krumch, lawful male devilish Nuclear Physicist -.---- |....| |....| ...|&| |...Z| |....| |....| ------ [Krumch the Safety Officer] St6 Dx9 Co13 In10 Wi7 Ch3 NucDevMalLaw Dlvl:1 $0 HP14(14) Pw19(19) AC10 Xp1/0 Wt17/1150 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful male devilish Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You don't know any spells right now. # (3x) Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: acid resistance You could not have this property intrinsically: detect monsters Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 93% chance Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 72% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 49% Tool drop chance was reduced to 85% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: devices The following skill was limited to skilled proficiency: bare-handed combat Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14977 Monster spawn increase reached its maximum at turn 237067 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 747692 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: colorful wort (freq bonus 42) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 12) The monster species that spawned more often: Gheystone Kop (freq bonus 48) The monster species that spawned more often: scarlet force patch (freq bonus 52) The monster species that spawned more often: falconry deash (freq bonus 10) The monster species that spawned more often: barb spore (freq bonus 10) The monster species that spawned more often: knapsack bull (freq bonus 20) The monster species that spawned more often: acid boob (freq bonus 18) The monster species that spawned more often: ice snail (freq bonus 12) The monster species that spawned more often: evasive hill giant (freq bonus 12) The monster species that spawned more often: microfilmed pulque (freq bonus 42) The monster species that spawned more often: snowball thrower (freq bonus 15) The monster species that spawned more often: friendly fantasized stifle overestimating (freq bonus 32) The monster species that spawned more often: kabuki mono (freq bonus 10) The monster species that spawned more often: adult wyvern (freq bonus 24) The monster species that spawned more often: disembodied sallower (freq bonus 5) The monster species that spawned more often: elder air elemental (freq bonus 10) The monster species that spawned more often: busied sesame (freq bonus 72) The monster species that spawned more often: grab kchief (freq bonus 7) The monster species that spawned more often: ant lieutenant (freq bonus 10) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster species that never randomly spawned: porter spiked devil The monster species that never randomly spawned: chemistry teacher The monster species that never randomly spawned: supreme kobold commander The monster species that never randomly spawned: black chameleon The monster species that never randomly spawned: shatterwater vortex The monster species that never randomly spawned: traducing mimetic glacially mazurka The monster species that never randomly spawned: dentate cask folding The monster species that never randomly spawned: invocation breathe sclera The monster species that never randomly spawned: Asmodan The monster species that never randomly spawned: Azidonir The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 37) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 19) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 61) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 17) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 13) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 33) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 8) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 26) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 4) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: statcrease stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 2) Trap randomization happened for 1 in 67 traps Next attribute increase check would have come at turn 1105 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (583) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (TEMOV) scroll of mana (PMD LUGIAS MANSION) scroll of phase door (ASHPD) scroll of standard id (ELBIB YLOH) scroll of cure (POWER PERFORATO AS BARET) * scroll of extra healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of greater mana restoration (FASTINTERRUPTREQUESTHACK) Potions potion of healing (elder flower) Wands wand of probing (important) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Nuclear Physicist... Since you quit, the score list will not be checked.