krumch, chaotic male devilish Occult Master -----########### ----- |....,,,,,,,,,,# |.>.|## |...|%,--------###########|....,# |....,,|......-,,,,,,,,,,,|`..|,# |...|##|......|##########,?...|,# #####-.---#,|.......,# #,....|,## ###### ------ #,,,,,`,# #,-...%..|,# #,-----,,#####,,,,# |..[.%- -|--------#,|......|,# #,,,,,,,,,,,,,,#### ------ |..*..| |........|#,|......|,# #,######,#--------###|....| |.))?.| |.....^..-,,|......#,##### ---,# #,,-......|,,,.....|########|)....| |........|##-------#,,,,,|}}.|,# ###|......|,##|..`..,,,,,,,,-4[...| ---------- #####,-.}.|,# |......|,#,-....|########|...{[| ##|}.}|,# |......|,#,|....| ------- |.}..,# |..<....,,,|....| |..}|## --|-----###------ ---- #,# ### [Krumch the Dark Magician] St4 Dx5 Co9 In11 Wi9 Ch6 OccDevMalCha Dlvl:3 $38 HP-17(35) Pw110(110) AC12 Xp4/134 Wt164/1010 T1233 Hun Latest messages The potion of hallucination misses. It gets angry! You hear something shatter! The giant grasshopper picks up a silver saber {12}. You hear a flinging sound. You are hit by a shotgun shell! You hear the howling of the CwnAnnwn... [-32 -> 3] Warning: HP low! What do you want to drink? [kAN or ?*] You feel better. You hear a flinging sound. You see here a bidenhander {240}. The giant grasshopper drops a silver saber {12}. You hear a flinging sound. You are hit by a shotgun shell! [-27 -> 6] Warning: HP low! You are hit by a shotgun shell! You die... Your inventory Amulets F - an uncursed amulet versus poison {0} Q - an uncursed amulet of life saving {0} R - an uncursed amulet of drain resistance {0} Weapons f - a blessed rusty corroded +3 collusion knife (weapon in foreclaw) {2} Armor g - a cursed +0 black dress (being worn) {10} D - an uncursed +0 lab coat {4} E - a blessed +3 elven mithril-coat {60} J - the uncursed +0 studded leather armor named The ROFLcopter Web {80} Comestibles i - 5 uncursed K-rations {0} w - an uncursed clove of garlic {0} C - a blessed slime mold {0} O - 2 uncursed tripe rations {0} S - an uncursed eucalyptus leaf {0} Scrolls l - an uncursed scroll of grave {0} m - a blessed scroll of stinking cloud {0} n - 4 uncursed scrolls of healing {0} o - an uncursed greased scroll of healing {0} p - 4 uncursed scrolls of mana {0} s - an uncursed scroll of cure {0} x - an uncursed finalized scroll of enchant weapon {0} z - a cursed scroll of teleportation {0} B - an uncursed scroll of teleportation {0} K - an uncursed scroll of identify {0} M - an uncursed scroll of healing {0} T - a cursed scroll of blank paper {0} U - an uncursed scroll of root password detection {0} Spellbooks a - a blessed spellbook of resist paralysis (0:1) {0} b - a blessed spellbook of tracker (4:5) {0} c - a blessed spellbook of fire golem (0:2) {0} d - a blessed spellbook of horrify (4:5) {0} P - an uncursed spellbook of holy shield (0:5) {0} V - an uncursed spellbook of cure stun (0:1) {0} Potions k - an uncursed finalized potion of healing {0} A - an uncursed potion of object detection {0} Rings h - an uncursed ring of invisibility (on right foreclaw) {0} v - an uncursed ring of warning (on left foreclaw) {0} Wands e - a blessed wand of sterilize (0:-1) {0} y - a * uncursed wand of slow monster (0:9) {0} L - an uncursed wand of fire (0:9) {0} Tools t - an uncursed +0 unicorn horn {8} u - a cursed skeleton key {0} G - an uncursed oil lamp (1372) {0} W - the uncursed figurine of a glacier fern spore named Guaranteed Special Pet {0} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 14 You carried 0 sins You could not have this property extrinsically: burnopathy You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 211 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 168 Monsters only dropped their equipment with 47% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 50% of the time only The following skill could not be trained at all: broadsword The following skill was trained at one fifth the usual rate: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 372) You had blown your chance of training the general combat skill The following skill became untrainable after a while: lightsaber (turn 33206) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 48037) Heavy curses were more common by 27% Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20948 Monster spawn increase reached its maximum at turn 209180 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1019915 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: impalpable bedim pinioning (freq bonus 12) The monster species that spawned more often: dehnah sephirah (freq bonus 6) The monster species that spawned more often: ultraism floweret (freq bonus 24) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 4) The monster species that spawned more often: mini scrapotrice (freq bonus 12) The monster species that spawned more often: goid (freq bonus 7) The monster species that spawned more often: six-headed hydra (freq bonus 12) The monster species that spawned more often: excel putrescence symptomatic sprayer litter basalt (freq bonus 48) The monster species that spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 12) The monster species that spawned more often: ruby fungus (freq bonus 14) The monster species that spawned more often: death hulk (freq bonus 24) The monster species that spawned more often: blue-red colony (freq bonus 4) The monster species that spawned more often: Laura's parlor trick (freq bonus 16) The monster species that spawned more often: deformed eye (freq bonus 8) The monster species that spawned more often: alpinist stardust (freq bonus 15) The monster species that spawned more often: prick growth (freq bonus 12) The monster species that spawned more often: pretence strode (freq bonus 12) The monster species that spawned more often: squeak babe (freq bonus 16) The monster species that spawned more often: mountain orc (freq bonus 20) The monster species that spawned more often: hazard gaunt (freq bonus 15) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 10) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster species that never randomly spawned: bettered jabbing The monster species that never randomly spawned: red draconian The monster species that never randomly spawned: red weed The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: goblin thief The monster species that never randomly spawned: indulgent offspring underbred The monster species that never randomly spawned: gecko mummy The monster species that never randomly spawned: Shaktari The monster species that never randomly spawned: recompenser basket flak The monster species that never randomly spawned: mittent gnome The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: crystallization (cavernal) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 33) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 13) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 24) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 89) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: directive trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 4) Trap randomization happened for 1 in 250 traps Next attribute increase check would have come at turn 3532 Strength training was 44 Dexterity training was 16 Wisdom training was 15 Constitution training was 44 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were warned You had infravision You had 453 points of nutrition remaining You were invisible Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - resist paralysis 3 occult 0% 189% b - tracker 6 occult 98% 489% c - fire golem 6 occult 98% 489% d - horrify 4 occult 79% 289% Techniques known in the end Name Level Status sigil of discharge 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet versus poison (bright) amulet of life saving (dump) amulet of drain resistance (heart) Armor lab coat (white coat) Scrolls scroll of grave (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of stinking cloud (PRZECIAZONY) scroll of healing (PNLS DTH) scroll of mana (NIOQUO TARGO) scroll of phase door (LILYS HUNT) scroll of standard id (MUNCH MUNCH) scroll of cure (REDEM SHIN) * scroll of extra healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) * scroll of greater mana restoration (SLIPPAGE 2DOT0) scroll of enchant weapon (ONE WILL NEVER KNOW IT) scroll of teleportation (RECOVER BY SMEEL) scroll of identify (BIEN TACHYMETRE GRESILLEMENT) scroll of blank paper (unlabeled) scroll of root password detection (NOBIMUS UPSCOTI) Spellbooks spellbook of resist paralysis (geological) spellbook of tracker (sundered) spellbook of fire golem (hand-printed) spellbook of horrify (corrupted) spellbook of holy shield (radiant green) spellbook of cure stun (locked) Potions potion of hallucination (camo) potion of healing (effervescent) potion of object detection (soapy) Rings ring of invisibility (terrible) ring of warning (bright) Wands wand of sterilize (old-testamentarian) wand of slow monster (quartz) wand of fire (pewter) Tools skeleton key (key) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 giant grasshoppers (1 created) a corroblob a mini scrapotrice 2 chicks a clucken 2 jackals (3 created) 2 small gas spores a giant improach a hidden kobold a mynock 0 white centipedes (1 created) 0 ponues (1 created) a dork unicorn (2 created) 0 dark nightmares (1 created) 0 cancel watchers (1 created) 0 electro balls (1 created) 0 larvae (1 created) 0 flying moyatto balls (1 created) a boom light a gibat a mini centaur 0 volatile mushrooms (2 created) 0 orange spores (1 created) 2 pale stalks (1 created) a pale spore 2 killer kops 0 low speezes (1 created) a grid xorn 0 ant zombies (1 created) a kobold zombie (2 created) a human 0 shopkeepers (1 created) a demitwen a stealer plant a novice light wall a nemi speaker 44 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 19 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (26 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (45 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye krumch the Occult Master... You died in The Dungeons of Doom on dungeon level 3 with 636 points, and 0 pieces of gold, after 1233 moves. Killer: a shotgun shell You were level 4 with a maximum of 35 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 9351 krumch-Sof-Hum-Mal-Neu died in Space Base on level 28. Killed by a monster (giant eel). - [12] 2 8430 krumch-Sof-Hum-Mal-Neu died in Space Base on level 26. Killed by a monster (wolf mummy). - [55] 3 7470 krumch-Pir-Uni-Mal-Law died in The Gnomish Mines on level 6. Killed by a dart. - [77] 5 1308 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a crossbow bolt. - [62] 6 1232 krumch-Gam-Exp-Mal-Cha quit in The Dungeons of Doom on level 2. 52 [52] * 7 636 krumch-Occ-Dev-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [35] 8 167 krumch-Pol-Lep-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [14] 9 108 BSOD2-Loc-Sok-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16]