused now. You hear a flinging sound. You are hit by a shotgun shell! [-18 -> 22] You hear a flinging sound. You are hit by a shotgun shell! You hear the wailing of the Banshee... [-21 -> 1] Warning: HP low! You hear a flinging sound. You dodge a shotgun shell. You hear a flinging sound. You are hit by a shotgun shell! You die... Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 14 You carried 0 sins You could not have this property extrinsically: disintegration resistance Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 69% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 85% Food drop chance was reduced to 59% Concealing monsters were spawned underneath items 98% of the time only The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: javelin (turn 658) The following skill became untrainable after a while: shield (turn 35991) The following skill couldn't be trained before a certain turn number is reached: devices (turn 11213) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 72309 Monster spawn increase reached its maximum at turn 158259 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1365508 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: saschen (freq bonus 6) The monster species that spawned more often: +4 vm cutoff (freq bonus 8) The monster species that spawned more often: crevasse play figure (freq bonus 10) The monster species that spawned more often: investigational voila (freq bonus 8) The monster species that spawned more often: thick van (freq bonus 8) The monster species that spawned more often: Rondar (freq bonus 4) The monster species that spawned more often: mage vortex (freq bonus 2) The monster species that spawned more often: case turret (freq bonus 4) The monster species that spawned more often: depower monkey (freq bonus 6) The monster species that spawned more often: stinking alien (freq bonus 8) The monster species that spawned more often: lizard zombie (freq bonus 6) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 18) The monster species that spawned more often: producible waspishly (freq bonus 6) The monster species that spawned more often: sulfur colony (freq bonus 3) The monster species that spawned more often: defense curse beetle (freq bonus 3) The monster species that spawned more often: little migo (freq bonus 6) The monster species that spawned more often: air mewlip (freq bonus 4) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 12) The monster species that spawned more often: guzzling vortex (freq bonus 6) The monster species that spawned more often: thermosphere slog (freq bonus 5) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster species that never randomly spawned: wringer impregnated The monster species that never randomly spawned: decayed mold The monster species that never randomly spawned: astral elemental The monster species that never randomly spawned: skeleton ettin The monster species that never randomly spawned: praetor The monster species that never randomly spawned: frogman The monster species that never randomly spawned: moaning corpse The monster species that never randomly spawned: snuffling ibex The monster species that never randomly spawned: quickling The monster species that never randomly spawned: complainer spirit The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mattress sleeping (MASTERING THE FLEEING MINE, freq bonus 15) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 53) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 37) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 63) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 3) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 5) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 19) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 65) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: ludgera trap (freq bonus 2) Trap randomization happened for 1 in 643 traps Next attribute increase check would have come at turn 1392 Strength training was 8 Dexterity training was 4 Wisdom training was 17 Constitution training was -17 Your sanity was 0 You were fire resistant You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were resistant to fear You were immune to petrification You had not decided on your sexuality yet You were aware of the presence of something You were warned of undead You had infravision You had 1424 points of nutrition remaining You could fly You could survive without air You could walk through walls You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 195% b - fireball 4 matter 0% 290% c - light 1 divine 0% 90% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of blank paper (unlabeled) scroll of healing (BT DT GTTS) scroll of mana (DEVNULL TRIBUTE TOURNAMENT) scroll of phase door (6 TIME) scroll of standard id (RO MON LIN TEXTILE) scroll of cure (SHIZZ) * scroll of extra healing (WHOM DWELL IN THE VANITY) * scroll of greater mana restoration (KCATTA SOD) scroll of sinking (BFG 9000 OH YEAH) scroll of identify (BEGONE THOT) scroll of create monster (NOTY AND THE AMY WERE MVPS 2017) Spellbooks spellbook of flame sphere (priestly) spellbook of fireball (unavailable) spellbook of light (corrupted) Potions potion of see invisible (infusion) potion of slime (fuming) potion of water (clear) potion called vile? (blood-red) Rings ring of fear resistance (jasper) Wands wand of fire (celestial) wand of magic missile (wrapped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 40 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (52 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (2 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (51 of 160) Goodbye krumch the Flame Mage...