krumch, neutral male addicted Drunk . #,#### ##,,,,, #,,,##,, #,----.---------.- ------------ #,|..............| |........... #,|..............| ,|..........| #,|............>.|######,,,,......<....+ #,|..............-,,,,,,,,,,------------ #,@..............|########### ##---------------- [Krumch the Drinker] St25 Dx25 Co25 In25 Wi25 Ch25 DruAddMalNeu Dlvl:1 $7 HP14(14) Pw16(16) AC0 Xp1/11 Wt8/2850 T105 Cnf Latest messages What do you want to read? [tuvwx or ?*] As you read the scroll, it disappears. Being confused, you mispronounce the magic words... This is a standard identify scroll. y - a cursed potion of speed {0}. You see here 7 gold pieces {0}. 7 gold pieces. Autopickup: ON, for $ objects. Autopickup: OFF. You see a message scrawled in blood here. Use "r." to read it. What do you want to read? [tuvwx or ?*.] You see a message scrawled in blood here. You read: "Vlad was here". Tequilla yowls! You kill poor Tequilla! You hear the rumble of distant thunder... There is a wall in the way! (5x) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -59 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: petrification resistance Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 96% Tool drop chance was reduced to 95% Food drop chance was reduced to 83% Monster death drops spawned with only 71% chance The following skill was trained at half the usual rate: elemental spells The following skill became untrainable after a while: body armor (turn 28980) Heavy curses were more common by 47% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62572 Monster spawn increase reached its maximum at turn 219562 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2011668 The monster class that cannot be genocided was snake The monster species that spawned more often: Agone (freq bonus 24) The monster species that spawned more often: iron weed (freq bonus 1) The monster species that spawned more often: xornitaur (freq bonus 7) The monster species that spawned more often: crush spirit (freq bonus 4) The monster species that spawned more often: suey transfix (freq bonus 12) The monster species that spawned more often: weresexyleatherpump (freq bonus 6) The monster species that spawned more often: weeping eye (freq bonus 6) The monster species that spawned more often: un in Protect mode (freq bonus 4) The monster species that spawned more often: cool dirigent (freq bonus 3) The monster species that spawned more often: bag money (freq bonus 6) The monster species that spawned more often: orc king (freq bonus 8) The monster species that spawned more often: wild change nymph (freq bonus 12) The monster species that spawned more often: armor gnome (freq bonus 8) The monster species that spawned more often: +3 jm barrier (freq bonus 24) The monster species that spawned more often: intestate tabstop (freq bonus 48) The monster species that spawned more often: guttural hulked raptly (freq bonus 16) The monster species that spawned more often: lethe mushroom (freq bonus 9) The monster species that spawned more often: chaotic hulk (freq bonus 6) The monster species that spawned more often: hereupon shoer cerebrovascular antipoverty (freq bonus 8) The monster species that spawned more often: bang lich (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 6) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: sheep skinned wolf The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: terrified mob The monster species that never randomly spawned: cursing eye The monster species that never randomly spawned: demonek The monster species that never randomly spawned: reddish wort The monster species that never randomly spawned: swamp fern spore The monster species that never randomly spawned: brown beam The monster species that never randomly spawned: keno The monster species that never randomly spawned: water thief The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: hide shield ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 30) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 24) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: crystallization (cavernal, freq bonus 2) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: metal guard (onyge) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 50) Trap randomization happened for 1 in 742 traps Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were poison resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1395 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (192) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TITTER WEATHERING) scroll of mana (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of phase door (NETHACK FORC) scroll of standard id (OFFLINEHACK GTFO) scroll of cure (SO INFERO NO) * scroll of extra healing (ADD STRENGTHS DIVIDE EVENLY) * scroll of greater mana restoration (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) Potions potion of booze (reddish) potion of gain ability (ink) potion of oil (honey) potion of sickness (starlight) potion of invisibility (turquoise) potion of gain energy (fluorescent) potion of paralysis (milky) potion of see invisible (aromatic) potion of acid (sizzling) potion of blindness (silver) potion of heroism (alcoholic) potion of invulnerability (peculiar) potion of healing (fragrant olive) potion of speed (vermillion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Drunk...