krumch, lawful female human Prostitute ----------- |....<....| |.....\...| |....r....| |.........| X-.-------- [Krumch the Light Girl] St9 Dx12 Co16 In5 Wi4 Ch10 ProHumFemLaw Dlvl:1 $0 HP17(17) Pw8(8) AC4 Xp1/1 Wt19/1400 T3 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful female human Prostitute. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # With this technique, you can attempt to tame adjacent intelligent human(oid) monsters, but you need to be wearing high heels for it to work. A higher level of this technique sometimes tames several monsters at once. Use this technique? [yn] (n) There is nothing here to pick up. The inka string hurts the sewer rat! You kill the sewer rat! There is nothing here to pick up. inka shackle - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A very lovely whip that can cause incredibly soothing pain :) Joking aside, it does relatively good damage and has increased to-hit, but whips are generally a weak type of weapon. knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 115 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 93% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 53% Armor drop chance was reduced to 29% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 22) The following skill became untrainable if you tried to train it too early: healing spells (turn 825) The following skill became untrainable after a while: firearms (turn 20573) Heavy curses were more common by 19% Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36445 Monster spawn increase reached its maximum at turn 104285 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3255230 The monster class that cannot be genocided was jelly The monster species that spawned more often: angry southside hood (freq bonus 12) The monster species that spawned more often: atavist scrawler (freq bonus 12) The monster species that spawned more often: little pisaca (freq bonus 9) The monster species that spawned more often: bugbear basher (freq bonus 2) The monster species that spawned more often: crossroad caned (freq bonus 28) The monster species that spawned more often: cat eared devil (freq bonus 6) The monster species that spawned more often: explaining misread (freq bonus 8) The monster species that spawned more often: humanoid dryad (freq bonus 9) The monster species that spawned more often: varietal winesop (freq bonus 7) The monster species that spawned more often: supreme orc warlord (freq bonus 30) The monster species that spawned more often: polygraphically unsustainable speeder (freq bonus 6) The monster species that spawned more often: gremlin warlord (freq bonus 8) The monster species that spawned more often: amulet trove (freq bonus 4) The monster species that spawned more often: raise sterilizing (freq bonus 24) The monster species that spawned more often: colorful mold (freq bonus 4) The monster species that spawned more often: eight of clubs (freq bonus 6) The monster species that spawned more often: covumak (freq bonus 4) The monster species that spawned more often: chiquai (freq bonus 8) The monster species that spawned more often: Elif (freq bonus 12) The monster species that spawned more often: notable growth (freq bonus 32) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: sickness trove The monster species that never randomly spawned: slime monster The monster species that never randomly spawned: deep targetter The monster species that never randomly spawned: dup taconite The monster species that never randomly spawned: mad alchemist The monster species that never randomly spawned: acid mage The monster species that never randomly spawned: glook bat The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: aligned kop The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 362) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 17) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 5) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 1) Trap randomization happened for 1 in 943 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 1 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Mercedes The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (466) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of phase door (SIR I HAVE TO TAKE A SHIT) scroll of standard id (EKNA EKNAD) scroll of cure (GENTLE PEEPTOE HIGH HEELS) * scroll of extra healing (CUNAFV ANONONYRXV) * scroll of greater mana restoration (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Prostitute... Since you quit, the score list will not be checked.