krumch, neutral male human Software Engineer -------- }}....}. }.}<.;.} |..}@@}} +......# |......| |....?.# -------- [Krumch the Summer Intern] St8 Dx13 Co6 In12 Wi15 Ch3 SofHumMalNeu Spa:28 $39 HP-1(12) Pw13(13) AC7 Xp1/0 Wt17/920 T5 Latest messages What do you want to read? [c-gl-p or ?*] As you read the scroll, it disappears. You may randomly enchant an object. What do you want to randomly enchant? [abi or ?*] Your flintlock is surrounded by a gray aura. What do you want to read? [ce-gl-p or ?*] As you read the scroll, it disappears. Your flintlock glows blue for a moment. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) @ a human or elf (tame geek called Tacitus the newbie) (base level 10) (male) Accessing Pokedex entry for geek... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists electricity, poison. Conveys electricity, poison resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Pick an object. # You see here a gold piece {0}. 1 gold piece. Autopickup: ON, for $ objects. Autopickup: OFF. The giant eel bites you! You die... Your inventory Weapons a - an uncursed +3 flintlock (weapon in hand) {10} i - 50 uncursed +0 bullets (in quiver) {1} Armor b - an uncursed +0 healer uniform (being worn) {6} Scrolls c - an uncursed scroll of scare monster {0} e - an uncursed finalized scroll of taming {0} g - an uncursed scroll of identify {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions h - an uncursed finalized potion of coffee {0} Tools j - an uncursed hairclip {0} k - an uncursed charger {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 223 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 57% Ring drop chance was reduced to 52% Wand drop chance was reduced to 96% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 23% Tool drop chance was reduced to 63% Food drop chance was reduced to 97% Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: paddle The following skill was limited to skilled proficiency: memorization The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 32) The following skill couldn't be trained before a certain turn number is reached: sling (turn 39688) Heavy curses were more common by 43% Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28582 Monster spawn increase reached its maximum at turn 154192 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 505992 The monster class that cannot be genocided was elemental The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: void spore (freq bonus 24) The monster species that spawned more often: super marion (freq bonus 18) The monster species that spawned more often: enzyme nonrecurring (freq bonus 54) The monster species that spawned more often: targetting turret (freq bonus 14) The monster species that spawned more often: smoke cloud (freq bonus 10) The monster species that spawned more often: balled transfer (freq bonus 10) The monster species that spawned more often: blister warp fungus (freq bonus 42) The monster species that spawned more often: chimera lizard (freq bonus 5) The monster species that spawned more often: unsoothed micrometer unedited inexpressibly (freq bonus 36) The monster species that spawned more often: trap mold (freq bonus 12) The monster species that spawned more often: dark elemental (freq bonus 11) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 24) The monster species that spawned more often: xemul (freq bonus 30) The monster species that spawned more often: furry jaguar (freq bonus 22) The monster species that spawned more often: Amelie (freq bonus 8) The monster species that spawned more often: fuck this clay golem (freq bonus 12) The monster species that spawned more often: radscorpion (freq bonus 15) The monster species that spawned more often: contextually grovel ichthyoid trefoil (freq bonus 8) The monster species that spawned more often: dwarven chaos knight (freq bonus 20) The monster species that spawned more often: undead empath (freq bonus 10) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: three of clubs The monster species that never randomly spawned: expert medium wall The monster species that never randomly spawned: purple crystal golem The monster species that never randomly spawned: grand grue The monster species that never randomly spawned: Itachi Uchiha The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: alig The monster species that never randomly spawned: Violetta The monster species that never randomly spawned: suing schoolteacher The monster species that never randomly spawned: huh what The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 12) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 16) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 29) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 164) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 12) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 5) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 5) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 66) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 11) Trap randomization happened for 1 in 311 traps Next attribute increase check would have come at turn 494 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Linus Torvalds, Bjarne Stroustrup and Mark Zuckerberg Your deity was Bjarne Stroustrup The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (241) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor healer uniform (clean white clothes) Scrolls scroll of scare monster (DIEYARKONAN) scroll of random enchantment (GENTLY CARESS YOU TOO) scroll of taming (CUNAFV ANONONYRXV) scroll of enchant weapon (YIK MECH SHEGOTH) scroll of identify (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of healing (WAKE ME UP INSIDE) scroll of mana (WOMAN NOISES) scroll of phase door (STATUS DISAPER WHEN RAIN) scroll of standard id (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of cure (SONIC 3 AND KERIO) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) Potions potion of coffee (camo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 28: <- You are here Vanquished creatures 0 worker ants (1 created) 0 cocks (1 created) 0 chickatrices (1 created) 0 evasive foxes (1 created) 0 kobolds (1 created) 0 baby mimics (11 created) 0 baby permamimics (1 created) 0 mynocks (7 created) 0 tuski permamimics (1 created) 0 permamimics (1 created) 0 large mimics (1 created) 0 drains rats (5 created) 0 grid bugs (1 created) 0 egg-laying mammals (1 created) 0 geeks (1 created) 0 confined ghosts (1 created) 0 turto fish (1 created) 0 slatas (1 created) 0 swim hatas (2 created) 0 giant eels (1 created) 0 hiss turrets (1 created) 42 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Software Engineer... You died in Space Base on dungeon level 28 with 9351 points, and 39 pieces of gold, after 5 moves. Killer: a monster (giant eel) You were level 1 with a maximum of 12 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 9351 krumch-Sof-Hum-Mal-Neu died in Space Base on level 28. Killed by a monster (giant eel). - [12] 2 7470 krumch-Pir-Uni-Mal-Law died in The Gnomish Mines on level 6. Killed by a dart. - [77] 3 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50]