krumch, lawful male quantum mechanic Pirate -----%-- ----------------------- |......|#######----- |.....................| |.....%%,,,,,,,|..>- |.....................| |.....`|######,...`|`|..............^......| ----.--- ##|.%.-,|.....................| #,## -----,.......%.............<| #,,,# #,|...............%.....| ###%# |.....................| #Q# -----------------|----- -'- ..'.. ...Th'(| # .......... ----------- [Krumch the Cutthroat] St9 Dx8 Co11 In8 Wi10 Ch7 PirQuaMalLaw Dlvl:4 $275 HP-2(69) Pw62(62) AC6 Xp7/760 Wt230/1480 T1598 Latest messages It misses. (2x) Yer cloak o' magic resistance deflects its attack. It claws ye! [-3 -> 31] Ye just miss it. It misses. It claws ye! [-7 -> 25] Ye miss it. What do ye want to read? [flnor or ?*] As ye pronounce the formula on it, the scroll disappears. Ye feel revitalized. Ye miss the brain golem. The brain golem claws ye! [-8 -> 17] The brain golem claws ye! [-6 -> 11] Warning: HP low! The brain golem claws ye! Ye die... Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys (alternate weapon; not wielded) {4} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} s - a cursed -1 bill-guisarme {48} u - an uncursed +0 penis pole {32} v - an uncursed +0 baseball bat {12} w - an uncursed +0 hugging boot {5} x - a cursed +1 banging piece {8} z - an uncursed +0 sling {2} Armor e - an uncursed +0 monkey jacket (being worn) {12} h - an uncursed +0 pair of high boots (being worn) {8} y - an uncursed +0 cloak of magic resistance (being worn) {4} C - an uncursed +0 pair of gnomish boots {4} Comestibles i - an uncursed sea biscuit {0} t - an uncursed tin of zero gunnhild meat {0} Scrolls n - 4 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} Potions g - an uncursed potion of gain health {0} k - 3 uncursed potions of rum {0} A - an uncursed potion of invisibility {0} B - a blessed potion of recovery {0} Rings f - an uncursed ring of elements {0} l - an uncursed ring of fear resistance (on right hand) {0} Tools j - 3 uncursed +0 grappling hooks {36} m - an uncursed greased oilskin sack {29} D - an uncursed charger {0} Contents of the oilskin sack: an uncursed +0 monkey jacket {12} an uncursed +0 monkey jacket {12} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 63% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 95% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill became untrainable if you tried to train it too early: riding (turn 14) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 17451) Sticky curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 45533 Monster spawn increase reached its maximum at turn 136286 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 293837 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: trapper or lurker above The monster species that spawned more often: sylphie (freq bonus 2) The monster species that spawned more often: golden mass (freq bonus 24) The monster species that spawned more often: undead korsair (freq bonus 4) The monster species that spawned more often: posteriorly desalt chalice industrializing (freq bonus 5) The monster species that spawned more often: creeping adamantite coins (freq bonus 3) The monster species that spawned more often: ant sergeant (freq bonus 2) The monster species that spawned more often: chaos eye (freq bonus 9) The monster species that spawned more often: elan (freq bonus 8) The monster species that spawned more often: kalmuth sephirah (freq bonus 6) The monster species that spawned more often: sucker gremlin (freq bonus 4) The monster species that spawned more often: hobbit marathon finisher (freq bonus 24) The monster species that spawned more often: agent black warp patch (freq bonus 4) The monster species that spawned more often: untruly sneak (freq bonus 20) The monster species that spawned more often: Morrigan the Succubus (freq bonus 12) The monster species that spawned more often: incantation narrating (freq bonus 6) The monster species that spawned more often: minuscule mimic (freq bonus 5) The monster species that spawned more often: tree patch (freq bonus 2) The monster species that spawned more often: disfigured one (freq bonus 84) The monster species that spawned more often: blowup doll (freq bonus 8) The monster species that spawned more often: antimagic warp fungus (freq bonus 42) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 10) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster species that never randomly spawned: gug giant The monster species that never randomly spawned: colorful cinerary The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: insane ice spawn The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: palpitating deformable The monster species that never randomly spawned: small turret The monster species that never randomly spawned: inched coalesce The monster species that never randomly spawned: scoria photoreduction magnetically The monster species that never randomly spawned: weregiant The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: implant of ten thousand things (cross) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: grassland (GOOD THING YOU WERENT THERE) The RNG hath decreed that this item was never generated: defog (above ground) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 35) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 19) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 7) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 9) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 4) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 1) Trap randomization happened for 1 in 568 traps Next attribute increase check would have come at turn 3984 Strength training was 14 Dexterity training was 31 Wisdom training was 5 Constitution training was 3 Your sanity was 0 You were magic-protected You were resistant to fear You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from using the force like a real jedi (0) You had 1142 points of nutrition remaining You were stealthy You had teleportitis You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(8738) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Weapons cutlass (curved sword) bill-guisarme (hooked polearm) Armor high boots (jackboots) * oilskin cloak (slippery cloak) orcish helm (iron skull cap) cloak of magic resistance (gaberdine) gnomish boots (little black boots) Scrolls scroll of healing (RIVER OUT AS FAST IT GOES) scroll of mana (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of phase door (NONO STENTUM) scroll of standard id (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of cure (ELPHE MONATER) * scroll of extra healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) * scroll of greater mana restoration (AM PO COLVATIO) scroll of destroy armor (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of fire (RANTING BACILLUS) Potions potion of rum (sauce) potion of blindness (bubbly) potion of gain health (brown oolong tea) potion of invisibility (cough) potion of recovery (chocolate) Rings ring of fear resistance (beautiful) ring of elements (thumb screwing) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 94 times You killed 65 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (9 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (9 of 20) searching [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (114 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Pirate...