krumch, neutral male devilish Failed Existence ---------- #################--........-- #,,,,,,,,,,,,,,,,...........| #,###############|..........| #,# |`.........| #,# |..........| #,## --........-- #,,------ -----.---- # # ### #,,#....| #,,# ,,,|....--- #,# ##,|....... ########,# #,|......| #@,,,,,,,# #,-......| #&######## ##|...<..| -.- |......| |... |......| |..... |......| |$...... -------- |....$..| --------- [Krumch the Looser] St11 Dx10 Co9 In8 Wi17 Ch12 FaiDevMalNeu Dlvl:1 $0 HP17(17) Pw11(11) AC13 Xp1/1 Wt18/1180 T158 Hun Latest messages Warning: HP low! You still feel deathly sick. You miss the hidden kobold hopelessly. Jasajeen swings her soft girl sneaker at the hidden kobold. Jasajeen just misses the hidden kobold. Jasajeen misses the hidden kobold. Jasajeen swings her soft girl sneaker at the hidden kobold. Jasajeen misses the hidden kobold. (2x) The hidden kobold wields a bow {12}! The hidden kobold shoots an arrow! You are hit by an arrow. [-1 -> 2] Warning: HP low! What do you want to read? [defgh or ?*] As you read the scroll, it disappears. You feel healthier! Jasajeen swings her soft girl sneaker at the hidden kobold. Jasajeen hits the hidden kobold. The hidden kobold is killed! You die from your illness. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 59% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 85% Ring drop chance was reduced to 88% Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% Armor drop chance was reduced to 69% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: hammer (turn 16) The following skill became untrainable if you tried to train it too early: riding (turn 589) The following skill became untrainable after a while: sling (turn 29178) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 92558) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40040 Monster spawn increase reached its maximum at turn 114168 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2209680 The monster class that cannot be genocided was gnome The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: floating lemon (freq bonus 12) The monster species that spawned more often: eye of the unknown god (freq bonus 24) The monster species that spawned more often: selenite sustenance engine (freq bonus 8) The monster species that spawned more often: voodoo fetish shaman (freq bonus 36) The monster species that spawned more often: legislation determine tipi electioneering (freq bonus 10) The monster species that spawned more often: mined eye (freq bonus 8) The monster species that spawned more often: reaper stalk (freq bonus 36) The monster species that spawned more often: rock lizard (freq bonus 18) The monster species that spawned more often: noncontrollably pate surprized undecided (freq bonus 5) The monster species that spawned more often: declarer denouement (freq bonus 24) The monster species that spawned more often: purulence rejudging (freq bonus 12) The monster species that spawned more often: lovelily grizzler permanence (freq bonus 28) The monster species that spawned more often: giant camel (freq bonus 10) The monster species that spawned more often: teleport trove (freq bonus 10) The monster species that spawned more often: axial beam (freq bonus 8) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 20) The monster species that spawned more often: hereby westinghouse (freq bonus 36) The monster species that spawned more often: Center of All (freq bonus 6) The monster species that spawned more often: mastodon (freq bonus 12) The monster species that spawned more often: solohan (freq bonus 24) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 4) The monster species that never randomly spawned: weremonkey The monster species that never randomly spawned: tomb looter The monster species that never randomly spawned: memory boomer The monster species that never randomly spawned: tangle bureaucracy The monster species that never randomly spawned: nuisance wedding forestation receptivity The monster species that never randomly spawned: sloppy colony The monster species that never randomly spawned: Steel Angel The monster species that never randomly spawned: octarine warp patch The monster species that never randomly spawned: polka-dot dress prostitute The monster species that never randomly spawned: swamp fern sprout The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 212) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 5) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 2) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 4) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 10) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 4) Trap randomization happened for 1 in 808 traps Next attribute increase check would have come at turn 618 Strength training was 15 Dexterity training was 1 Wisdom training was 4 Constitution training was 1 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You were subjected to random bad effects (83886080) You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having teleport control (0) You had infravision You had 422 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manola, Wendy and Neferet the Green Your deity was Wendy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (tightly fitting boots) Scrolls scroll of healing (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of mana (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of phase door (RAIN FALL FROM SKY) scroll of standard id (LAME 3 96) scroll of cure (LIFE RESTORATION) * scroll of extra healing (LOOK EN WITH EYES TO LOW ATTACK) * scroll of greater mana restoration (RO MON LIN TEXTILE) scroll called manic (HLY HLS) Potions potion called slick (purple) potion of sickness (viscous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Failed Existence...