krumch, chaotic male gridbug Officer ----- |..{| |.x.| --@-- [Krumch the Street Cop] St16 Dx15 Co16 In10 Wi12 Ch5 OffGrdMalCha Dlvl:1 $0 HP17(17) Pw8(8) AC5 Xp1/0 Wt82/1800 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a chaotic male gridbug Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You don't know any spells right now. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: disintegration resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 115 Monsters only dropped their equipment with 96% chance Weapon drop chance was reduced to 75% Armor drop chance was reduced to 83% Tool drop chance was reduced to 73% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 10% of the time only The following skill became untrainable if you tried to train it too early: mace (turn 1824) The following skill became untrainable after a while: enchantment spells (turn 38313) Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44072 Monster spawn increase reached its maximum at turn 289851 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 14429037 The monster class that cannot be genocided was dragon The monster species that spawned more often: battle ant (freq bonus 3) The monster species that spawned more often: juggle vortex (freq bonus 3) The monster species that spawned more often: satiated soul (freq bonus 3) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 12) The monster species that spawned more often: steel mass (freq bonus 4) The monster species that spawned more often: cincture snatching (freq bonus 12) The monster species that spawned more often: chaos imperator (freq bonus 24) The monster species that spawned more often: numb fly (freq bonus 2) The monster species that spawned more often: solid bat (freq bonus 4) The monster species that spawned more often: colorless warp fungus (freq bonus 12) The monster species that spawned more often: engulfing gel (freq bonus 27) The monster species that spawned more often: lullaby (freq bonus 2) The monster species that spawned more often: platinum mushroom (freq bonus 4) The monster species that spawned more often: difficult ogre (freq bonus 2) The monster species that spawned more often: river orc (freq bonus 20) The monster species that spawned more often: giant child (freq bonus 16) The monster species that spawned more often: taction yore hiccoughed (freq bonus 4) The monster species that spawned more often: volcanic grue (freq bonus 6) The monster species that spawned more often: Archon (freq bonus 8) The monster species that spawned more often: ambiance woodcutter (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster species that never randomly spawned: thunderbird The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: cool snow king The monster species that never randomly spawned: tar patch The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: lesh bug The monster species that never randomly spawned: plague rat The monster species that never randomly spawned: wizard of elena The monster species that never randomly spawned: notable patch The monster species that never randomly spawned: shard stalk The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 5) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 21) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 33) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 13) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 28) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 30) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 8) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 3) Trap randomization happened for 1 in 291 traps Next attribute increase check would have come at turn 1502 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (234) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NONO STENTUM) scroll of mana (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of phase door (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of standard id (A HIGHWAY TO THE LEFT) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (CANT FIND O ID) * scroll of greater mana restoration (THE NOTEYE INTERFACE IS NOT AN EYE) Wands wand of magic missile (flexible) wand of striking (single wedge) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye krumch the Officer... Since you quit, the score list will not be checked.