krumch, chaotic male sinful Murderer ----------- |.........| |.......... |.....@...| |......_..| - - --+--r--- --+-- . ##,, .... #,,# |...| #,## |..<| #,# ....|,, --.-.--##, |...-,,# |......,,!,,,,-----#,# |.....|#,,,,,,,,,,,,,, |.....|,,###########,, |.....`,# ----#-- [Krumch the Knife Killer] St16 Dx4 Co8 In9 Wi4 Ch6 MurSinMalCha Dlvl:1 $4 HP14(14) Pw4(4) AC-11 Xp1/15 Wt1661/1390 T126 Brd Latest messages Since your weapon is welded to your hands, you cannot rub that brass lantern (1205). The pile of worthless coins bites you! [-1 -> 13] You miss the pile of worthless coins. (5x) The pile of worthless coins misses. You miss the pile of worthless coins. (5x) The pile of worthless coins misses. You miss the pile of worthless coins. (2x) You kill the pile of worthless coins! There is a wall in the way! With great effort you move the boulder. You feel squirming in your backpack! You kill the ivy lichen! You see here an ivy lichen corpse {20}. You have a little trouble lifting Q - an ivy lichen corpse {20}. You see here a gold piece {0}. You have a little trouble lifting 1 gold piece. There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -1042 Your max alignment was -106 You carried 117 sins You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 84% chance Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 81% Potion drop chance was reduced to 94% Tool drop chance was reduced to 92% The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: techniques The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: occult spells (turn 1215) The following skill became untrainable after a while: chaos spells (turn 24437) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 8564) Sticky curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74107 Monster spawn increase reached its maximum at turn 206977 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 10621710 The monster class that cannot be genocided was dragon The monster class that was spawned more often: major demon (freq bonus 6) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: gay man (freq bonus 112) The monster species that spawned more often: irrelevant bitch (freq bonus 156) The monster species that spawned more often: trainer of which there is only one (freq bonus 32) The monster species that spawned more often: aquatic dragonfly (freq bonus 44) The monster species that spawned more often: confused bitch (freq bonus 28) The monster species that spawned more often: semivowel oak metaphysician (freq bonus 24) The monster species that spawned more often: Runner (freq bonus 16) The monster species that spawned more often: totally bad patch (freq bonus 72) The monster species that spawned more often: treasury golem (freq bonus 48) The monster species that spawned more often: flame mage (freq bonus 10) The monster species that spawned more often: migmatite horror (freq bonus 18) The monster species that spawned more often: covetous snow orc (freq bonus 16) The monster species that spawned more often: polecorn (freq bonus 21) The monster species that spawned more often: undead swarm bat (freq bonus 16) The monster species that spawned more often: enjoined vegetated (freq bonus 78) The monster species that spawned more often: little spider (freq bonus 16) The monster species that spawned more often: sticky warp patch (freq bonus 36) The monster species that spawned more often: colossal clockwork war-machine (freq bonus 30) The monster species that spawned more often: +2 md barricade (freq bonus 36) The monster species that spawned more often: ill force fungus (freq bonus 14) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 8) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: inka girl The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: frightening creep The monster species that never randomly spawned: joust shadow Lord The monster species that never randomly spawned: absent warp fungus The monster species that never randomly spawned: village kangaroo The monster species that never randomly spawned: floor grue The monster species that never randomly spawned: ganymede rock lobster The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 17) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 106) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 5) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item was always generated cursed: grave (engraved) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: forceful boots (rumble boots) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 1) Trap randomization happened for 1 in 743 traps Next attribute increase check would have come at turn 361 Strength training was 3 Dexterity training was 3 Wisdom training was 1 Constitution training was 5 Your sanity was 6 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had a case of random intrinsic loss. (0) You had not decided on your sexuality yet You were aware of the presence of poisonous monsters You had 1154 points of nutrition remaining You completely aggravated monsters You had confusion resistance You had fixed abilities You were very unlucky (-5) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (769) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 11% 99% b - aggravate monster 4 body 90% 299% c - stun self 3 healing 90% 199% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (scallop-shell) Armor helm of thirst (rural helmet) undroppable gloves (boxing gloves) cloak of luck negation (avenger cloak) boots of weakness (chess boots) Scrolls scroll of flood (HELPING SUM STARE CAVITY TOFU) scroll of lava (PANACHE EM EXTENDED BEAU GESTE) scroll of growth (WHAT IF FRED IS ACTUALLY GRILL) scroll of barrhing (BASA MAINASA 1 MINETA MA AUCHA) scroll of lockout (SHENME SHIHOU TENGTONG FABU) scroll of healing (CONVICT PATCH) scroll of mana (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of phase door (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of standard id (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of cure (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) * scroll of extra healing (JUSTIN BAILEY) * scroll of greater mana restoration (LITTLE STRAWBERRY ME BABY) Spellbooks spellbook of darkness (rank) spellbook of aggravate monster (backward) spellbook of stun self (nether) Potions potion of urine (turbulent) Rings ring of sustain ability (black signet) ring of gain intelligence (glittery) Wands wand of remove resistance (cypress) wand of amnesia (irregular) wand of starvation (palm) Tools tin whistle (whistle) mirror (looking glass) Gems stone of intrinsic loss (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (1 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (4 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Murderer...