krumch, neutral male elemental Pokemon ----- ------ |........(E| |.........r| |..........+ +..........| ------------ [Krumch the CROC] St15 Dx12 Co11 In7 Wi9 Ch10 PokEleMalNeu Dlvl:1 $0 HP21(21) Pw7(7) AC8 Xp1/0 Wt0/1470 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a neutral male elemental Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: invisibility Scroll identification only worked 100 times out of 558 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 31 Monsters only dropped their musable items with 65% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 38% Implant drop chance was reduced to 86% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 86% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 86% chance The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: protection spells The following skill became untrainable after a while: high heels (turn 32299) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 88347) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60025 Monster spawn increase reached its maximum at turn 192425 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6873780 The monster class that cannot be genocided was lich The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: cyan star (freq bonus 9) The monster species that spawned more often: overapprehensive sepulchral (freq bonus 12) The monster species that spawned more often: real mushroom (freq bonus 12) The monster species that spawned more often: nemi smasher (freq bonus 14) The monster species that spawned more often: hosteling flogger (freq bonus 10) The monster species that spawned more often: glass turret (freq bonus 10) The monster species that spawned more often: verdigrising cloyed (freq bonus 8) The monster species that spawned more often: searchable pepped (freq bonus 30) The monster species that spawned more often: defoliator recreation (freq bonus 4) The monster species that spawned more often: Undead Kommissioner (freq bonus 5) The monster species that spawned more often: infection spreadmaster (freq bonus 20) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 5) The monster species that spawned more often: white force patch (freq bonus 10) The monster species that spawned more often: purport yon abounded (freq bonus 42) The monster species that spawned more often: grandmaster newt (freq bonus 10) The monster species that spawned more often: bugbear graining wharfed (freq bonus 27) The monster species that spawned more often: hill play figure (freq bonus 8) The monster species that spawned more often: techno fungus (freq bonus 5) The monster species that spawned more often: minotroll (freq bonus 4) The monster species that spawned more often: agave knacked (freq bonus 21) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster species that never randomly spawned: petty dour rat The monster species that never randomly spawned: toxic warp fungus The monster species that never randomly spawned: angelfish sniggle The monster species that never randomly spawned: moon rubber The monster species that never randomly spawned: freezable urbanizing cauterized The monster species that never randomly spawned: baby guivre The monster species that never randomly spawned: fieldstone revetment The monster species that never randomly spawned: scuffed uncompromisingly The monster species that never randomly spawned: vicious swan The monster species that never randomly spawned: dark boomer The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 34) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 40) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 13) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 12) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 15) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 11) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 7) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: rogues gloves (boiled gloves) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: missing code (PLZ RETURN TO DEVTEAM) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 5) Trap randomization happened for 1 in 408 traps Next attribute increase check would have come at turn 250 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were disintegration-resistant You were shock resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining You could fly You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (754) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FRAUSCH) scroll of mana (ONE RESULT IS MORE POWER) scroll of phase door (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (TOUCH ELF MAYBE BURN) * scroll of extra healing (HTH HAND GFY) * scroll of greater mana restoration (EYEHACK LEVELPORT CHANGE IS BULLSHIT) Wands wand of enlightenment (asymmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye krumch the Pokemon... Since you quit, the score list will not be checked.