krumch, chaotic male spiritual Mastermind -------------- |............| |....<.......| |............| |............| -.------------ #,,,,,,## ##---+------------ --...{..........- |......---- ..| |..}.8.}}# | }}}.}};}-} }}}}}..... #F}}}}}-}}- [Krumch the Far Herald] St7 Dx3 Co8 In14 Wi12 Ch4 MamEspMalCha Spa:20 $4 HP0(13) Pw21(21) AC10 Xp1/1 Wt69/990 T63 Latest messages You displaced Keytu Framer. You see here 3 gold pieces {0}. 3 gold pieces. You hear a mumbled incantation. You hear mosquitoes! You begin bashing monsters with your raygun. You just miss the hata-hata. The hata-hata bites you! [-2 -> 11] In what direction? [hykulnjb><] The blaster bolt misses the hata-hata. The hata-hata bites you! [-2 -> 10] In what direction? [hykulnjb><] The blaster bolt misses the hata-hata. The hata-hata misses. In what direction? [hykulnjb><] You kill the hata-hata! The giant eel bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 32% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 70% Tool drop chance was reduced to 77% Food drop chance was reduced to 90% Monster death drops spawned with only 80% chance The following skill could not be trained at all: body spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill became untrainable if you tried to train it too early: healing spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 149694 Monster spawn increase reached its maximum at turn 265690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 771441 The monster class that cannot be genocided was piece of food The monster species that spawned more often: colocate seemlier (freq bonus 4) The monster species that spawned more often: Sabine's zipper boot (freq bonus 12) The monster species that spawned more often: zoibo (freq bonus 12) The monster species that spawned more often: sluggish bulb (freq bonus 64) The monster species that spawned more often: arcane vortex (freq bonus 1) The monster species that spawned more often: some demon lord without a proper name (freq bonus 24) The monster species that spawned more often: radspider (freq bonus 6) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 8) The monster species that spawned more often: Anji Mito (freq bonus 12) The monster species that spawned more often: beedrill (freq bonus 16) The monster species that spawned more often: auxillary kitten kumquat unsubdued religion (freq bonus 4) The monster species that spawned more often: owl bear (freq bonus 6) The monster species that spawned more often: Strygalldwir (freq bonus 48) The monster species that spawned more often: theme ape (freq bonus 64) The monster species that spawned more often: screaming skull (freq bonus 4) The monster species that spawned more often: glam clam (freq bonus 2) The monster species that spawned more often: electro lich (freq bonus 12) The monster species that spawned more often: gazer larva (freq bonus 1) The monster species that spawned more often: ultraviolet light (freq bonus 6) The monster species that spawned more often: ripeout air elemental (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 5) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 8) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster species that never randomly spawned: Garland The monster species that never randomly spawned: tromp medicator unchanging The monster species that never randomly spawned: petty rattlesnake The monster species that never randomly spawned: pick dwarf The monster species that never randomly spawned: shitty spore The monster species that never randomly spawned: petro stalk The monster species that never randomly spawned: cyan ray The monster species that never randomly spawned: smoke golem The monster species that never randomly spawned: moon rabbit The monster species that never randomly spawned: master silver dragon The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: kalashnikov ((null)) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 15) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 38) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 23) The RNG hath decreed that this item was generated more often: ground stomp (groundbreaking, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 473) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 13) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 3) The RNG hath decreed that this item was generated more often: attune magic (chthonic, freq bonus 8) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 10) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 20) Trap randomization happened for 1 in 871 traps Next attribute increase check would have come at turn 633 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 3 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from drunken boxing (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1436 points of nutrition remaining You could fly You could survive without air You could walk through walls Your memory was keen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Marie Curie, Georg Simon Ohm and Albert Einstein Your deity was Albert Einstein The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (16) You are dead Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 56% 300% b - aule smithing 8 occult 100% 700% c - ESP 5 divine 95% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) research 1X Prepared(0) zap em 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of mana (ZESE PLASHCH) scroll of phase door (BOYTIT ZIDEC) scroll of standard id (TEEEE TSUUUU OOOOO) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of extra healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of greater mana restoration (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) Spellbooks spellbook of horrify (dawn) spellbook of aule smithing (convicted) spellbook of ESP (disintegrating) Potions potion of full healing (vitriol) potion of cure insanity (polka-dot) Wands wand of mana (barbed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 20: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (21 of 160) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye krumch the Mastermind...