krumch, neutral male soviet Pirate -------- |......| |....... |f..y..| |@.....| |......| -------- [Krumch the Landlubber] St12 Dx16 Co16 In11 Wi11 Ch7 PirSovMalNeu Dlvl:1 $137 HP10(10) Pw1(1) AC4 Xp1/0 Wt79/1610 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Ahoy krumch, welcome to SlashTHEM Extended! Ye be a neutral male soviet Pirate. Tip bloka l'da zhelayet udachi vam... on on on. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Remember to try out the #monster extended command - there be some roles and races that can use it to activate special abilities even while in their normal form! The moon be waning tonight. scrolls o' istseleniye - This be a scroll. Color: bright blue. Material: paper. Appearance: WONTU PASS. Reading it has a magic effect and uses up the scroll; some scroll effects be different if they be read while ye be confused. A standard healing scroll that behaves similar to healing potions in other role-playing games by restoring some lost hit points. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 21 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 98% Wand drop chance was reduced to 32% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 80% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 80% of the time only The following skill was trained at half the usual rate: healing spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: general combat (turn 50) The following skill became untrainable after a while: petkeeping (turn 24167) Sticky curses were more common by 11% Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33609 Monster spawn increase reached its maximum at turn 105662 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 599200 The monster class that cannot be genocided was jelly The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: Ronja (freq bonus 18) The monster species that spawned more often: flux postclassical anxiously bluntest (freq bonus 4) The monster species that spawned more often: lethe mushroom (freq bonus 9) The monster species that spawned more often: noxious elemental (freq bonus 8) The monster species that spawned more often: asgardian (freq bonus 4) The monster species that spawned more often: ivory spore (freq bonus 12) The monster species that spawned more often: hatchetlike maundy (freq bonus 2) The monster species that spawned more often: splashing kraken (freq bonus 3) The monster species that spawned more often: real deity (freq bonus 2) The monster species that spawned more often: nether ki-rin (freq bonus 3) The monster species that spawned more often: clean rubber (freq bonus 16) The monster species that spawned more often: eroticity queen (freq bonus 24) The monster species that spawned more often: symbol hotelier wryneck (freq bonus 1) The monster species that spawned more often: undead firefighter (freq bonus 4) The monster species that spawned more often: deep gnome thief (freq bonus 9) The monster species that spawned more often: totalized outlined (freq bonus 4) The monster species that spawned more often: petty grunthack horror (freq bonus 2) The monster species that spawned more often: clear worm mass (freq bonus 14) The monster species that spawned more often: 5K guy (freq bonus 9) The monster species that spawned more often: nothronychus (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster species that never randomly spawned: dazzle reused The monster species that never randomly spawned: adult hammer The monster species that never randomly spawned: cribo The monster species that never randomly spawned: mean chthonian The monster species that never randomly spawned: stealer plant The monster species that never randomly spawned: penis xorn The monster species that never randomly spawned: five of spades The monster species that never randomly spawned: Sing's japanese geta The monster species that never randomly spawned: polkanita The monster species that never randomly spawned: creeping kudzu The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: anticall cloak (proklyatyy pod nazvaniyem plashch) The RNG hath decreed that this item was never generated: elementnyy min'on (propaganda) The RNG hath decreed that this item was never generated: dixplosion gloves (perchatki dlya snosa) The RNG hath decreed that this item was never generated: jumping (fantastic) The RNG hath decreed that this item was never generated: remont oruzhiya (fine-printed) The RNG hath decreed that this item was never generated: difficult gloves (vampiry perchatki) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: propovedovaniye (actionistic) The RNG hath decreed that this item was never generated: disenchantment (darkened) The RNG hath decreed that this item was generated more often: large box (derevyannaya korobka, freq bonus 9) The RNG hath decreed that this item was generated more often: diode (dva provodnoy veshch', freq bonus 16) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 5) The RNG hath decreed that this item was generated more often: lovushka snyatiya s okhrany (listening, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of nakedness (tonchayshaya plashch, freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 23) The RNG hath decreed that this item was generated more often: war hat (shirokiy metallicheskiy shlem, freq bonus 19) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 11) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: botoks soprotivlyat'sya (leafy, freq bonus 15) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (vyderzhivayushchiy plashch, freq bonus 9) The RNG hath decreed that this item was generated more often: sadistic boots (kolgotki dlya sapog, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 5) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: lethe cloak (zabyvchiv plashch) The RNG hath decreed that this item was always generated cursed: boltov energii (infinity plus one) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: nurse uniform (beloye plat'ye) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (zagryaznennoye pal'to) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 2) Trap randomization happened for 1 in 363 traps Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the deep blue sea The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (553) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yatagan (krivoy mech) Armor vysokiye botinki (botforty) * tonkaya kleyenka plashch (skol'zkiy plashch) Scrolls scroll of istseleniye (WONTU PASS) scroll of volshebnaya sila (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of faza dver' (CATACLYSM) scroll of identifikatsiya odin punkt (ZA WARUDO) scroll of lecheniye (PENIS MASTURBATION) Potions potion of vodka (blueberry) Rings ring of ukrasheniye (dropper) ring of spal'nyy (enamel) Tools * kryuk (zheleznyy kryuk) * nepromokayemyy plashch meshok (sumka) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Pirate... Since you quit, the score list will not be checked.