krumch, lawful male unicorn Pirate ------ #,, ..<..| ##,##|....| --- ###,,,,,.....| |... ,,,),=##-+---- - #####,# #,),,,# ###### ----- | |...| -.k.)u| |.k.| ----- [Krumch the Cutthroat] St10 Dx9 Co13 In17 Wi6 Ch4 PirUniMalLaw Min:6 $162 HP-1(77) Pw55(55) AC7 Xp8/1789 Wt329/1770 T1564 Latest messages The weaker xorn bites ye! [-3 -> 10] Warning: HP low! Ye hear a flinging sound. Ye be hit by a dart. [-1 -> 9] Warning: HP low! What do ye want to read? [fhnqruAGK-M or ?*] As ye read the scroll, it disappears. Ye miss the large kobold. Ye see a door open. The large kobold wields a crude dagger {4}! The large kobold thrusts 'er crude dagger. The large kobold hits ye! Ye hear the howling o' the CwnAnnwn... [-4 -> 5] Warning: HP low! Ye hear a flinging sound. Ye be hit by a dart! Ye die... Your inventory Weapons a - an uncursed rusty corroded +0 cutlass (weapon in hand) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} y - the uncursed +1 gully named White Tiger {4} C - a cursed -1 platinum saber {12} Z - an uncursed +0 gully {4} Armor e - an uncursed +0 monkey jacket (being worn) {12} g - an uncursed +0 pair of high boots (being worn) {8} l - an uncursed +1 orcish shield {20} m - an uncursed +0 pair of gauntlets {4} s - an uncursed +0 helmet of anti searching {20} t - a blessed +2 pair of gauntlets {4} v - an uncursed greased +0 gnomish helm {1} D - a cursed -2 studded leather armor {80} J - an uncursed +0 cloak of quenching {4} Q - an uncursed +2 buckler {12} R - an uncursed +3 pair of gnomish boots {4} T - a cursed +0 gnomish suit {20} U - an uncursed strongly greased +0 pair of iron shoes {20} V - a cursed +0 gnomish helm {1} W - an uncursed +0 gnomish helm {1} X - an uncursed +0 monkey jacket {12} Comestibles j - 8 uncursed bananas {0} x - 13 uncursed slime molds {0} z - an uncursed tin of wimpgoblin meat {0} B - an uncursed cream pie {0} E - an uncursed orange {0} I - an uncursed hardtack {0} S - 2 uncursed carrots {0} Scrolls f - an uncursed finalized scroll of identify {0} q - 7 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} G - a cursed scroll of blank paper {0} K - a heavily cursed scroll of identify {0} L - an uncursed finalized scroll of confuse monster {0} M - an uncursed finalized scroll of blank paper {0} Rings h - an uncursed +0 ring of adornment (on right hand) {0} n - a cursed -1 ring of gain intelligence {0} u - an uncursed +0 ring of adornment (on left hand) {0} Wands i - an uncursed wand of digging (0:4) {0} w - an uncursed wand of undead turning (0:2) {0} F - an uncursed wand of polymorph (0:1) {0} P - an uncursed wand of slow monster (0:7) {0} Tools o - an uncursed oilskin sack {17} p - an uncursed +0 pick-axe {32} O - an uncursed bag of tricks (0:12) {5} Y - an uncursed spyglass {0} Gems H - 9 blessed +2 rocks {0} N - 7 uncursed +0 rocks {0} Contents of the oilskin sack: an uncursed +0 monkey jacket {12} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: flying Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 15 Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 95% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 84% Tool drop chance was reduced to 28% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: unicorn horn The following skill was limited to basic proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 1599) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 31821) Number of artifacts generated was 1 Number of fake artifacts generated was 7 Monster spawn increase started at turn 40358 Monster spawn increase reached its maximum at turn 219350 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2174949 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: cockatrice The monster class that was spawned more often: orc (freq bonus 8) The monster color that was spawned more often: bright magenta (freq bonus 4) The monster species that spawned more often: bellsprout (freq bonus 26) The monster species that spawned more often: old deep dragon (freq bonus 78) The monster species that spawned more often: hobbit figure (freq bonus 40) The monster species that spawned more often: agate patch (freq bonus 72) The monster species that spawned more often: clicking fungus (freq bonus 20) The monster species that spawned more often: Vampire Sergeant (freq bonus 27) The monster species that spawned more often: proximo frostwork (freq bonus 80) The monster species that spawned more often: killer duck (freq bonus 20) The monster species that spawned more often: toxic stalk (freq bonus 9) The monster species that spawned more often: petty army ant (freq bonus 9) The monster species that spawned more often: cyan starlit sky (freq bonus 40) The monster species that spawned more often: nightly force fungus (freq bonus 28) The monster species that spawned more often: septa groveler (freq bonus 20) The monster species that spawned more often: unassuming mycological (freq bonus 24) The monster species that spawned more often: old water dragon (freq bonus 72) The monster species that spawned more often: wimpy purple dragon (freq bonus 13) The monster species that spawned more often: team ant member (freq bonus 10) The monster species that spawned more often: shoplifter pontoon dormer (freq bonus 10) The monster species that spawned more often: tome of nether wrath (freq bonus 27) The monster species that spawned more often: relinquished shiest (freq bonus 12) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: werepeeptoe The monster species that never randomly spawned: hungry mold The monster species that never randomly spawned: slumber sphere The monster species that never randomly spawned: Nonerotic Irina The monster species that never randomly spawned: lethal gopher The monster species that never randomly spawned: skilled star The monster species that never randomly spawned: vaporization ant The monster species that never randomly spawned: small loudspeaker The monster species that never randomly spawned: nine of hearts The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 17) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: highway (A HIGHWAY TO THE LEFT, freq bonus 17) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 6) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 411) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 16) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: tunnels (street plan, freq bonus 15) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 4) The RNG hath decreed that this item was generated more often: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 5) The RNG hath decreed that this item was generated more often: beam reflector gun ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: moorland (swampy) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 3) Trap randomization happened for 1 in 165 traps Next attribute increase check would have come at turn 1864 Strength training was 50 Dexterity training was 50 Wisdom training was 31 Constitution training was 29 Your sanity was 4 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You had 1433 points of nutrition remaining You were adorned You were stealthy You could jump You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (765) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) lucky gamble 8 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) orcish shield (red-eyed shield) gauntlets (comfortable gloves) helmet of anti searching (dark helmet) gnomish helm (little red hat) cloak of quenching (soft cloak) gnomish boots (little black boots) gnomish suit (little blue vest) iron shoes (hard shoes) Scrolls scroll of healing (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of mana (DUCKHACK III THE DUCKENING) scroll of phase door (FOO BAR) scroll of standard id (TRATS ARL) scroll of cure (ROLL INTO THE CAGE) * scroll of extra healing (BUEP IS THE STUPID) * scroll of greater mana restoration (WET WITH WATER) scroll of stinking cloud (THE ELDER PRIEST IS PRIMORDIAL) scroll called idk (VITIO SUS) scroll of teleportation (AKARNACHTHAS) scroll of identify (MYS SKIN WITH ACID) scroll of blank paper (unlabeled) scroll of confuse monster (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) Potions potion of rum (dangerous) potion called slime mold? (coffee) potion called awesome (clear) potion of oil (sauce) Rings ring of adornment (romantic) ring of fire resistance (azurite) ring of gain intelligence (cellulose) Wands wand of polymorph (jeweled) wand of digging (banyan) wand of undead turning (aged) wand of slow monster (wedged) Tools * oilskin sack (bag) * grappling hook (iron hook) bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Vanquished creatures a techant a gravity jackal (2 created) 0 stalking coyotes (2 created) a mink a backbringer a slowlaine an operated hc child 2 wimps a dwarf a midgety dwarf a group dwarf a bloating dwarf a vile sewer pygmy 0 gondolindrims (1 created) a hobbit beller a dolgsman hunter 0 kobolds (11 created) 0 tucholds (1 created) 0 mine kobolds (3 created) 0 knifolds (4 created) 0 pack kobolds (6 created) 0 graduate kobolds (2 created) 0 hidden kobolds (6 created) a kobolt 0 pleasures (4 created) 0 small kobolds (10 created) 0 small group kobolds (1 created) 0 small kappas (2 created) 0 carvers (2 created) 0 butchers (3 created) 0 elois (1 created) 0 killer kobolds (1 created) 0 large kobolds (4 created) 0 rapolds (1 created) 0 forest moogles (1 created) 0 kobold lords (4 created) 0 kobold shamans (3 created) 0 kobold casters (1 created) 0 kobold loads (1 created) 0 kobold hewers (1 created) 0 pleased shamans (1 created) 0 swamp kobolds (3 created) 0 force swamp kobolds (1 created) 0 swamp kappas (1 created) 0 carver shamans (1 created) 0 butcher shamans (1 created) 0 dismal kobolds (2 created) 0 devilkins (1 created) 0 devilish potatoes (1 created) 0 dark creatures (1 created) 0 mountain kobolds (2 created) 0 deranged shamans (1 created) 0 tasloi chieves (1 created) 0 tasloi shamans (2 created) 0 no support kobolds (1 created) 0 kobold chieftains (2 created) 0 stone kobolds (1 created) 0 winged kobolds (1 created) 0 skeleton moogles (1 created) 0 leprechauns (1 created) a petit mimic a normal mimic 2 marine goblins 0 alien eggs (1 created) 0 rock piercers (1 created) 2 boars a kould rat a scavenger (2 created) a giant rat an eightlegger a baby metroid 0 red killer tomatoes (1 created) a grain vortex a bat (2 created) an airborne parrot (2 created) a lichen a water lichen (0 created) 2 brown growths (1 created) 0 golden fungi (1 created) a spore shrieker a notable spore (2 created) 3 disgusting growths (1 created) a sub-gnome a sufferer 5 gnomes a gnome stalker a petty gnome thief 3 pat gnomes 4 intermediate gnomes a feel gnome 3 gnome lords 3 gnomish wizards a gnomish caster a grope lord a cowardly lady a gnomish psychic a deep gnome a burrower gnome a deep force gnome 3 gnome queens an ant mummy an imp mummy a kobold mummy a humanoid mummy a gnome mummy a demented mummy a gray ooze 3 clolls (1 created) 0 lower xorns (1 created) 0 weaker xorns (1 created) a controller 0 goblin zombies (1 created) a spider zombie a pointed ear zombie a miner zombie a zombie (2 created) a packing human a wereboar 0 item masters (4 created) 0 shopkeepers (1 created) 0 aligned priests (1 created) a glib hand a bu a prehistoric fish a newt a gecko an iguana 6 floor grues (7 created) 0 dark welpers (1 created) 3 weyt grues a danger vapor 2 easy grues (3 created) a dark grue 0 normgrues (1 created) 0 jumping bitefish (1 created) an amulet of change 229 creatures born. 109 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 11 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 202 times You killed 96 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (14 of 20) searching [Basic] (max Master) (24 of 160) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Unskilled] (max Expert) (15 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Skilled] (max Legendary) (222 of 540) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Pirate... You died in The Gnomish Mines on dungeon level 6 with 7470 points, and 162 pieces of gold, after 1564 moves. Killer: a dart You were level 8 with a maximum of 77 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 7470 krumch-Pir-Uni-Mal-Law died in The Gnomish Mines on level 6. Killed by a dart. - [77] 2 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50] 3 1308 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a crossbow bolt. - [62]