krumch, lawful male aureal Graduate -----|-##- |........| |........+ ....f....| |..$.&...| ---------- [Krumch the Junior Assistant] St9 Dx6 Co7 In4 Wi5 Ch4 GraAurMalLaw Dlvl:1 $0 HP18(18) Pw23(23) AC11 Xp1/0 Wt6/940 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful male aureal Graduate. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: psi resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 61% Wand drop chance was reduced to 99% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 56% Tool drop chance was reduced to 79% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: hammer The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: mace (turn 3) The following skill couldn't be trained before a certain turn number is reached: trident (turn 55760) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 142420 Monster spawn increase reached its maximum at turn 211724 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 585032 The monster class that cannot be genocided was naga The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: iron piercer (freq bonus 9) The monster species that spawned more often: wickerwork executioner (freq bonus 8) The monster species that spawned more often: disintitrice (freq bonus 3) The monster species that spawned more often: copper dragon bat (freq bonus 3) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 18) The monster species that spawned more often: blending nymph (freq bonus 8) The monster species that spawned more often: magic-colored growth (freq bonus 24) The monster species that spawned more often: the Largest Giant (freq bonus 6) The monster species that spawned more often: carrion fang (freq bonus 6) The monster species that spawned more often: hellwasp (freq bonus 8) The monster species that spawned more often: surface abortionist (freq bonus 4) The monster species that spawned more often: ghostwrite electrosurgically (freq bonus 2) The monster species that spawned more often: Radio Kommissioner (freq bonus 2) The monster species that spawned more often: silver colony (freq bonus 18) The monster species that spawned more often: bitey ant (freq bonus 1) The monster species that spawned more often: vitalizing satirize (freq bonus 12) The monster species that spawned more often: absent mushroom (freq bonus 12) The monster species that spawned more often: groundnut botching (freq bonus 1) The monster species that spawned more often: fat farting girl (freq bonus 4) The monster species that spawned more often: amnesia force patch (freq bonus 12) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 8) The monster trait that was more common: monsters that have humanoid speech (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster species that never randomly spawned: suckle vortex The monster species that never randomly spawned: inseparably riel The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: Nico The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: cursed stalk The monster species that never randomly spawned: hata-mata The monster species that never randomly spawned: tatter democratical The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: rust turret The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 61) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 23) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 187) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 6) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 25) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 155) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 5) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment (darkened) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: fleecy terrain (multihued) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 10) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1500 points of nutrition remaining You aggravated monsters You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Jobs The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (410) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (dark helmet) * skullcap (filtered helmet) * flack helmet (failuncap helmet) * crystal helm (metal disk) * mining helm (covered helmet) * field helm (long-hair helmet) * helm of safeguard (plumed helmet) * war hat (cold-blooded helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (covered pair of gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (ballet heels) * boots of safeguard (feelgood heels) Scrolls scroll of healing (R U READY) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (ADD STRENGTHS DIVIDE EVENLY) scroll of cure (ATTACK BY POLYGONAL) * scroll of extra healing (CAO NI MA) * scroll of greater mana restoration (BITHOURARA ASOUEMARA) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Graduate... Since you quit, the score list will not be checked.