krumch, lawful male draconian Supermarket Cashier -.--- |... |...| |...+ |...|#### #,#c ### |....,,,# #,DG #}##########-+-+---+---- +..<|##,# #,-|--------},,,,,},},,..}........| |....,,,,,,}+}....}...},,}}}#####|......}...| |...|##,,,,,|.}......|##### |..........| |....,,,,,`}......}.}| |..........| -----#######---------- ------------ [Krumch the Low Worker] St4 Dx9 Co13 In3 Wi10 Ch16 SupDraMalLaw Dlvl:1 $505 HP7(22) Pw15(15) AC7 Xp1/6 Wt38/980 T114 Latest messages The gnome watcher swings his crossbow. The gnome watcher hits you! [-5 -> 12] You hit the gnome watcher. The cockatoo chick misses. You hit the gnome watcher. The cockatoo chick misses. The gnome watcher swings his crossbow. The gnome watcher hits you! [-1 -> 11] You hit the gnome watcher. The cockatoo chick bites you! [-1 -> 10] The gnome watcher swings his crossbow. The gnome watcher hits you! [-2 -> 8] The cockatoo chick bites you! [-1 -> 7] # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: wallwalking You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 269 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 72% Potion drop chance was reduced to 50% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: implants (turn 61) The following skill became untrainable if you tried to train it too early: searching (turn 1472) The following skill became untrainable after a while: enchantment spells (turn 23134) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 35670) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36395 Monster spawn increase reached its maximum at turn 558395 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1461379 The monster class that cannot be genocided was mummy Today, this monster class was always generated invisible: flying fish The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: malformed flying polyp (freq bonus 10) The monster species that spawned more often: eye of destruction (freq bonus 16) The monster species that spawned more often: wild card (freq bonus 18) The monster species that spawned more often: glassed hangared (freq bonus 18) The monster species that spawned more often: werewaterelemental (freq bonus 12) The monster species that spawned more often: noninterchangeable immensest (freq bonus 36) The monster species that spawned more often: damper postmortem alkalinize (freq bonus 32) The monster species that spawned more often: party growth (freq bonus 10) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 54) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 18) The monster species that spawned more often: special fungus (freq bonus 120) The monster species that spawned more often: ethological stalkily (freq bonus 10) The monster species that spawned more often: greater lemure (freq bonus 16) The monster species that spawned more often: maneuverable bellyaching (freq bonus 20) The monster species that spawned more often: porter spider (freq bonus 18) The monster species that spawned more often: ghost cleric (freq bonus 12) The monster species that spawned more often: bunyip (freq bonus 4) The monster species that spawned more often: magical repasted (freq bonus 12) The monster species that spawned more often: sickness slime (freq bonus 3) The monster species that spawned more often: adult blue dragon (freq bonus 10) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 8) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 18) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster species that never randomly spawned: mouthpart blobbed overinvest The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: master newt The monster species that never randomly spawned: Hisame Shizumaru The monster species that never randomly spawned: earth gas principal The monster species that never randomly spawned: probation bimetallic misplace The monster species that never randomly spawned: course moss The monster species that never randomly spawned: flood surfer The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 26) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 40) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 14) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 16) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 2) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 8) Trap randomization happened for 1 in 743 traps Next attribute increase check would have come at turn 483 Strength training was 8 Dexterity training was 6 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 1375 points of nutrition remaining You had teleportitis You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (95) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (MOMMYXOMUHU) scroll of mana (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of phase door (HAS README) scroll of standard id (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of cure (GNASH EM EXTENDED DENTAL PLAN) * scroll of extra healing (CHE NON SONO IO) * scroll of greater mana restoration (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of lava (NO TNILCYR ALLIK) Potions potion of fruit juice (plasmatic) potion of booze (sky blue) potion of oil (fragrant olive) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Basic] (max Expert) (29 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Supermarket Cashier...