krumch, chaotic male skeleton Pirate ----------------------------------------------------------------------------- |.................|...|.........|...|...*.....|......}...`|.......|...|.....| |.-----------------.|.|.-------.|.|.|.|.-------.-----.-----%-----.---.|.|.--| |.|..............|..|.|...|...|.|.|...|.....|...|...|...........|...|.|.|...| |.|.-----------------.---.---.|.|.---------.|.---.-.---------------.|.|.|--.| |...|...|---------|.#...#.....#...#.......#...#...#<.$ ---------|.|...|...| |.-----.||........|.###.#####.#####.#####.#####.###.#####|..=.....|.|----.|.| |...|...||I.......|...#.....#.....#.#.....# ....# #...#|........|.|.....|.| |--.|.|.-|((......|##.#####.#####.###.###.#######.###.#.#|........|.|.----|.| |.|.|.|..(((.(....-*......#.....#.....#.#.....# ......#..-........-.|.....|.| |.|.|.|.-|....(...|)#####%###.#.#######.#####.#########.#|........|-|.---.--| |.|.|.|.||..(...(.|.#.%...#...#.#...#.......#.#...#...#.#|........|`|.|.|...| |.|.|.|.||........|.#######.###.###.#.###.#.#.#.#.#.#.#.#|........|.|.|.|--.| |.|.|.|(||........|...#...#.#.......#...#.#.#...#.#.#...#|........|...|.|...| |.|.|.|.|---------|.#.#.#.#.###########.#.#.#####.#.###Z#------------.|.|.|.| |.|...|.|.........|.|...|.|...........|%|.|.|...|.|...|.....|......`|...|.|.| |.-----.-----.---.-------.---------.---.|.---.|.|.---.|----.|.-----.----->|.| |......)......|.....``............|.....|.....|.......|`......|...........|.| ----------------------------------------------------------------------------- [Krumch the Swabbie] St4 Dx3 Co9 In4 Wi6 Ch3 PirSkeMalCha Dlvl:2 $27 HP-5(45) Pw24(24) AC12 Xp5/241 Wt362/990 T2190 Bli Latest messages The bullet misses the oak nymph Decayer. Ye hear a mumbled incantation. In what direction? [hykulnjb><] The bullet misses the oak nymph Decayer. In what direction? [hykulnjb><] The bullet misses the oak nymph Decayer. In what direction? [hykulnjb><] The bullet misses the lamb. In what direction? [hykulnjb><] The bullet misses the lamb. The lamb screams! Ye hear a horn being played. The bolt o' lightning hits ye! [-7 -> 11] Ye be blinded by the flash! In what direction? [hykulnjb><] The bullet misses. Ye hear a horn being played. The bolt o' lightning hits ye! Ye die... Your inventory Weapons d - 13 uncursed +0 bullets (in quiver) {0} e - an uncursed +0 barking iron (weapon in hand) {8} f - an uncursed +0 elven dagger {4} K - 38 uncursed +0 case shots named Power Pellet {1} Armor h - an uncursed rotted +0 monkey jacket (being worn) {12} k - an uncursed +0 fur {6} l - an uncursed +0 leather armor {60} x - a cursed +0 orcish helm {12} Z - an uncursed +0 heavy shield (being worn) {100} Comestibles n - a blessed stalking lichen corpse {20} o - an uncursed mine giant rat corpse {30} q - an uncursed strict snake corpse {50} F - 21 uncursed cackle fruits {0} N - a blessed cackle fruit {0} Scrolls c - a blessed scroll of mana {0} r - 4 uncursed scrolls of mana {0} s - an uncursed scroll of phase door {0} Spellbooks z - an uncursed finalized spellbook of resist petrification (0:0) {0} Potions b - 3 uncursed potions of object detection {0} m - an uncursed potion of rum {0} S - a cursed potion of restore ability {0} X - 4 uncursed finalized potions of object detection {0} Y - an uncursed greased finalized potion of object detection {0} Wands i - an uncursed wand of polymorph (0:0) {0} Tools a - a * uncursed mirror {0} p - an uncursed oilskin sack {59} B - the * cursed mirror named The Hand Mirror of Cthylla {0} Contents of the oilskin sack: 3 uncursed +0 grappling hooks {36} an uncursed +0 monkey jacket {12} 3 uncursed +1 chiveys {6} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 19 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: infravision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 88% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 64% Tool drop chance was reduced to 81% Food drop chance was reduced to 85% Monster death drops spawned with only 80% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: body armor The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable after a while: shield (turn 56775) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 63199) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 55224 Monster spawn increase reached its maximum at turn 138184 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 610352 The monster class that cannot be genocided was giant humanoid The monster species that spawned more often: reasonable universalized (freq bonus 12) The monster species that spawned more often: ensuing commuting defogged proscenia (freq bonus 1) The monster species that spawned more often: Dorothea (freq bonus 3) The monster species that spawned more often: handicapped tiger (freq bonus 4) The monster species that spawned more often: sender (freq bonus 8) The monster species that spawned more often: hahaha grue (freq bonus 8) The monster species that spawned more often: mother colony lichen (freq bonus 8) The monster species that spawned more often: sprout angel (freq bonus 12) The monster species that spawned more often: the Rat King (freq bonus 6) The monster species that spawned more often: armload philological (freq bonus 8) The monster species that spawned more often: lurking raven (freq bonus 6) The monster species that spawned more often: turned shaman (freq bonus 12) The monster species that spawned more often: fast gaboon (freq bonus 3) The monster species that spawned more often: coriander depreciative (freq bonus 8) The monster species that spawned more often: ivy fellating (freq bonus 3) The monster species that spawned more often: herdswomen forefend (freq bonus 18) The monster species that spawned more often: anthrazite jelly (freq bonus 8) The monster species that spawned more often: everything-proof golem (freq bonus 4) The monster species that spawned more often: siena warp patch (freq bonus 6) The monster species that spawned more often: hummerhorn (freq bonus 24) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 5) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster species that never randomly spawned: The Red Death The monster species that never randomly spawned: elite four The monster species that never randomly spawned: petrificator The monster species that never randomly spawned: skaven shaman The monster species that never randomly spawned: zebra spider The monster species that never randomly spawned: black warp fungus The monster species that never randomly spawned: bronze dragon bat The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: posteriorly desalt chalice industrializing The monster species that never randomly spawned: elemental lich The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 155) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 13) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 54) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 37) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: enhance breath (specific, freq bonus 4) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 4) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 2) Trap randomization happened for 1 in 788 traps Next attribute increase check would have come at turn 11232 Strength training was 2 Dexterity training was 7 Wisdom training was 1 Constitution training was 1 Your sanity was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You were blinded (11) You had inverted directional keys You had the following amount of cash stored in the bank: 206 You were heterosexual You were prevented from having speed (0) Your chance to block was 10% You had infravision You had 1722 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (121) You are dead Spells known in the end Name Level Category Fail Memory a - resist petrification 7 protect 99% 82% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Huge timeout(11653) phase door 5 R Reloading(746) invoke deity 5 R Prepared(0) Discoveries Weapons cutlass (curved sword) elven dagger (runed dagger) Armor high boots (jackboots) * oilskin cloak (slippery cloak) orcish helm (iron skull cap) Scrolls scroll of healing (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of mana (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of phase door (KTTDLWRGT) scroll of standard id (GRAB EM BY THE PUSSY) scroll of cure (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of extra healing (ESQUECER OS RENUNCIANTES) * scroll of greater mana restoration (YOU HAVE BEEN VIOLATED) scroll of root password detection (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll called fearful symettry? (WHACKING YOURSELF WITH HIGH HEELS IS FUN) Spellbooks spellbook of resist petrification (thick) Potions potion of rum (hallowed) potion of speed (plasmatic) potion of sickness (concocted) potion of object detection (cinnamon) potion of restore ability (instant coffee) Rings ring of adornment (rubber) ring of free action (gold) Wands wand of polymorph (tapered) Tools * grappling hook (iron hook) * oilskin sack (bag) tempest horn (horn) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 3 slow ants a gokiburi 0 baby huskies (1 created) a scruffy little dog a racoon dog 0 weeping eyes (1 created) a wussy cat a backbringer a hobbit veteran a hobbit slingerer a normal hobbit 0 midgety dwarves (1 created) 0 minidemons (1 created) 8 young nymphs 6 partial nymphs 6 lickety nymphs (7 created) 7 inept nymphs 6 teapot grannies a ragnarok girl 3 sillymondaines a femmymondaine a wedgie a novice quickling 2 slowlings 6 plains nymphs a mountain nymph a hiding pixie a wood nymph an oak nymph (2 created) an artillery water nymph an olzer 0 wet area nymphs (1 created) a goblin (2 created) 0 hitter goblins (1 created) a descent orc an imipig 0 lambs (1 created) a mine giant rat a rabbit 2 field voles a minor skunk a man eating plant an electro ball 3 grid bugs an edge bug a boom light an explode light a one-winged bat 0 grounded parrots (1 created) 0 airborne parrots (1 created) a nold a porter lichen a stalking lichen (0 created) an aggressive lichen (0 created) 0 ivy lichens (1 created) 2 hahaha mushrooms (1 created) 3 blue spores (0 created) a yellow spore (0 created) 0 orange spores (1 created) 2 pale growths (0 created) a giant child 0 humiants (1 created) a slimebesu (0 created) a low speeze (2 created) 0 mub things (1 created) a hap snake 2 strict snakes a garden snake a striped rat snake 0 clolls (1 created) a mini xorn a grid xorn (2 created) a gnome zombie a monkey zombie a child nurse a disgusting brat a minighost a slata a hata-mata a hermit crab (2 created) a baby cave lizard 3 floor grues a weyt grue 2 easy grues 4 stationary walls 3 novice light walls a novice medium wall a +2 nl barricade a dream-beam a lau wall a hola-hola blurter a nevap speaker a flying fish a firefish 144 creatures born. 134 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 27 times You eaten meat 25 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 78 times You killed 58 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (13 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (7 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (27 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (42 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (26 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Pirate... You died in The Dungeons of Doom on dungeon level 2 with 1052 points, and 27 pieces of gold, after 2190 moves. Killer: bolt of lightning You were level 5 with a maximum of 45 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] 2 9351 krumch-Sof-Hum-Mal-Neu died in Space Base on level 28. Killed by a monster (giant eel). - [12] 3 8430 krumch-Sof-Hum-Mal-Neu died in Space Base on level 26. Killed by a monster (wolf mummy). - [55] 7 1308 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a crossbow bolt. - [62] 8 1232 krumch-Gam-Exp-Mal-Cha quit in The Dungeons of Doom on level 2. 52 [52] * 9 1052 krumch-Pir-Ske-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [45] 10 636 krumch-Occ-Dev-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [35] 11 167 krumch-Pol-Lep-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [14]