krumch, lawful male dinosaur Jedi ---------------####### -------------- |.............|,,,,,,### |.....>......| |...-------...|#####,,,,#####################|............| +...| |...|#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.............| |...-------....,,############################--------.----- |.<...........|### #############,# -----------|--- ---------###,,,,,,,)),)),# #,,# |.......`...-.}.-######### ##%## |.......#}#}.#}}..| #,,# |........#+#}##`..| -------.---- |........#.`##`...| #### |..........| |.......##. }..`--- ,q,,#####|..........| --------- ###### ###,,,,,,...........| #######|..........| |........... |..........| |..........| ------------ [Krumch the Padawan] St18/05 Dx7 Co12 In9 Wi8 Ch6 JedDinMalLaw Dlvl:2 $69 HP60(72) Pw23(23) AC7 Xp4/152 Wt108/2090 T628 Latest messages Tileset Small tiles not defined. Restoring save file... You return to level 2 in The Dungeons of Doom. Hello krumch, the dinosaur Jedi, welcome back to SlashEMExtended! The moon is waning tonight. Autopickup: ON, for $ objects. Autopickup: OFF. What do you want to write with? [- mq or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 233 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 61% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) The following skill became untrainable if you tried to train it too early: divination spells (turn 306) The following skill became untrainable after a while: attack spells (turn 20131) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 21234) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44021 Monster spawn increase reached its maximum at turn 137904 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3490680 The monster class that cannot be genocided was elemental The monster class that was spawned more often: bat or bird (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 8) The monster species that spawned more often: thick elf-lord (freq bonus 42) The monster species that spawned more often: giant brown bat (freq bonus 5) The monster species that spawned more often: dark elven turret (freq bonus 42) The monster species that spawned more often: unusual hoon (freq bonus 36) The monster species that spawned more often: imipig (freq bonus 36) The monster species that spawned more often: swamp nymph (freq bonus 6) The monster species that spawned more often: vamping congesting (freq bonus 30) The monster species that spawned more often: sst light (freq bonus 8) The monster species that spawned more often: yellow beam (freq bonus 84) The monster species that spawned more often: formica reinvent renascence (freq bonus 7) The monster species that spawned more often: mummified priest (freq bonus 16) The monster species that spawned more often: quickling queen (freq bonus 6) The monster species that spawned more often: Inky (freq bonus 4) The monster species that spawned more often: fly golem (freq bonus 16) The monster species that spawned more often: evil warp fungus (freq bonus 15) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 24) The monster species that spawned more often: firebrate fungus (freq bonus 36) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 7) The monster species that spawned more often: scarlet devil (freq bonus 10) The monster species that spawned more often: riplant (freq bonus 30) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 10) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster species that never randomly spawned: sea spirit The monster species that never randomly spawned: kaam wall The monster species that never randomly spawned: tree nymph The monster species that never randomly spawned: Yeenoghu The monster species that never randomly spawned: +4 sd cutoff The monster species that never randomly spawned: thick master lich The monster species that never randomly spawned: war troll The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: dust sucker The monster species that never randomly spawned: bestial inferential The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 213) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 13) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 4) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 5) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 1) Trap randomization happened for 1 in 998 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 7368 Strength training was 4 Dexterity training was 3 Wisdom training was 1 Constitution training was 15 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were telepathic You had 835 points of nutrition remaining You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) berserk 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (english gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (guzzle helmet) * skullcap (ruined helmet) * flack helmet (meso helmet) * crystal helm (tight helmet) * mining helm (metal disk) * field helm (dim colored helmet) * helm of safeguard (bug-tracking helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (failuncap gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes stone (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (heavy boots) * boots of safeguard (spider boots) Scrolls scroll of healing (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of mana (STRC PRST SKRZ KRK) scroll of phase door (THE RAPE OF THE CATHLETTE) scroll of standard id (WH40K) scroll of cure (LASH EM EXTENDED BALROG SHOW) * scroll of extra healing (J00NETHACK) * scroll of greater mana restoration (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of bad equipment (CHRIS ANGST) scroll of flood (EMULSION DARNEDER) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (21 of 160) form II (Makashi) [Basic] (max Grand Master) (21 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (21 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (34 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Jedi...