krumch, lawful male skeleton Social Justice Warrior ------------ |......K...| |.......Z..| |..........| |..........| ------------ [Krumch the Safe Zone Kid] St7 Dx6 Co8 In7 Wi5 Ch13 SocSkeMalLaw Dlvl:1 $0 HP17(17) Pw8(8) AC11 Xp1/0 Wt6/920 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful male skeleton Social Justice Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 21 Spellbook identification only worked 2 times out of 23 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 58% Wand drop chance was reduced to 98% Potion drop chance was reduced to 55% Armor drop chance was reduced to 91% Tool drop chance was reduced to 71% Monster death drops spawned with only 90% chance The following skill could not be trained at all: hammer The following skill was trained at one fifth the usual rate: saber The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 80) The following skill became untrainable after a while: chaos spells (turn 30526) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 70137) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55744 Monster spawn increase reached its maximum at turn 164352 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2362974 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: crappy warp patch (freq bonus 15) The monster species that spawned more often: earth gas principal (freq bonus 60) The monster species that spawned more often: assailant (freq bonus 6) The monster species that spawned more often: white snake (freq bonus 20) The monster species that spawned more often: green force patch (freq bonus 5) The monster species that spawned more often: gazer (freq bonus 6) The monster species that spawned more often: real chromatic hound (freq bonus 40) The monster species that spawned more often: fecund swamp wolf (freq bonus 18) The monster species that spawned more often: war dragon (freq bonus 32) The monster species that spawned more often: baobhan sith (freq bonus 12) The monster species that spawned more often: complimenting ringing bier overspreading hefting fallen them insoluble (freq bonus 10) The monster species that spawned more often: decipede (freq bonus 24) The monster species that spawned more often: Giulia (freq bonus 18) The monster species that spawned more often: antagonizing tularemia paramecia (freq bonus 96) The monster species that spawned more often: static blob (freq bonus 16) The monster species that spawned more often: card wort (freq bonus 18) The monster species that spawned more often: night reaver (freq bonus 8) The monster species that spawned more often: falling wort (freq bonus 7) The monster species that spawned more often: augmentation porose (freq bonus 6) The monster species that spawned more often: freezer permamimic (freq bonus 14) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: midlayer farting noise The monster species that never randomly spawned: ogre axman The monster species that never randomly spawned: stone devil The monster species that never randomly spawned: null colony The monster species that never randomly spawned: dark gray mushroom The monster species that never randomly spawned: mollusk axed The monster species that never randomly spawned: domestic naga hatchling The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: typing impish The monster class that always generated with extra speed: gnome The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 33) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 19) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 3) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 8) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 21) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 8) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 8) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 9) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: evil heel trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 1) Trap randomization happened for 1 in 982 traps Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had the following problem: Reading spellbooks confused you. (0) You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zoe Quinn, Brianna Wu and Anita Sarkeesian Your deity was Zoe Quinn The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (VERR YED HORRE) scroll of mana (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of phase door (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of standard id (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of cure (IMBA HAND OF VECNA) * scroll of extra healing (FLOW ABLES IS BACKWARD) * scroll of greater mana restoration (THE PIES OF THE OVERWORLD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) body armor [Unskilled] (max Grand Master) (0 of 20) searching [Unskilled] (max Skilled) (0 of 20) memorization [Unskilled] (max Basic) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye krumch the Social Justice Warrior... Since you quit, the score list will not be checked.