krumch, chaotic male leprechaun Politician ---------- ------------- |........`| |...........| ..........| |...........| |........<| |...........| . ,,,,--.-----#-- -------|----- ,,,,,,,,, #,,,,,# ,,# ##,,,,,,, ##, #####,# ----.-## #,###,,# ##,, --.---- |....%,#-----`,# ##,##------ ##l,# |.....| |`...|,#|...|,## #,,,,.....| #,,,,,,,,,,,,,## ##|.....| |....|,,|....,# #,###|..... #,,,,`#,,,,,,######,-.....| ------#,|...|## #,###|>...|#####,##,--.----.-#,,,,,------- #,....| #,,,,.....-,,,,,,##,........|`,##### ##||..| #####|....|#########|.......|,## |...| ------ |.......|,# ----- |.......-,# ---------## [Krumch the Voter] St11 Dx6 Co6 In7 Wi11 Ch18 PolLepMalCha Dlvl:2 $3662 HP-10(14) Pw13(13) AC7 Xp1/19 Wt71/1020 T762 Latest messages The pack rabbit bites you! [-3 -> 6] You kill the pack rabbit! You cannot diagonally move out of a door! You see here 6 gold pieces {0}. 6 gold pieces. Something is written here in the dust. Use "r." to read it. What do you want to read? [fghjo or ?*.] Something is written here in the dust. You read: "ac ?er?ri?m". You cannot diagonally move through a door! You suddenly get teleported! You see here a finalized clear potion {0}. p - a finalized clear potion {0}. What do you want to drink? [p or ?*] That is a silly thing to drink. What do you want to drink? [p or ?*] This burns like acid! You die... Your inventory Amulets n - an uncursed amulet of unchanging (being worn) {0} Weapons m - an uncursed +0 voulge {48} Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles k - an uncursed K-ration {0} Scrolls f - 6 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} Spellbooks o - an uncursed finalized spellbook of cure blindness (0:2) {0} Tools d - an uncursed bag of holding {5} e - an uncursed bell {0} The bag of holding is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 17 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 89% Tool drop chance was reduced to 57% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: divination spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: sling (turn 263) The following skill became untrainable after a while: polymorphing (turn 55172) Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65490 Monster spawn increase reached its maximum at turn 119223 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 363720 The monster class that cannot be genocided was major demon The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: swearing whiny assumptive (freq bonus 6) The monster species that spawned more often: disney proliferating (freq bonus 12) The monster species that spawned more often: comparing belling sleepwalker (freq bonus 64) The monster species that spawned more often: venom mold (freq bonus 3) The monster species that spawned more often: dragger palely (freq bonus 3) The monster species that spawned more often: flan distrait kibitzing (freq bonus 6) The monster species that spawned more often: susuwatari (freq bonus 21) The monster species that spawned more often: quartz smasher (freq bonus 12) The monster species that spawned more often: cerulean ogre (freq bonus 9) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 12) The monster species that spawned more often: conferencing pitifullest (freq bonus 12) The monster species that spawned more often: sloppy fungus (freq bonus 6) The monster species that spawned more often: techno force fungus (freq bonus 15) The monster species that spawned more often: ratbot (freq bonus 18) The monster species that spawned more often: dervclavish (freq bonus 27) The monster species that spawned more often: light blue icky thing (freq bonus 3) The monster species that spawned more often: nettlier permeating (freq bonus 18) The monster species that spawned more often: gu-di (freq bonus 6) The monster species that spawned more often: quarterback manicuring (freq bonus 12) The monster species that spawned more often: tobacconist nether (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: concurrence goldfish The monster species that never randomly spawned: reheated invocation The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: osteal abstracting interlarded haploid The monster species that never randomly spawned: manoeuvreing civil The monster species that never randomly spawned: giant The monster species that never randomly spawned: hahaha wort The monster species that never randomly spawned: felid The monster species that never randomly spawned: undirected clannishly inescapable axing The monster species that never randomly spawned: Ronja's block-heeled combat boot The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: implant of king beefcake (cream) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 20) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 16) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 20) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 15) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 367) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of anti-magic (hairnet helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 60) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 2) Trap randomization happened for 1 in 161 traps Next attribute increase check would have come at turn 5325 Strength training was 6 Dexterity training was 3 Wisdom training was 3 Constitution training was 3 Your sanity was 0 You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You saw invisible You had 688 points of nutrition remaining You had teleportitis You could not change from your current form Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of unchanging (watery) Weapons voulge (pole cleaver) Armor low boots (walking shoes) Scrolls scroll of healing (YOUR MUM LMAO FUCKING REKT) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (THRU THE FLOOR) scroll of standard id (DRAW WAT STUNT) scroll of cure (GOAL GOREST) * scroll of extra healing (RUECKSCHRITT GEGENUEBER OBLIVION) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Spellbooks spellbook of cure blindness (rocky) Potions potion called slime mold juice (smoky) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a jackal a wussy cat a fluffy cat a slowlaine a minigater an easy piercer a pack rabbit a little spider a spore lichen an oozing pudding a low speeze 0 rat zombies (1 created) 0 soldiers (1 created) a dwen a +1 nl wall 0 disintegration troves (1 created) 16 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 10 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (2 of 20) martial arts [Unskilled] (max Expert) (10 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye krumch the Politician... You died in The Dungeons of Doom on dungeon level 2 with 167 points, and 3662 pieces of gold, after 762 moves. Killer: potion of holy water You were level 1 with a maximum of 14 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50] 2 1308 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a crossbow bolt. - [62] * 3 167 krumch-Pol-Lep-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [14] 4 108 BSOD2-Loc-Sok-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16]