krumch, chaotic female loli Lunatic ------- |..`..|## | ### ---#----- |.....+,#------- |.......>. ,@`#........| |.<...|,,...`..| | ##,#........+ -.-----,,|.....| #,#........| ,`,,,,,,,|....|| #,#......... ###,,,,,......| #,#-.------- ,##,#------- ###,, #,## ,,,,,, #,,# ,,#### ##,# ----------|---------- #,# |.................... #,#,# ###|...................| - ,,,,, #,,|...................|####,# ,,-|------+- - ##,#....................,,,,,# ,,...........| #,|.......-------------####,# #######,,,,,,,,,,,##|..........| #,|.......| #,,,,,,,,,,,#######,,,,,,,,,,,,,,,,,,,...........| #,----.----######,#########,,,,,,,,`{,,,,#############------------ #,,,,,,,,,,^,,,,,,# ########## [Krumch the Howler] St14 Dx9 Co8 In11 Wi8 Ch7 LunLolFemCha Dlvl:1 $14 HP20(20) Pw6(6) AC-13 Xp1/13 Wt160/1310 T253 Latest messages You displaced Lukas. There is a wall in the way! What do you want to use or apply? [elm or ?*] In what direction do you want to lash out? [j>] You start smashing the bars. You hit the bars with all your might. Lukas slithers between the iron bars. (2x) Your steel whip smoulders further! You smash the bars to the ground. You displaced Lukas. There is a wall in the way! (2x) Lukas slithers between the iron bars. (2x) The Rame Duck misses. You kill the Rame Duck! You see here a Rame Duck corpse {1450}. Lukas eats a Rame Duck corpse {1450}. With great effort you move the boulder. You try to move the boulder, but in vain. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 48% Amulet drop chance was reduced to 93% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 89% Tool drop chance was reduced to 88% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: implants The following skill became untrainable if you tried to train it too early: polearms (turn 88) The following skill became untrainable if you tried to train it too early: shield (turn 462) The following skill became untrainable after a while: healing spells (turn 36471) The following skill couldn't be trained before a certain turn number is reached: shield (turn 54125) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20581 Monster spawn increase reached its maximum at turn 150063 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 339465 The monster class that cannot be genocided was piece of food The monster species that spawned more often: volt warp fungus (freq bonus 3) The monster species that spawned more often: hairy warp fungus (freq bonus 4) The monster species that spawned more often: idiot (freq bonus 12) The monster species that spawned more often: expedient prevalent (freq bonus 2) The monster species that spawned more often: undead spore (freq bonus 36) The monster species that spawned more often: drone patch (freq bonus 14) The monster species that spawned more often: wrong beam (freq bonus 4) The monster species that spawned more often: violently amatorially (freq bonus 2) The monster species that spawned more often: weresnake (freq bonus 2) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 4) The monster species that spawned more often: ball of radiance (freq bonus 6) The monster species that spawned more often: lamyflagium (freq bonus 9) The monster species that spawned more often: dream fungus (freq bonus 15) The monster species that spawned more often: iceblock eye (freq bonus 4) The monster species that spawned more often: mean mold (freq bonus 56) The monster species that spawned more often: wind growth (freq bonus 4) The monster species that spawned more often: novice boxer (freq bonus 6) The monster species that spawned more often: rainbow eye (freq bonus 2) The monster species that spawned more often: hidden lizard (freq bonus 3) The monster species that spawned more often: ice spore (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster species that never randomly spawned: cultural watch turret The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: ettin zombie The monster species that never randomly spawned: frank stone The monster species that never randomly spawned: soft boiled eggman The monster species that never randomly spawned: Lord Sultur The monster species that never randomly spawned: timid great gray dragon The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: werecow The monster species that never randomly spawned: chunneler The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: tactical nuke (governmental) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 19) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 4) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 19) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 17) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 66) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 3) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 284 Strength training was 4 Dexterity training was 4 Wisdom training was 6 Constitution training was 17 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 34% You saw invisible You had infravision You had 1115 points of nutrition remaining You regenerated You were a werespider Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (337) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (hairnet helmet) gauntlets of steel (spanish gloves) kicking boots (lolita boots) Scrolls scroll of healing (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of mana (SMALLER3 SMALLER3 SMALLER3) scroll of phase door (VDF ADAHOEH) scroll of standard id (AKARNACHTHAS) scroll of cure (RANDOM STAT CHANGE MANY) * scroll of extra healing (YOU WILL NOT ESCAPE THIS TIME) * scroll of greater mana restoration (MYS SKIN WITH ACID) Potions potion of blindness (freezing) Wands wand of cold (underestimated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (24 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (24 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (27 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Lunatic...