krumch, chaotic male redditor Jedi --.-.- |..... |.@..| |.d..+ |....| |....| ------ [Krumch the Youngling] St16 Dx7 Co9 In12 Wi10 Ch7 JedRdtMalCha Dlvl:1 $0 HP24(24) Pw7(7) AC7 Xp1/0 Wt44/1670 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a chaotic male redditor Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. scroll of cure - This is a scroll. Color: gray. Material: paper. Appearance: NURSE THE NAIL THE ATTACK IS STRONGER. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 44 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 42% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: general combat The following skill became untrainable after a while: attack spells (turn 64867) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22315 Monster spawn increase reached its maximum at turn 108340 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 462808 The monster class that cannot be genocided was major demon The monster species that spawned more often: atmosphere slighter (freq bonus 4) The monster species that spawned more often: chickatrice (freq bonus 2) The monster species that spawned more often: prowling dead potato (freq bonus 12) The monster species that spawned more often: weregiant (freq bonus 12) The monster species that spawned more often: porter blocker fungus (freq bonus 24) The monster species that spawned more often: false bitch (freq bonus 40) The monster species that spawned more often: splash elemental (freq bonus 2) The monster species that spawned more often: gorgon fly (freq bonus 2) The monster species that spawned more often: helmold (freq bonus 12) The monster species that spawned more often: nether fungus (freq bonus 15) The monster species that spawned more often: fake wort (freq bonus 16) The monster species that spawned more often: lavender colony (freq bonus 4) The monster species that spawned more often: water hulk (freq bonus 30) The monster species that spawned more often: tanja self-propelled gun (freq bonus 4) The monster species that spawned more often: psi ray (freq bonus 12) The monster species that spawned more often: decayed warp patch (freq bonus 36) The monster species that spawned more often: real nerve hound (freq bonus 8) The monster species that spawned more often: psybur (freq bonus 6) The monster species that spawned more often: ultraviolet boomer (freq bonus 8) The monster species that spawned more often: persecution shaped (freq bonus 28) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster species that never randomly spawned: centaur hualor The monster species that never randomly spawned: clicking mushroom The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: mage guild member The monster species that never randomly spawned: large mind flayer The monster species that never randomly spawned: theme cow The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: amalgamation The monster species that never randomly spawned: blending nymph The monster species that never randomly spawned: cockcrow jibingly The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: mountains (mountainous) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 15) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 15) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 18) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 15) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 113) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 4) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: defog (above ground) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 2) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 1021 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were stealthy You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (375) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (paper gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (fearsome helmet) * skullcap (frequent helmet) * flack helmet (complete helmet) * crystal helm (poor helmet) * mining helm (deformed helmet) * field helm (filtered helmet) * helm of safeguard (organic helmet) * war hat (great helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (brand-new gloves) * commander gloves (transparent gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (rainbow boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (GASEOUS SNAKE) scroll of mana (HUFFI MUFFI GUFFI) scroll of phase door (YNORI ERUP) scroll of standard id (WHY IS MAGICBANE A STAFF FUCK) scroll of cure (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of extra healing (POP ELKCARC PANS) * scroll of greater mana restoration (FIVE NIGHTS AT FIQS) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Jedi... Since you quit, the score list will not be checked.