krumch, chaotic male expert Gamer --------- ------- ##------------##|.......| ###--.....-- #,-..........|#,...<....| #,,........| #,|..........|#,|.......| #######,#|.......| #,-----|------#,|.......| #,,,,,,,,-.......| #,# #,### ##,--------- ###,,####|......{| #,# #,,,####,,#,,,,# #,,#####--.....-- #,# ###,,,###,##,,,,######## #,## #,,,------- #,# ##-.- #,###,,,,,,,,,,# #,#---.-------- #,# ---.$--,#----|------,### #,#|..........| #,# |.....-,`.........`.,,,########,#|..........| #,# |.....|#,|.........|,,,,,,,,,##,,.).........| #,# |...>..,,|.........|##,#----.-,,,|..........| #,# |.....|##----------- #,,-.....,#,------------ --------,# ---.--- ###|....|#,,# |(]=(..|,# --- |....|#,## |(%((@.@`# |....-,,# --------# ------### [Krumch the Boulderdash Player] St10 Dx18 Co6 In14 Wi9 Ch5 GamExpMalCha Dlvl:2 $46 HP52(52) Pw51(51) AC-4 Xp5/281 Wt136/1240 T1509 Latest messages The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You cannot diagonally move through a door! You try to move the boulder, but in vain. (5x) What do you want to read? [cg-k or ?*] As you read the scroll, it disappears. Your body is transported to another location! You stop. Beowulf is in the way! You see here a heavy iron ball {1200}. You hear someone counting money. You stop. Beowulf is in the way! (4x) What do you want to read? [cg-k or ?*] As you read the scroll, it disappears. Your body is transported to another location! "Hello, krumch! Welcome to Djasinga's frozen food store!" # Really quit [yes/no]? Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} n - an uncursed greased rustproof +3 ring mail (being worn) {100} x - an uncursed +0 orcish helm (being worn) {12} C - an uncursed +0 dented pot {4} Comestibles d - 3 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} y - 9 uncursed slime molds {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - an uncursed scroll of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of create familiar (0:2) {0} Potions m - an uncursed finalized potion of see invisible {0} r - an uncursed potion of enlightenment {0} A - a blessed potion of object detection {0} D - a blessed potion of sleeping {0} E - a blessed potion of restore ability {0} Tools b - 13 blessed +0 spoons {13} o - an uncursed magic whistle {0} q - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 17 You carried 0 sins You could not have this property at all: see invisible You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 86% Potion drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: implants The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: petkeeping The following skill couldn't be trained before a certain turn number is reached: techniques (turn 50593) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66614 Monster spawn increase reached its maximum at turn 144868 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 736797 The monster class that cannot be genocided was mummy The monster class that was spawned more often: major demon (freq bonus 5) The monster species that spawned more often: difficult lead golem (freq bonus 56) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 36) The monster species that spawned more often: Ghosty (freq bonus 21) The monster species that spawned more often: brown mold (freq bonus 12) The monster species that spawned more often: sun dragon (freq bonus 33) The monster species that spawned more often: concealed huge ogre (freq bonus 6) The monster species that spawned more often: hairy warp patch (freq bonus 30) The monster species that spawned more often: lurid hectogram (freq bonus 9) The monster species that spawned more often: arachnid (freq bonus 7) The monster species that spawned more often: behide gray unicorn (freq bonus 14) The monster species that spawned more often: villithid (freq bonus 84) The monster species that spawned more often: mynock (freq bonus 54) The monster species that spawned more often: EQ Kchief (freq bonus 48) The monster species that spawned more often: abetting prescientific (freq bonus 28) The monster species that spawned more often: inviolately buyable (freq bonus 16) The monster species that spawned more often: eliminate stereotyped (freq bonus 24) The monster species that spawned more often: terchet colony (freq bonus 14) The monster species that spawned more often: amnesia wort (freq bonus 20) The monster species that spawned more often: salve upload (freq bonus 42) The monster species that spawned more often: illimitably intravenously balsam (freq bonus 36) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 4) The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: metallic serpent The monster species that never randomly spawned: opal warp fungus The monster species that never randomly spawned: golden patch The monster species that never randomly spawned: euryale The monster species that never randomly spawned: metal troll The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: Uruk beast The monster species that never randomly spawned: extracast lich The monster species that never randomly spawned: red growth The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 14) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 31) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 10) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: pole lantern ((null)) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 2) Trap randomization happened for 1 in 965 traps Next attribute increase check would have come at turn 2451 Strength training was 8 Dexterity training was 4 Wisdom training was 8 Constitution training was 23 Your sanity was 0 You were sleep resistant You were punished You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 718 points of nutrition remaining You had psi resistance You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Sony The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. Sony was angry with you (3) You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 587% Techniques known in the end Name Level Status concentrating 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (89 50 4E 47 0D 0A 1A 0A) scroll of mana (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of phase door (BUILDIONS CAN INSTAKILL AT RANGE) scroll of standard id (MASKELLI MASKELLO) scroll of cure (SO WHAT FROM DEAD GONE) * scroll of extra healing (FIQQY FAZBEAR) * scroll of greater mana restoration (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll called red hand (QUARACTAR) scroll of create monster (ATTACK BY UNKNOWABLES MAYBE CANT DO) Spellbooks spellbook of create familiar (faded) Potions potion of restore ability (gray) potion of see invisible (prickly ash) potion of enlightenment (alcoholic) potion of object detection (aromatic) potion of sleeping (finicky) Tools magic whistle (whistle) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 13 times You never prayed to the gods You never hit with a wielded weapon You killed 23 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (32 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (5 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (16 of 20) petkeeping [Basic] (max Master) (37 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Gamer...