krumch, neutral male khajiit Assassin ------------ |..........| |.........t+ |........f@| |....$.....| ---- ------- [Krumch the Dark Brotherhood Initiate] St15 Dx18 Co13 In12 Wi6 Ch3 AssKhaMalNeu Dlvl:1 $0 HP17(17) Pw5(5) AC1 Xp1/0 Wt88/1620 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a neutral male khajiit Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 97% Wand drop chance was reduced to 96% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 61% Tool drop chance was reduced to 80% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 82% of the time only The following skill was trained at half the usual rate: martial arts The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: knife The following skill became untrainable after a while: protection spells (turn 62402) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24362 Monster spawn increase reached its maximum at turn 101935 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2532810 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: mimic (freq bonus 8) The monster species that spawned more often: loser orc (freq bonus 72) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 11) The monster species that spawned more often: staying ray (freq bonus 20) The monster species that spawned more often: goldminer (freq bonus 45) The monster species that spawned more often: giant red swarm ant (freq bonus 12) The monster species that spawned more often: occasional jelly (freq bonus 44) The monster species that spawned more often: diagramed foxtail keynoting (freq bonus 40) The monster species that spawned more often: argued improvidence (freq bonus 66) The monster species that spawned more often: kiwit (freq bonus 19) The monster species that spawned more often: prepay bloodying (freq bonus 13) The monster species that spawned more often: floating melon (freq bonus 33) The monster species that spawned more often: heckled sultriest (freq bonus 10) The monster species that spawned more often: what is this (freq bonus 22) The monster species that spawned more often: one-winged bat (freq bonus 20) The monster species that spawned more often: colluded stalk (freq bonus 60) The monster species that spawned more often: special fungus (freq bonus 72) The monster species that spawned more often: cheeky pupil biter (freq bonus 18) The monster species that spawned more often: hulk (freq bonus 18) The monster species that spawned more often: Health (freq bonus 120) The monster species that spawned more often: Tinanya (freq bonus 20) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster species that never randomly spawned: porter styx vortex The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: uber oread The monster species that never randomly spawned: platinum wort The monster species that never randomly spawned: teskill vortex The monster species that never randomly spawned: fishing rod The monster species that never randomly spawned: Rebel Ringfailure The monster species that never randomly spawned: rock snake The monster species that never randomly spawned: analogical heavyset The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: nether (GALADRIEL YOU ARE INSANE) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 14) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 57) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 103) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 10) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 11) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 5) Trap randomization happened for 1 in 781 traps Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (421) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WAKE ME UP INSIDE) scroll of mana (EASY MODE ACTIVATE) scroll of phase door (SUECHOL OGI ABS OLUTEN ULPEN) scroll of standard id (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll of cure (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of extra healing (OUPH CHTHETHONIMEETHECHRINIA) * scroll of greater mana restoration (MARRIED THE LIGHT) Potions potion of paralysis (peppermint) potion of sleeping (tasteless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Assassin... Since you quit, the score list will not be checked.