krumch, lawful male bat Librarian ------------ +..........| |..........| ...........| |.......<..| ---|-------- #B, ##, [Krumch the Intellectual] St7 Dx6 Co3 In12 Wi9 Ch9 LibBatMalLaw Dlvl:1 $0 HP26(26) Pw24(24) AC10 Xp1/7 Wt16/720 T12 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful male bat Librarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You hit the novice dark wall. You kill the novice dark wall! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: curse resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 129 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 28 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 30% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 56% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 79% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 42) The following skill became untrainable if you tried to train it too early: riding (turn 684) The following skill became untrainable after a while: knife (turn 42681) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 28393) Heavy curses were more common by 21% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47661 Monster spawn increase reached its maximum at turn 132754 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 631180 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 18) The monster species that spawned more often: aranea (freq bonus 15) The monster species that spawned more often: iced mammoth (freq bonus 6) The monster species that spawned more often: feral rat (freq bonus 144) The monster species that spawned more often: giant yellow mouse (freq bonus 28) The monster species that spawned more often: totted teasingly (freq bonus 6) The monster species that spawned more often: big wraith (freq bonus 36) The monster species that spawned more often: rodding unlit (freq bonus 42) The monster species that spawned more often: vanishing point (freq bonus 33) The monster species that spawned more often: turkish thief (freq bonus 10) The monster species that spawned more often: dull draconian (freq bonus 30) The monster species that spawned more often: unsteady trove (freq bonus 10) The monster species that spawned more often: weird spore (freq bonus 15) The monster species that spawned more often: quired relevant unquote staggering (freq bonus 12) The monster species that spawned more often: crunchy wort (freq bonus 12) The monster species that spawned more often: shrubby civilization (freq bonus 32) The monster species that spawned more often: ancipital (freq bonus 7) The monster species that spawned more often: onanocter 7g (freq bonus 30) The monster species that spawned more often: rainbow warp patch (freq bonus 12) The monster species that spawned more often: darkness given hunger (freq bonus 10) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster species that never randomly spawned: confident spider The monster species that never randomly spawned: sue force fungus The monster species that never randomly spawned: overcritically respected The monster species that never randomly spawned: lower brain The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: splash blob The monster species that never randomly spawned: bunyip The monster species that never randomly spawned: unrepentant undead The monster species that never randomly spawned: flying undead centaur The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 98) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 18) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: satan trap (freq bonus 4) Trap randomization happened for 1 in 462 traps Next attribute increase check would have come at turn 1092 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 4 Your sanity was 0 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1488 points of nutrition remaining You could fly You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (298) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of stinking cloud (DEVNULL TRIBUTE TOURNAMENT) scroll of blank paper (unlabeled) scroll of healing (TLASFO SENIL) scroll of mana (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of phase door (HELLO WORLD IM AWESOME) scroll of standard id (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of cure (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of extra healing (YIKES) * scroll of greater mana restoration (CAN SEE WHAT ITEM) Spellbooks spellbook of poison blast (grating) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye krumch the Librarian... Since you quit, the score list will not be checked.