krumch, lawful male automatic Astronaut I I I I I I I I I II III II I I I I I III III I I I II II II I III I I IIII I II I I IIII I I I I I I -----I----- III II I I I I II III II I I III |.........| I I I I I I I I I II I I I I III I I |.|.......|I II I III I I IIII-I-## I I I I I I I I |....|.Z..| I I I I I I I |^..-,I I I III I I####I##I### I-----#--Q-I I II II I I I|.II|,# I II I I#`,,,I,,I,I,`I I I#I,,,,,# I I I II I |.I.|,#I#I---I--I ######I,--I-II-#I## I##I,I###I I I I I I I I|I..|,,,,,...III|##,,I,,,`||..I.|# #,,,## I I I I IIII II |..I.II#I#||---..I,,---I---.|...<------#II.-|----- II I I I I II I----I#,##II.|I|I|,,,%...I..............,|....`...|II I I I I I I II III #I,,,-.---.+,##-----I-.....-------,.......I{|I I I I I I #####|..|..|#I II |I....|I II I#|........I I II II I III II I I I ----I--I I II-II-- III |.I.....||II I I I I I I I I III II II III II---------I I II II I III II I I I I II I I I II I IIII I I I I I I I I I I I II I I I I I I I I I I III I I I I I III I III I IIII I I I I III II I I I II I II I I I I I I I I II I II I I I II I I I I I I III I II I III [Krumch the Vostok Martyr] St9 Dx7 Co12 In5 Wi5 Ch11 AstClkMalLaw Spa:49 $11 HP40(40) Pw27(27) AC10 Xp3/57 Wt39/1300 T554 Latest messages Something is engraved here on the headstone. Use "r." to read it. You hear the splashing of a naiad. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. You attack thin air. You displaced Flying Saucer. You attack thin air. (2x) You hear water falling on coins. You attack thin air. (2x) Something is engraved here on the headstone. Use "r." to read it. You attack thin air. There is a wall in the way! Something is engraved here on the headstone. Use "r." to read it. You hear muffled hissing. Something is engraved here on the headstone. Use "r." to read it. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 328 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 98% Tool drop chance was reduced to 73% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 66% of the time only The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: club (turn 8) The following skill became untrainable if you tried to train it too early: scimitar (turn 180) The following skill became untrainable after a while: techniques (turn 54581) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47370 Monster spawn increase reached its maximum at turn 146361 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 759213 The monster class that cannot be genocided was sea monster The monster species that spawned more often: braying touchback (freq bonus 12) The monster species that spawned more often: dear deer lady (freq bonus 9) The monster species that spawned more often: toxic fungus (freq bonus 2) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 6) The monster species that spawned more often: weird force patch (freq bonus 4) The monster species that spawned more often: petty sootball (freq bonus 4) The monster species that spawned more often: chaos horror (freq bonus 8) The monster species that spawned more often: external hissed (freq bonus 4) The monster species that spawned more often: appeasement outshouted (freq bonus 24) The monster species that spawned more often: lillend (freq bonus 4) The monster species that spawned more often: gremlin doublecurser (freq bonus 4) The monster species that spawned more often: skeletal lizard (freq bonus 6) The monster species that spawned more often: golden seraphon (freq bonus 2) The monster species that spawned more often: sucker growth (freq bonus 2) The monster species that spawned more often: hard blue jelly (freq bonus 10) The monster species that spawned more often: special fungus (freq bonus 2) The monster species that spawned more often: wrinkled growth (freq bonus 2) The monster species that spawned more often: nightly patch (freq bonus 9) The monster species that spawned more often: The Coffin Nail (freq bonus 8) The monster species that spawned more often: hole spider (freq bonus 8) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster species that never randomly spawned: lame naga The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: wolfensteiner The monster species that never randomly spawned: cancerously nucleonic The monster species that never randomly spawned: zombee The monster species that never randomly spawned: sprow The monster species that never randomly spawned: boronic outrooting The monster species that never randomly spawned: void warp patch The monster species that never randomly spawned: blith The monster species that never randomly spawned: pithy morphin The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 42) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 11) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 94) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 26) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 30) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 33) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 12) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 56) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: line loss (linear) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: implant of da gusha (screwed) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: shaft (freq bonus 12) Trap randomization happened for 1 in 120 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 951 Strength training was 12 Dexterity training was 11 Wisdom training was 3 Constitution training was 13 Your sanity was 2 You were poison resistant You were immune to sickness You were immune to petrification You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 640 points of nutrition remaining You could fly You could swim You could survive without air You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 3 R Prepared(0) vanish 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) booze 3 R Prepared(0) spirituality check 2 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (wide conical hat) flying boots (rain boots) evencore cloak (icky cloak) gnomish helm (little red hat) Scrolls scroll of antimatter (OM NOM NOM) scroll of healing (REDEM SHIN) scroll of mana (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of phase door (OIL YOU ASSHOLE) scroll of standard id (EPSTEST EPS) scroll of cure (2018 SLEX WORLD CHAMPION IS TARIRU) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of identify (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) Potions potion of healing (peculiar) potion of water (clear) potion of oil (finicky) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 49: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 10 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (34 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye krumch the Astronaut...